How has The Game not been reworked again
Literally like 30 god pallets and another 5-10 safe pallets, any survivor with half a braincell can just waste so much of the killer's time by pre-dropping pallets and then just immediately access another god pallet 2 seconds later.
I wouldn't mind if it was just a case of bad RNG, but it's literally every trial on this map, without fail, an insanely high amount of god pallets spawn.
Yes, I just came from a game on this map and am venting. It's such a miserable map to play on. I even had a game on Badham earlier against some great survivors which was very close, but still had infinitely more fun on that than I did in this game.
Comments
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Good question. I remember when they updated it and added more Saw references to the map, which was pretty cool, but it came with a bunch of god pallets. The Game was actually kinda Killer-sided once upon a time. Crazy how times change.
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Its annoying but i feel like Badham is more of a problem.
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They need to change how the game works I was playing as the dredge 1 hooked person in the center area and 12 lockers were blocked off because of the hooked survivor
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We just need fewer Badhams imo. Not really sure why we have 5.
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i like the variety so i dont mind terribly. im just more mad that loops are so close together
unless im wrong and the varients have a higher chance of appering. i allways assumed all maps have a set change but realms with more maps split that chance equally
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Please. There should only be 1 Badham, or at least make the other 4 variations stand out in some way.
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how was garden of pain released? eyrie buffed? some questions will never be answered
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i know people dont like garden of pain, but my only gripe is the main bulding. sometimes is fine. but most of the time it can create a semi-infinite especially against slower killers
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Also just how dark it is in that building. Legit can't see as Survivor or Killer. Would be unplayable if I weren't on PC.
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the main building has 2 god vaults and has 1-2 god pallets depending on rng, the map itself is bigger than ironworks, but has 20x the pallets and the pallets are all extremely safe, the map in total including main usually has 4-8 god pallets, the greenhouse/gazebo has a god vault regardless of whats there. the bushes can be lunged through, but hitting a survivor in a bush will hit the bush, you cant short swing through bushes, you can walk through the bushes but you cant use killer powers through them. the gen spread is awful for killers, having no possible 3 gens, you can have a semi 3 gen but the 3rd gen will be half the map away. there are no deadzones, if you get a comp dropping swf you wont get a single hit unless youre nurse, maps unplayable for blight, bubba, and billy, and near unplayable for killers that need to use their power around collision like huntress and nurse
yeah thats a bit whats wrong with it, theres more, this is off the top of my head. what a great map :D
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Ok, Meat Plant isn't as strong as some people make it out to be.
Sure, there's a lot of pallets, and sure, some of them are really strong. But after they're gone, what do you use? There's nothing. Exactly one good window in the entire map. Chewing through all the pallets on the map is unrealistic... but chewing through all the pallets in a 3-gen area? That's much more doable. Killers like nemesis, billy, bubba, huntress, they hardly even need to worry about the map's pallets either. And since the map is so small, it's pretty easy to 3-gen. It's also a small indoor map with lots of walls that's very good for stealth killers, and isn't very effective for holding W. A lot of the rooms are dead ends that result in free hits/downs, the totems are very well hidden, and don't even get me started on mobility killers like nurse and blight on this map.
Last I remember we were calling 3-gen maps like azarov's and suffo pit killer sided. So surely Meat Plant is at least balanced. It's got just as much problems for survivor as it does for killer. The pallets can be obnoxious at times, but obnoxious doesn't equal "free win" like this post is saying. But that's my two cents.
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Don't forget the hitboxes. There are some killers that really struggle with those like Huntress, Blight, Bubba, Billy, Deathslinger, Demogorgon etc. There is also a problem with windows that connect into pallets that connect into other pallets that connect into strong tiles and so on. Meaning just like Eyrie it's great for Shift + W.
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I disagree with the part that only some of them are strong, I think there are less than 5 bad pallets on the entire map... But even if your point was correct, that does not really change that the map is boring to play as you just have to kick like 10 pallets or so, there is no mind gaming and nothing fun you can do so even if the map is not strongly survivor sided or whatever it is still unfun to play on ... As killer I just have to kick an immense amount of pallets which is boring and as survivor I don't do much either because I cannot really mindgame the killer as most loops are medium high therefore loosing line of sight barely happens.
In summon even if it is not a heavily survivor sided map, it is still a boring map to play on...
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What variety? I literally can’t tell one Badham map from the other because they’re so similar. It’s not like, for instance, the farm maps or Macmillan maps where they all have really distinct main buildings and features.
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The match usually doesn’t last long enough to destroy all the resources on the map. There’s far too many safe pallets for most killers to destroy before the game ends
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The game has no windows. Once the pallets are gone it's easier. But it's boring playstyle, can't do mindgames
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matches dont last long enough to get rid of nearly 40 pallets
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Last time I played on GoJ as killer, I got stuck on an object inside the house. The shadows are just this god-aweful crushing black and I couldn't see a thing. I must have been stuck there for two minutes at the very least. 😅
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I think because they don't have a level design team.
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That's... not the problem at all.
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Have you seen how they reworked RPD? Are you SURE you want the current map design team touching Gideon?
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Gen kick meta allows dragging out games really long. Especially with protecting a 3 gen.
I have no issues on the game
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you arent facing survivors who know how to play it then
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I do. You are probably not as good as you think you are.
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