SWF Crashing?
Is anyone else getting a lot of crashes in their SWF or solo q survivors in games post patch? Some games there are 2 crashes - sometimes we're getting an error crash at start of game and being penalised for DC?
Comments
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Yeah, I had an incident last night where I crashed during a pinhead chain event, thought it was just me till I learned that the pinhead crashed a minute later. We're pretty sure he didn't DC since he literally just hooked a second person in the basement before he disappeared. Only happened once though, the rest of the night was fine.
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I had a survivor friend crash after unhooking them - is there an error with hook animations maybe?
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I was in a 4 man last night and we had to remake the lobby four or five times over the course of 2 hours
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Not only swf. I crashed 3 times as a killer in the last 24h even after updating all drivers and stuff. Also had one crash while leveling in the bloodweb.
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Copy pasta from another thread: Quick question: I got a couple of matches (like 3 or 4) in the last weeks were I got connection problems at the most inappropriate times, ie when hauling someone down to the basement or nearing a hook etc.
Usually it's some kind of connectivity problems and it shows as a DC on my side on the post game screen, but I got no DC timeout.
It's strange as it happened a couple of times just in the nick of time to "help" the poor, downed survivor, but not sus enough to suspect foul play.
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been like this for years.
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It's been intermittent for me, and the variables are all different. It's not just while in a trial, either. I had one where I'd just loaded into the game and was sitting on a character screen for about a minute or so while I was doing something else and the game just closed. No errors, just gone.
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Same in my end. I ruined like 4 Matchs Today playing Surv. Not intentionally. The game Just Crashed. Its Hyper Random. I must have like a 6 hs Penalty By Now.
PC + STEAM + ANY SURV OR KILLER + ANY MAP + ANY PERK
Here is THe CRASH
Fatal error: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 89644719 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 89592350 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 89517240 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115692104 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115691444 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115837314 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119194335 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119223902 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 119141750 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 83260811 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103671954 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 103673187 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 84726711 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 84700625 bytes
kernel32 {0x0000000000000000} + 95764 bytes
ntdll {0x0000000000000000} + 337569 bytes
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