The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Simple way to fix AFK killers and D/C killers (Mostly)

Jay_K
Jay_K Member Posts: 470
edited October 2022 in Feedback and Suggestions

Now i'm a killer main (I like to make that clear) and there are some games that I just don't want to be in. These games are either RPD games (let's face it who actually wants to be there) or games where the game is so unbalanced that I can't even catch anyone in a chase due to matchmaking screwing up.

As a survivor if you get into a match that you feel is unbalanced because the killer is dominating you have the option to let go on hook. Now yeah there are people who do that just because they got downed first but im talking about half way through the match and its clear that your just gonna have a boring game because the killer out skills you.

So survivors have a way to get out of that match without penalty.

As a killer if i get half way through a match, for example 2 gens left and you've not gotten a single down due to map design (really strong connecting loops for survivors) or because its just a really good group of survivors and matchmaking failed you, there is no way to actually get out of that match unless you D/C in which you get a penalty.

The other option other than D/C is to give up, find a corner and wait for the game to be over.

Now technically if your gonna just go AFK then it is reportable (as there is a section for that) and even if there is 1 gen left and you AFK chances are the group of survivors is going to extend that game just because they can (looting chests, finding the killer to taunt them or just generally being dicks)

So why not have a give up button. A button that the killer (and survivor if needed) can click that is active at a certain point in the trial that ends the game giving the other team the win. (so for killer to give up all survivors escape, for survivor to give up its a kill for the killer)

it seems incredably unfair that they implemented a way for a survivor to get out of a match early without penalty but not a killer.

Either this or force a survivor to stay on hook for the full 2 minutes no letting go on hook. If i'm stuck in the trial so should survivors lol

Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    I wonder if the AFK report is only for AFK the entire match, or if its at any time. If you stop mid game, idk why that'd be reportable. People got points, you clearly just gave up as apposed to starting a match solely to afk and lower mmr.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    So basically, "if I'm miserable then everyone should be!"?

    Trying to unhook yourself can have its advantages. Either an attempt to unhook yourself if nobody is coming or to give the last person a chance at the hatch.

    Either way, matches dont take long so just suck it up and finish the game. If youre getting owned by "a really good group of survivors and matchmaking failed you" then it wont take long anyway.

  • NerfedFreddy
    NerfedFreddy Member Posts: 394

    "it seems incredably unfair that they implemented a way for a survivor to get out of a match early without penalty but not a killer."

    then survivors should see killer and player they're facing in the lobby and have option to dodge like killers currently have

    I mean we all are for fairness and equality of both roles in dbd, right?

  • HugTheHag
    HugTheHag Member Posts: 3,140

    That's an interesting point. I wouldn't mind such an option. Or for the killer to be able to open the gate at any point during the trial, to trigger EGC if they want the game to be over.

    I have the same kind of gripe with DCs on the killer's side vs survivor side. Killer DC gives survivors immediate win (they all escape), putting a clean end to the game and everyone can queue up again. Whereas one survivor DCing doesn't end the game, but the game is often effectively over : DbD isn't made to be a 3v1. Why should I suffer through an excruciating game with no hope, because one teammate DC'd?

    What I would like as a system is for the survivor DC to work in a similar way to the killer DC, but a bit reworked to avoid abusing it. If one survivor DCs, then game ends. Both sides cannot lose pips, items and add-ons are not lost. Survivors don't get the 7k blood points to prevent abusing this DC system in swf (though I don't really see people chaining bans just to gain 7k), but in return don't lose their items/add-ons.

    With how often people DC nowadays, maybe there could be a vote before that, whether to go on with the game despite the 3v1 or to leave. If the majority wants to play it out (maybe to try and get a tome challenge out of the way, or a daily, or because they felt the killer was fair and end of match would be interesting), the game can continue. If they'd rather leave, what I described earlier happens. The killer would get to vote as well, that way if they don't want to waste their good add-ons to an easy stomping, they can choose to vote to leave. In case of a tie, the Entity decides (50/50).

    That's just a random idea, so don't take it too seriously, but I'm really tired of de-pips when we get stomped after a DC, haha !

  • Jay_K
    Jay_K Member Posts: 470

    Thats not entirely true though. Because of how toxic majority of the player base is the moment a killer gives up a lot of players see it as an excuse to stop doing gens, go find the killer and just constant flashlight blind them or just teabag infront of them. Very rarely do i have a match where survivors will just do the gens and get out even if im actively swining at the last gen then waiting by the exit gate to open them.

  • Jay_K
    Jay_K Member Posts: 470

    I don't see how these 2 things are the same.

    My issue is regarding gameplay and the ability to leave a match if your outplayed. Your issue is you don't wanna play against specific killers.

    Yeah as a killer i can dodge based on the survivors granted however the ONLY thing im basing that on is either 3 or 4 of the same item or stupid high prestige. I can't see the perks and as all survivors are identical in the way they play (ignoring the grunts of pain for now as thats being fixed) then a killer won't dodge based on abilities.

    On the flip side if a survivor could see which killer they are going against then you would never be able to play nurse, blight, plague or legion ever again as I find survivors hate going against them. For example on the rare occasion I do play survivor I would always be dodging those killers plus doctor.

    I get what your saying that if killer can see who they are against then survivors should but that is a completely different issue to what I brought up and has nothing to do with equality and fairness in regards to that.

    If you want fairness and equality then we should remove the ability to attempt to escape and it taking you to second stage and remove the ability to just miss skillchecks to ######### on hook. Then survivors are forced to stay in a match like us killers are.

  • Jay_K
    Jay_K Member Posts: 470

    I agree. My post wasn't just about killers wanting to be out of the match but also survivors. you brought up a great point where as if a killer does D/C then its game over go next. but if a survivor D/C then you have to struggle on despite knowing your likely already lost the game. There needs to be some form of give up system in place that doesnt incure a penalty but isnt avaliable at the start of a trial.

  • fake
    fake Member Posts: 3,250

    Would you like to join me in supporting the HUSK-System? There is no follow-up report, but that should be in development.


    If the HUSK works as a BOT controlled by the AI, it would be better than just leaving the game.

    I don't know if this system can be applied to AFK. But if you just leave before AFK, the game will continue without problems.

  • Jay_K
    Jay_K Member Posts: 470

    How helpful to the discussion you are. Everyones entitled to their opinion but comments like this arn't helping anyone. Saying Suck it up and deal with it isnt helpful and would rather you just not say anything mate.

  • Yatol
    Yatol Member Posts: 1,960
    edited October 2022

    Now technically if your gonna just go AFK then it is reportable (as there is a section for that)

    OP doesn't know 

  • Jay_K
    Jay_K Member Posts: 470

    Doesnt know what???? Like you can quote me fine but at least tell me the information I'm missing

  • Jay_K
    Jay_K Member Posts: 470

    i'm not talking about voiding the whole match. The other side would still get the win, still get the BP, still get the pips. It just means if you come against a group of survivors who are destroying you then you could get out of that game that you are having no fun in without penalty. Also "Suck it up and play the bloody match" is nothing like "yeah i totally agree" because normally you would add onto the totally agree part.

    Bottom line is if killers have to stay in the match and "deal with it" then stop letting survivors let go on hook and force them to play the match out untill the killer wants to kill them. There are far to many groups of survivors who believe they are entitled to just bully the killer if the killer is having a bad time and these are the games im talking about.

  • Yatol
    Yatol Member Posts: 1,960

    That report is going to the trash, in order for that report to do anything, you would need to record the player and considering Its for being AFK you would have to be the 10th person to report the same player with video evidence.

  • Jay_K
    Jay_K Member Posts: 470

    Well given that I record every single game thats good then :) The report function yeah isnt great on its own but if you have a killer and/or survivor who is blatently AFK and it is reportable why not.

  • Ryuhi
    Ryuhi Member Posts: 3,826

    I had a suggestion in passing a bit ago concerning the unevenness of survivors being able to bypass the penalty and quit early while killers did not, and if the former will not be addressed, i definitely agree the latter should instead at the bare minimum:

    but the idea was to either let killers open the exit gates before gens are done (with heavy restrictions like disabling egc perks) or to have a shrine in the basement that is killer specific, and have it function as a "forfeit button" with plenty of room for flavor animations to make it more natural. Its a situation that mostly just needs pairty one way or the other, one side having a DC bypass kinda needlessly defeats the point of the penalty.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,958

    But that's what it boils down to. The whole discussion on there merit of leaving games early and the different forms thereof has been had over and over again, to the point where it feels like a broken record.

    People have suggested all sorts of ideas such as the ones being tossed around here, but there always seems to be some way they could be exploited or abused. Kind of like discussions on camping solutions.

    I personally don't feel like anything is going to change here until we get filler bots. Until then, I would say what I say to surv players: if you're not prepared to play the game out regardless of the variables, don't queue up. Creating punishment free outs is just going to lead to a meta of match shopping, which would have a massive negative impact on the game in general, imo.