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Fanmade Chapter Idea? - ABSOLUTE ZERO

ChilleBean
ChilleBean Member Posts: 22
edited October 2022 in Creations

I posted this discussion months ago and think I accidentally deleted it when I went to update things. If I did not actually delete it, then I apologize for sending it again. If you have any questions or comments, please feel free to do so! I'd love to hear your input.

P.S. I am terrible at stories.

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THE FROSTBITTEN


There’s a new threat in town, a floating apparition whose dreaded cries echo through the Fog.  It wasn’t aware of my presence, it just floated by in a disheveled manner.  That’s when I saw the beasts following it behind, one of them must’ve picked up my scent.  The monster slowly turned its head towards me, and-jesus christ, his eyes. ~ Unknown, (possibly Benedict Baker)



Name Arthur Palmer

Gender Male

Nationality/Ethnicity  Canadian

Realm         Ormond

Power           Bitter Remains

Power Attack Type      Basic Attack

Weapon    Weathered Ice Pick

Movement Speed       115% | 4.6 m/s

Terror Radius 26 meters

Lullaby Radius      45 meters

Height   Tall


OVERVIEW


The Frostbitten is a suspending Killer, ordering his Savage Wolves to drag Survivors to nearby hooks, meanwhile weakening his prey.


His personal perks, Frigid Sorrow, Numbing Grief, and Hex: Frostbite keep Survivors vulnerable to The Frostbitten’s onslaught.


Difficulty Rating:  Easy

(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


LORE


Arthur Palmer was a quiet and determined individual, his mind set on one thing only; to appease his parents.  From excelling in a multitude of extracurricular activities to successfully pursuing a job, his will to please those above him became the talk of Ormond.  Arthur was always mild-mannered; he knew exactly where he belonged, of his prominence, and would never hesitate explaining it to people.  He was certain his loyalty and devotion to his family were nearly unbreakable…So he thought.


Arthur hadn’t noticed his town’s expectations of him only grew.  Seeing it more as a challenge for the better than their greed, Arthur spent more hours completing chores and searching for a second job.  Growing exhausted, he slowly began slipping up in his day-to-day life.  That was when he began losing sleep, trying his hardest to please those around him.  To please his parents.  To please himself.  


Arthur soon realized that it was nearly impossible to continue, maybe his successors truly don’t understand the lifestyle of minor individuals.  He never thought that he’d get fired the next night, saying farewell to his companions and dearest friends.  Making his way to his house, the sudden change in his life overwhelmed him with grief with every step he took.  Entering his home, he reluctantly broke the news to his concerned parents.  Little did Arthur know that this would change his life forever.


His parents, full of rage and frustration, shouted at Arthur and cursed him.  Without hesitation, they shoved him out of the home he grew up in, ushering him to leave if he wants to live his own way.  Arthur pounded on the door, telling them that it was a minor setback and that they were overreacting.  The door opened, only for his parents to throw kitchenware and household items at Arthur.  Some impacts forming bruises, Arthur sprinted away from his parents to the looming forest behind their house.  


Tears streamed down Arthur’s face as darkness consumed him.  Falling on the frozen blanket of snow, Arthur tried to calm himself down.  His tears solidifying on his face, he realized that his ambition, his priority to help others, was nothing but a waste.  The harsh cold of the winter pierced Arthur as he looked around for any sign of hope to direct him back to society.  The rime of the blackened forest ate at Arthur’s sense of touch, as he slowly and painfully fell into hopeless despair.  


Shivering from the frigid temperatures, Arthur heard the slightest steps make their way in his direction.  A sense of relief washed over him, only for it to be ripped away as a set of teeth sank into Arthur’s chest.  Shoving the canine off him with all his might, the rest of the pack swarmed him, clawing and tearing his flesh and life away.  Throughout the bloodshed, a hint of Arthur couldn’t help but praise the carnivores for allowing him to escape his awaiting cage of treachery.  As he assumed to have closed his eyes, a surreal void had left him with nothing but the anguish and suffering his family had branded onto his being.


The next morning, the local news gossiped about a couple being massacred in their household, torn to shreds by what was later revealed to be the doing of feral wolves.  Police, in search of the pair’s son, led them to the nearby forest.  Days passed.  The fresh snow hid all evidence of Arthur’s anguish, a memory soon to be forgotten by the fatal heartache of winter.

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THE FROSTBITTEN'S PERKS


FRIGID SORROW

Your pain and guilt taint those around you.  Each time a Survivor is put into the dying state for the first time, Frigid Sorrow gains a token.  Each token incurs a stackable 4/5/6% penalty to healing and recovery speeds, up to a maximum of 16/20/24%.


His wailing sinks into the deepest pits of their hearts, eating away at their confidence.


NUMBING GRIEF

Each time a Survivor is hooked, Numbing Grief activates for 10/12/14 seconds:

  • Survivors that perform a co-op action will scream and suffer Exhausted Status Effect for 20/25/30 seconds.

Numbing Grief has a cooldown of 45 seconds.


He displays his devotion to The Entity in the efficiency he completes tasks.


HEX: FROSTBITE

The true trial has begun; the temperature of the Trial Grounds lowers.  Once the Exit Gates are powered and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Frostbite activates and lights the Totem:


  • For every Dull Totem remaining in the Trial Grounds, decrease the action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3 per Dull Totem.
  • Gain a 4/6/8% Haste Status Effect for 10/12/15 seconds after downing a Survivor.  


Everyone deserves to feel the pain he went through…

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LOAD-OUT

WEAPON:  WEATHERED ICE SAW


A large metal saw to dig into the flesh of his victims.


POWER:  BITTER REMAINS


BITTER REMAINS

In an endless cycle of pain and misery, he stops at nothing to gain the attention of The Entity.


LULLABY:  Wail

The Frostbitten’s Basic Attack inflicts FrostbiteSurvivors slowly suffer Frostbite while in The Frostbitten’s Wail Radius, eventually inflicting them with the Frostbitten Status Effect.  The Frostbitten Status Effect will gradually regress if near a Fire Barrel or in a Locker.


Frostbitten I:  

Survivors’ normal breaths become unstable and louder.


Frostbitten II:

Increase Survivor’s unstable breathing.  A snowstorm-like mist decreases the Survivor’s Field Of View.


Frostbitten III:  

Increase Survivor’s unstable breathing.  Injured Survivors suffer Deep Wound every 30 seconds,


Frostbitten IV:

Injured Survivors suffer permanent Broken.  This stage can not regress.


SPECIAL ABILITY:  Savage Wolves

Press and hold the Power Button when standing over a Survivor to perform Savage Wolves, sending a Savage Wolf to drag the Survivor to the nearest Hook.


The time for the Survivor to wiggle free from a Dire Wolf is decreased by 10%.


The Frostbitten cannot perform Savage Wolves while a Dire Wolf is currently dragging a Survivor.


SPECIAL ABILITY:  Frozen Retribution

Press and hold the Power Button to activate Frozen Retribution.  All Survivors in your Wail Radius rapidly suffer Frostbite.  Gain a speed increase of 0.2 m/s for each Frostbitten stage.  The Frostbitten cannot exceed the movement speed of 6.2 m/s.  Hooking and attacking a Survivor fills your Frozen Retribution power gauge.

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COMMON ADD-ONS FOR BITTER REMAINS


Fur Tuft A tuft of fur from a vicious battle.

  • Slightly widens Wail Radius.


Tooth Necklace A necklace of teeth, signed as a trophy for previous victims.

  • Slightly increases Survivor wiggle time when being carried by a Dire Wolf.


Stained Leaves A bloody pile of leaves, fresh from a kill.  Its scent puts wolves in a playful mood.

  • Slightly increases rate Survivors gain Frostbite.


Crystalized Tears Tears frozen from the cold.  It shimmers even in the darkest night.

  • Slightly increases Frozen Retribution charge rate.

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UNCOMMON ADD-ONS FOR BITTER REMAINS


Warm Flesh A slab of meat, still unaffected by the cold.  A chunk is torn off.

  • Moderately increases Dire Wolf movement speed.


Chewing Bone  A bone from prey, covered in scratches and gnashing of teeth.

  • Moderately increases Survivor wiggle time when being carried by a Dire Wolf.


Berry Pulp         Berry pulp from a bush, its scent angers wolves.

  • Moderately increases rate Survivors gain Frostbite.


Frostbitten Finger A frozen human finger, covered in a deep shade of purple.

  • Greatly widens Wail Radius.


Wooden Canine Wood carved carefully into the shape of a relaxing wolf.

  • Grants the Haste Status Effect when Savage Wolves is activated.

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RARE ADD-ONS FOR BITTER REMAINS


Shattered Phone A broken phone.  It didn’t last the fight, much like its carrier.

  • After a generator is repaired, refill Frozen Reputation power gauge.


Leather Wallet  A small wallet, found in the pocket of prey.

  • Moderately increases Frozen Retribution charge rate.


Pearl Earrings   Small bead earrings, reflecting the moon above.

  • Moderately increases Incapacitated duration inflicted by Wail.


Weathered Gloves A pair of dark gloves, torn from a frantic chase.

  • When a Survivor loses a health state by any means, they gain a Frostbite Stage.


Torn Scarf          A piece of fabric, its colorful patterns please the eye.

  • After hitting a Survivor with a Basic Attack while Frozen Retribution is active, inflict Blindness Status Effect for 45 seconds.

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VERY RARE ADD-ONS FOR BITTER REMAINS


Bent Spoon          A metal spoon, twisted in torturous ways.

  • When a Survivor gains a Frostbitten stage, their Aura is revealed for 2 seconds.


Broken Vase          A useless vase, incapable of holding its contents.

  • When a Survivor gains a Frostbitten stage, Frostbite cannot regress for 45 seconds
  • Frostbite cannot exceed Frostbitten III.


Missing Poster          A missing persons poster, the name rings a bell.

  • Grants the Undetectable Status Effect when Savage Wolves is activated.  


Crumpled Newspaper   An old newspaper that reads ‘high rise in wolf attacks’.

  • Greatly increases rate Survivors gain Frostbite while not in your Terror Radius.

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IRIDESCENT ADD-ONS FOR BITTER REMAINS


Iridescent Portrait A family portrait, the glass broken into bits and the photo water damaged. 

  • When a Survivor gains a Frostbitten stage, they suffer Exposed Status Effect for 12 seconds.  


Scrapbook A cherished book, its pages overflowing with love and connection.

  • Reveal the Auras of Survivors within 8 meters of a Fire Barrel.

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DAMIAN JONES


OVERVIEW


Damian Jones is an Athletic Coach and team player who's drive can pull his allies to safety.


His personal perks, Attentive, Guidance, and Keen Proficiency offer valuable information to Damian and his team.


DAMIAN JONES’ PERKS


ATTENTIVE

Your sharp senses offer valuable information.  Survivors that scream, perform fast vaults, or fail skill checks have their location revealed to you for 4 seconds when within 24/28/32 meters.


“I won’t live with the weight of someone’s death on my shoulders.


GUIDANCE

The desire to live can pull anyone from the deepest of despair.  After repairing Generators for a total of 100%, Guidance activates:

 After a generator is completed, you recover from the Exhausted, Broken, and Hemorrhage Status Effects 20/30/50% faster for 10 seconds.

Guidance has a cooldown of 30 seconds.


“You wanna live?  Then get back on your feet!”


KEEN PROFICIENCY

You have a knack for spotting the immoral.  When a Hex Totem is cleansed by any means, the Killer's Aura is revealed for 5/6/8 seconds.


“I’ve got an idea of what deception looks like…”


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THE FROSTBITTEN NOTES:

  • The Frostbitten twitches and shakes from being so cold.
  • The Frostbitten is very frail and thin, making him on the physically weaker side of the Killers.
  • The Frostbitten's breaths are shaky and probably more like sobbing.
  • I headcanon The Frostbitten to look and sound genderfluid.
  • Wintry ghost motifs.
  • Headcanon The Frostbitten's mori to be the Survivor crawling on their back away from The Frostbitten before getting mauled by a Savage Wolf offscreen.

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WAIL RADIUS NOTES:

  • Survivors inside of The Frostbitten's Wail Radius occasionally hear his cries as well as the wind blowing, much like Mount Ormond Resort Map.
  • The Frostbitten is very frail and thin, making him on the physically weaker side of the Killers.
  • Upon entering The Frostbitten's Wail Radius, Survivors will hear a gasp-like audio echo. The border of their screen will also form frost.

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SAVAGE WOLVES NOTES:

  • The wolf clamps onto the Survivor's arm and proceeds to drag them to the nearest hook.
  • Like The Onryō, the sacrificial hooks lower when a wolf hooks them.
  • After successfully wiggling out of the wolf's grasp or the wolf successfully hooking, the wolf melt like snow into...nothing.

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KILLER SCORE EVENTS:

  • BRUTALITY:
  • Dinner Time: Awarded when activating Savage Wolves.
  • Stay Frosty: Awarded for the amount of Frostbite inflicted after Frozen Retribution ends.
  • DEVIOUSNESS:
  • Chilling: Awarded when a Survivor suffers a Frostbite Stage.
  • Stone Cold: Awarded when a Survivor reaches Frostbite IV.
  • SACRIFICE:
  • Good Boy: Awarded when a Savage Wolf hooks a Survivor.
  • Multitasker: Awarded for hitting a Survivor while a Savage Wolf is dragging a Survivor.

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SURVIVOR SCORE EVENTS:

  • OBJECTIVES:
  • Cold Focus: Awarded for the Frostbite Stage suffered after completing a Generator.
  • SURVIVAL:
  • Thawed: Awarded when clearing a Frostbite Stage.
  • Put Down: Awarded for wiggling out of a Savage Wolf.
  • Below Zero: Awarded for escaping a trial while at Frostbite IV.
  • ALTRUISM:
  • Ice Breaker: Awarded for the amount of Frostbite thawed while nearby another thawing Survivor.

Post edited by ChilleBean on