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Franklin's Demise ruins solo queue

How is this balanced? Not only do you drop your item in a chase, but it depletes super ######### fast. There is no way in hell you will get back to it in time to save it. That's also assuming it's not a dark ass map with tall grass and you can find it again, and also assuming that one of your teammates doesn't pick it up. I mean ######### this game is becoming so unfun to play it's insane. How is forcing the survivor to drop an item and then DRAINING THE ITEM while it's on the ground justified? I understand that it's supposed to counter troll squads with flashlight but ######### it's not like the majority of the game flashlight trolls, or even has a big enough squad to flashlight troll. I mean I had a medkit with me but had to loop the killer for a bit to get him off me and then unhook my teammate before he got to struggle hook, and by the time I got back to my fully stacked medkit it was ######### empty. So what am I supposed to do? Let my teammate get to struggle hook? And it's not like this is an uncommon scenario, at least 70% of the games I'm in that has a killer that runs this perk happens almost exactly like this. Or I just get tunneled and lose my item charge anyways. This is a stupid ######### perk and is wayyyy too OP. Items are ######### necessary to make up for slow gen and healing times, especially when you're solo queue and the killer is perked tf out with addons. At the very least don't make the item lose its charge, just have them drop it so they cant use it in a chase, there is no way you can justify emptying the item #########

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Comments

  • Jungles23
    Jungles23 Member Posts: 43

    Yeah that implies that they know they have franklin though, which they have no way of communicating if they are in solo queue or if they are the first one to encounter killer. And yeah the killer is only a "single player" because he's ######### powerful, and it's not like it's hard to kill survivors who aren't in a discord call

  • Jungles23
    Jungles23 Member Posts: 43

    90 charges? What? How can a medkit have 90 charges? I've never seen that before, mine only allowed for 4 health state heals so it had 46 charges. And yeah survivors have items because there is no other way to win against a fully stacked, NOED using killer that gains bloodlust if he's trash and is in a loop for too long or gets windows and pallets blocked because a survivor used them 3 times lmao. That's just basekit on all killers, not even including special powers like what nurse has or blight. Killers are not at a disadvantage at all bruh, there is 0 excuse to not let survivors use items...

  • TheSubstitute
    TheSubstitute Member Posts: 2,608

    NOED can be cleansed. The totem even gives off its own aura. I don't think I've seen NOED give more than one down at endgame since 6.1 hit. I'd argue Terminus is much better value right now.

  • Jungles23
    Jungles23 Member Posts: 43

    I don't wanna stray from the Franklin's demise topic but na NOED is dumb AF. It's hard as hell to find the totems anyway and I rarely see the aura, not the only one with that problem either. NOED is the killer's pre-nerfed dead hard lmao

  • Hex_iButt
    Hex_iButt Member Posts: 233

    There's plenty of reasons to disallow items to be used. They are a tool to aid the survivors get a bigger chance of escaping, and the killer is supposed to prevent that from happening. I personally only see Franklin's come up if there's a flashlight in the lobby (I even had a Deathslinger down me, shot at my flashlight, and shook no at picking it up), mostly because killers want to avoid a flashlight save/sabo play.

    The killer has to pressure the survivors, and targeting their items is one of many effective ways to do. They can be at a disadvantage when a survivor is capable of looping them for long periods of time while their teammates works on completing gens efficiently.

  • SkeletalElite
    SkeletalElite Member Posts: 2,722

    There are many reasons that solo is bad, but franklins is not one of them lol.

  • TheSubstitute
    TheSubstitute Member Posts: 2,608

    Once you get out of low MMR NOED is almost useless. Run Small Game to learn the totem spawns over a few games and you'll never have problems finding NOED again (unless the downed person is unfortunate enough to be right by the totem which is rare).

    I hate to mention this but Franklin's Demise isn't that strong either. Just drop your item by the gen as soon as you hear the TR. Pick it up again after escaping or being unhooked. If you'd rather not risk your item being yoinked by another survivor do a gen solo. 90% of the time it's the best move to split up on gens anyway.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,058

    Then run Built to Last.

  • Brimp
    Brimp Member Posts: 3,129

    A tool box or medkit is WAAAAYYY more OP than you claim franklins to be.

  • GoodJobGuys92
    GoodJobGuys92 Member Posts: 102

    Imagine complaining about Franklin's. I hope everyone you play against runs it.

  • Jungles23
    Jungles23 Member Posts: 43

    Kinda need to be able to heal yourself in solo queue. Idk if you main killer or only play with a SWF or something but medkits are almost a necessity in solo queue, and it's not like healing yourself is done instantly. It takes time and you still need to get yourself to a position to heal, which is unlikely with the vast amount of tunneling in the game now. Plus you either risk losing a really rare medkit or a white ward when you run this build, and you don't have the option of bringing in a flashlight, map, toolbox, etc. So yeah it's powerful, but there are tradeoffs and it's not like you always get to use it.

  • Jungles23
    Jungles23 Member Posts: 43

    No one is acting like they're in the minority lmao. The whole argument is that the game should stop catering entirely to 4 person SWF because THEY are the minority.

  • IamFran
    IamFran Member Posts: 1,616

    Franklin's Demise is usually brought by the killer when he see there are a lot of toolboxes, medkits or flashlights, the best counter to Franklin's Demise aside dropping the item in the match before a hit is not bringing any item if you see there are three toolboxes, flashligts or medkits.

  • Jungles23
    Jungles23 Member Posts: 43
    edited October 2022
    1. I said it only removed charges, not items. Doesn't matter if you have the item but it doesn't have a charge though so idk what the point of this was
    2. I mean you can only use keys for so long, it's not like they have an infinite charge. Besides you can still catch survivors if they can see your aura so having FD to counter keys is a weak argument, especially after the nerfs.
    3. The point is you won't know if the killer has FD early game, and it's not like you want to just drop an item before every chase. Especially if the item is a flashlight which is used mainly for chases, besides flashlight saving. Killers lacking the skill to counter items, one of the few things survivors can bring in to counter killers (especially powerful killers like nurse), should cause them to have harder chases. I've never complained about survivors having items when I'm killer, and it only seems fair. Also it's a pain in the ass to go back and retrieve the item, especially if one of your ass ######### rank 10 teammate steals it because the MMR is garbage in this game.
    4. Yes we can get items from the bloodweb, but that doesn't excuse not letting you use the item lmao. Also chests is a weak argument because you still have to escape, and putting in item gathering perks takes up slots for gen rushing or looping perks. And I'm not whining about having to buy the item again, I'm "whining" about the match being ruined with this garbage OP perk that no decent killer needs. It ruins the fun of the match and I swear I've never heard a survivor disagree, only killers going like "omg survivors can heal what a BS OP item".
    5. Pretty much the same as point 4.
  • Jungles23
    Jungles23 Member Posts: 43

    Yeah I do, that's the only hard part about killer lmao. I get 3ks and 4ks every time as ######### pig against prestige 10s bruh. Solo queue is mad underpowered

  • Starrseed
    Starrseed Member Posts: 1,774

    Only killer I every see Franklin's on are hag woho has a pretty good reason to use it and Pinhead that's it

  • Whoudini
    Whoudini Member Posts: 309

    Until medkits get nerfed franklins is literally the killers best tool against it.

  • RaSavage42
    RaSavage42 Member Posts: 5,596

    Funny... I play Pig as well

    This game wasn't designed with comms in mind (hence why Discord is used)

    Also in game comms would be hard to code

    But complaining about a perk when you bring a strong Item...

    "The pot calling the kettle black"

    Also you might want to edit that F word out

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    This is why survivors hate Franklin's so much they bring there purple fully decked out medkit and then Franklin's destroys it. Imagine 4 people bring the best medkits fully decked with built without Franklin's the killer is probably going to lose that because they are going to heal themselves so fast over and over they cant build pressure.

    BTW it is a huge pain when I'm trying to deplete x toolboxes fully but if you pick it backup before it's complete gone it still counts.

  • Hex_iButt
    Hex_iButt Member Posts: 233

    1 and 2 can be addressed by simply bringing in Felix's Built to Last. Works not only as a Franklin's counter, but you can just use it for any item/add-on combo (minus syringes, BNP, and other add-ons that disappear after use). And it was stated that FD used to delete items entirely to show that it's current iteration is not as bad.

    For 3, you won't know right off the back, but based on who brings what in the lobby you can either assume OR just test it out if you get chased first. You don't want to drop your item before every chase, but depending on what item it is, you don't have to hold onto it all game. You can drop it in a corner of the map and go back to it when you need to vs leaving it in an open area any survivor can get to. Leave it by an exit gate so you can keep it when you leave if you actually care about the item.

    With 4 once again, Built to Last if you want to keep using your dead items. Nea even has a perk that lets you consume less charges for if you get a chance to pick up your item that's partially drained. Even if you don't have those perks unlocked, if you're able to escape with your item you can just use it next game.

    Franklin's is not stupid busted OP.

  • RaSavage42
    RaSavage42 Member Posts: 5,596

    Now think of the Killer... any hit they get can/will be healed in 8 seconds (give or take)

    Hence why Camping and Tunneling are a thing... and why Franklin's is a thing

    Yes I know that Solo sucks right now

    Also have you opened a chest at the start of a match and switching the items out? that also counters Franklin's

  • JackFrostMan
    JackFrostMan Member Posts: 205

    The only time I run Franklin's is when I see four survivors bringing toolboxes or flashlights. That or I'm running Pinhead. If you think the killer is gonna run Franklin's, just don't bring an item that match.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,077

    Franklin's isn't remotely OP, and isn't run nearly enough to be an issue, imo.

    Yeah, medkits in particular are busted. And now that BW prices are down, survs have more of them than ever. I feel like I have a neverending well of green medkits on my mains, and those (specially with their add-ons) are busted. If the killer hits me and loses sight of me for even 10 seconds, I'm healed, and their time was wasted.

    So I don't have any malice toward a killer trying whatever they can to circumvent that.

  • Norhc
    Norhc Member Posts: 575
  • kisfenkin
    kisfenkin Member Posts: 619

    I say this every time this comes up, Franklin's isn't fair.

    If the survivors had a perk that would eat the killer's add-ons they would throw a fit, but they are perfectly find with wasting the blood of the survivors.

    Also, White Ward doesn't save an item that isn't in your hands when you die, so Franklin's goes around that. Again, imagine you as killer bring a black ward and the survivor hits you with a pallet and deletes your add-ons. WOULD THAT BE FAIR?!

    NO! It is not fair.

  • RaSavage42
    RaSavage42 Member Posts: 5,596

    Thanks for that...

    Now it's convincing the OP that's why Franklin's exists

    And counters to the perk

  • TDtheDoc
    TDtheDoc Member Posts: 228

    Yeah and it’s the killers job to make sure you don’t heal.In fact the more survivors heal the less bp killers get.So if a killer knocks your medkit out of your hand he is doing his job.If I use nurses calling and interrupt your healing us that op?I guess lightborn is op too.But medkits and toolboxes and flashlights that last forever are fine.

  • Jungles23
    Jungles23 Member Posts: 43

    Lmao imagine you pallet stun the killer and they drop their weapon. ######### would be on reddit and this forum every day going "BHVR ONLY CARES ABOUT SURVIVORS THIS IS SOOOOOO OP".

  • Crowman
    Crowman Member Posts: 9,692

    It's a 1v4 game. The killer of course has more power over the survivors than survivors have over the killer. There's a reason why killers knocking out items from the survivors hands is fair compared to this theoretical perk where you disable the killer's innate M1 ability.

    Items are optional whereas the killer being able to damage survivors is not.

    If you want a 1v1 game, you aren't going to find that here in DBD.

  • Jungles23
    Jungles23 Member Posts: 43

    There is no way this game wasn't designed with comms in mind. It's not like voice chat was unheard of in 2016 bruh they 100% knew people would be in voice chat, and saying otherwise is just an excuse for poor game design. This game should've had built in voice chat since day 1, but the only argument against it is that "oh toxicity is bad someone might cry".

  • Jungles23
    Jungles23 Member Posts: 43

    Never said I wanted a 1v1 game, and for solo queue items really aren't an option. I don't think you will find any survivor mains saying that solo queue is possible if survivors go in empty handed, considering it's already complete aids now. If solo queue survivors can lose horribly with fully stacked medkits imagine what happens without them, and before you say it's a "skill issue" remember that there is literally 0 way to communicate with your teammates. Plus the ######### MMR already stacks the odds wildly against your favor in 9/10 games, so it doesn't really matter how skilled you are if you are paired with a brand new dwight that can't hit a skill check.

  • Crowman
    Crowman Member Posts: 9,692

    I go into plenty of solo q games without items and still escape at a decent rate. I'm sorry you are crutching hard on having a med-kit that heal yourself 4 times. But you are heavily conflating what items do compared to the killers having the basic ability to damage survivors.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I know I agree it's needed or they have to completely gut most items(let's not).

    I was just saying I understand why survivors find it so annoying.

    It's not even really strong unless survivors are running 4 medkits or toolboxes anything less then that imo is a waste of a perk slot.

  • usesPython
    usesPython Member Posts: 121

    I play solo queue without perks or items, if you need a 64 charge medkit to play normally then that's a gamesense issue of not knowing where your fellow survivors are to go to them and get a heal from