Don't even think about buffing SoloQ until...
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You are just wrong. There is no discussion to this
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I mean, you have to base your arguments on something. An inflated statistic is still better than none at all (at least in this case). But yeah, some people choose to ignore (or maybe just don't realize idk) that there is more than one side to the argument.
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?
They buffed the base kit BT to a very strong level.
Survivors have adapted and re-learned the meta.
Bad survivors quit, and good survivors stayed.
Thanatophobia is dead.
They added reassurance + hyperfocus.
I do believe the main increase in kill rates increasing is indirect buffs to tunnelling and camping, which both have been decently nerfed since your "61 % win rate". Additionally, lots of survivors have learned how to play again.
I don't see any buffs to killer besides Wesker mini buff since 6.10.
And it's not 1 month only, they're at least 2 months old.
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Thanks for your contribution to the discussion, appreciate it a lot! Have a nice day and goodbye.
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The only real way to fix camping and tunneling is reversing the weapon wipe cooldown buff Killers received, the nerf to distance after injury that Survivors received, and the 2 stacks STBFL basekit that Killers received after 6.1 That's why camping and tunneling is buffed and basekit Borrowed Time or Reassurance will do nothing significant about it.
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It's obnoxiously overused as most of the community screams it as a counter-argument whenever someone suggests any changes to the killer's side.
You suggest something and you get constant barraging off "but you have a 61 % kill rate!!11!!! what else do u want?!"
61 % means that no discussion of any sort of killer buffs can be allowed. The 61 % number in itself is quite stupid, but it's even more stupid considering it's outdated lol.
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If this is true then there is no reason to buff solo because they make up less then 2% of the playerbase.
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That's just wrong. They do play a small part, but it's very insignificant most of the time.
Camping and tunnelling are stronger (arguably) because DS has been nerfed even though it's still a decent perk, but no one runs it.
Camping and tunnelling should not be fixed "completely". Both of these things should be part of the game as the whole game is balanced around it - so many perks, band-aids, etc. are due to this feature being available to the game. It should be a gameplay option for a killer which presents a high-risk, high-reward scenario. At the moment, I think camping and tunnelling is in a good spot all things considered (except face camp bubba)
If you remove camping and tunnelling from the game completely (or make it so it's always a negative to a killer), the killer side of the game would die in 3 weeks lol.
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Just change the expectations of Killer mains. They don't have to 4k every match. Sweats always push out Casuals in PvP games. Camping and tunneling is sweating. There's a SWF equivalent, as well.
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Ask the devs to remove MMR if you don't want this game to be at least somewhat competitive. Until MMR is in the game, killers will have to sweat to get any reasonable chance to win the game.
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Ok
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They have to sweat to 4k, they don't have to sweat to have fun.
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If thats the case, why even have these threads if the problem is forever in limbo?
Either get rid of SWF all together or accept that its an unsolvable issue.
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The point is that even random players could already do it that way... not having to do that but adding a voicechat in the game itself is just quality of life...
When you're making something that is already possible easier to access that is what's called quality of life dude... Yes of course people go into discord with random people that often, because it is quite a lot of effort... So why not making it easier?
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Again. You aren’t “buffing” SWF (Because they are already on comms), you aren’t “buffing” solo because it’s a quality of life feature that should have been in place already.
So I ask again, what is the buff? I mean the “massive buff” that warrants more killer buffs than the ones you’ve already gotten.
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Yes, and it got buffed massively and its base kit. You're also ignoring the fact that survivors have adapted massively to the game as time progressed. DH was declared dead perk for 2 weeks after the patch, now I see 3-4 DHs per game. I tracked my killer stats, and DH is the most used perk in the game.
61 % is misleading, go read the original post yourself - even devs indicated that this data will be outdated soon after it was revealed. Your usage of 61 % is contributing nothing significant to the discussion. That 61 % could be 54 % today - you don't know it and neither do I, so stop using it as if it's some objective data point to base your argument.
Regardless, this thread isn't about whether the killer is strong now or not, it's about that you don't give SoloQ buffs without giving a clear plan on how you are going to buff killers (and also about misleading """61%"""")
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It’s not because it’s already available just not intergrated into the game and the devs accept it as part of the game.
If anything right now Solo queue is underdeveloped, not in a “nerfed” state because it’s missing a feature that the devs themselves acknowledge as being key part of the game. They encourage survivors to work together in MANY situations yet feature no tools to coordinate with.
-Voice chat
-Ability to see perks in lobby.
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Okay, I'll explain it to you simply.
Giving a global indication of what each survivor is doing makes the team much more efficient as a whole. You don't need to waste time anymore going to a hook because you know one of the teammates is doing that. You don't need to play safely and can just run to gen and hold M1 because you know the teammate is in the chase. You don't need to go try and heal a survivor because you know one of your teammates is healing him.
One guy can now go unhook, and 2 other guys can stick to gen. While without this information, it could be that 2 survivors try to go unhook while only 1 stays on gen. There are more use cases, but these are just some of them.
Keyword - EFFICIENCY. Survivors have more information about their teammates - a more efficient team. More efficient team - a buff in my book.
This is not a quality-of-life change, this is a massive buff by giving survivors loads of free information.
Quality of life change would be making the blood web faster or making the struggle button a skill check instead of A-D mashing.
You seem to focus a lot on the change itself, but don't look at the consequences of that change.
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as a killer main it saddens to see my fellow killer mains complain about struggling when killer used to be very hard mode and it is now very easy mode. Work on your weaknesses.
please bhvr buff soloq so I can get a challenge beyond the ultra rare god swfs.
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BHVR has made it very clear that Solo Q doesn't need buffing,"The average SWF group, which makes up the vast majority of SWF groups, has little to no discernable difference compared to solo players"
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Post a VOD of your "killer main" gameplay.
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They already indicated they're buffing soloq somewhere 2023...
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You're going to be waiting a long time lol
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I’m confused- killers just got a major buff with 6.1 and that was not the original plan. The devs said they were going to bring survivors closer to SWF’s then buff killers. So far survivors have not been brought up to SWF’s but you’re suggesting killers get buffed again? Then wouldn’t that make the survivor player count go down by 50%? Just take the BP bonus incentive for example- it stays at 100% for survivor, steadily- for the past 3 weeks.
People complain about SWF’s, ADMIT if given the option to be made aware of SWF’s they would lobby dodge, but when you suggest removing SWF’s they’re against it. What?? 🤯
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Your logic doesn’t make sense. It isn’t a “massive buff” when Voice comms being a base feature in-game have 0 effect on SWF survivors.
Solo Queue is missing what SWF already has and the devs acknowledge VC is within the rules and doesn’t change the game much.
Are they (solos) going to be more efficient? Perhaps. Right now it’s been proven that you can bring Kindred, a perk that will literally be better than any kind of info you could get via another person’s voice and yet they still refuse to save, still refuse to get on a gen.
I could understand if it was something like when someone is on hook all gens being worked on light up or something. Because then not even SWF have that.
The problem is that you seem to be stuck in the year 2016 when voice comms really made the game easier for survivors considering what they had to work with back then. The game has evolved and it is no longer what it was.
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It's not about SWF, it's buffing solo to near SWF levels. SWF will stay at the same level, while solos will get closer to the SWF level. SWF is a problem, but let's be real, they will never nerf them directly,
If voice comms don't change much (as you mentioned), why then everyone is desperate for SoloQ buffs? If it's such a "Quality of Life" change, then why it seems that half of the community cannot play the game unless SoloQ is buffed? Every day there are threads spammed "buff soloq" "soloq life", etc. etc.
Also, devs have formally acknowledged that SWF has a higher escape rate.
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The point is that there has been no detailed plan on how to buff killer after the SoloQ is buffed - it could be anything. Additionally, it never has been mentioned how long we would have to wait for killer buffs. It could take anywhere from 6 months to 5 years to know BHVR.
Also, I very much disagree that 6.1 was a major buff. Both sides got a meta shakeup, neither side was majorly buffed. Additionally, survivors received decent buffs in subsequent patches.
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Nah, buff Solo Q right now.
Most Killers are fine against 95% of teams
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Honestly? Skill issue.
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BHVR said they tipped the scales in the killer's favor because the escape rate was lower than they wanted them to be. This means that if solo q were buffed, it would raise the escape rate, and BHVR would need to buff killers or nerf survivors to lower the escape rate back down to where they want it to be.
I don't think people understand that BHVR wants the escape rates to be in a specific range. BHVR told us this quite clearly, as the reason why killers got buffs.
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VC won't suddenly turn solo q players into hardcore seal team 6s. A large portion of solo q players probably wouldn't even utilise it. But in games where it is used it would help mitigate the dreadful lack of coordination in soloq games , like prevent people getting left on hook or all 3 standing players swarming a hook when the killer is face camping or 3 seconds after the surv has been hooked.
I play a fair bit of solo q and it's a very punishing experience, unpleasantly so. Because players just do amazingly stupid things. Been left on hook to time out because one player is doing gens and the other two are sat self caring tor god knows how long. Being able to say on mic "hey killer is away unhook me, then i can heal you, it's way quicker" would make a big difference.
The main thing that messes killers up is being led on extremely long chases, which won't change with universal VC, it requires an extreme amount of personal skill to run the killer like that. bodyblocking and favourite tactics of sweaty swfs are hard to pull off without a lot of practice, soloq players will struggle to employ those kinds of tactics even with vc.
I'd like to see it introduced and then maybe buff killers after IF it seems like they need it. But i doubt it, it won't turns 4ks into 0ks. More like trigger a few 2-3ks which is no bad thing. Because 4ks are the norm in soloq atm. And constantly 4ks are not a lot of fun. Hence why survivor queue has 100% bp bonus 95% of the time.
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It's not too much to ask for m1 killers to get a buff in the same patch as solo queue. What your saying is like me saying "oh blight and nurse isn't every game so its fine."
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By definition a buff is anything that makes something stronger / more viable. We are talking about QoL yeah, but SoloQ would become significantly stronger with a way to communicate implemented thus making it a buff.
As I said before, a voice chat is not a good idea. It would mostly be used for toxicity, there would be a language barrier and some people may not feel like talking to complete strangers. A set variety of options to say things like "Look out.", "Killer is on me.", "Going for unhook.", "Gen nearly done." would deal with the issue better, though the option to mute someone might still be necessary as some people would only use it for spamming.
I agree though that survivors should see each other's perks before the start of a match.
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Nerfing swf/removing swf is a terrible idea from a business standpoint,,, and you also seem to underestimate the amount of peoole that would drop the game or play only during events if they lost the chance to play with their friends
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It's okay, SWF isn't a problem and doesn't give any advantages. They're so rare that they shouldn't even be considered for balance reasons. Based on my conversations with survivors after games, I've basically never played against a SWF in my life. Everyone solo queues
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I think the worst decision BHVR could make is to refrain from doing something simply because of speculation.
Like, you are saying it would be used mostly for toxicity and I disagree with that. Yes there are going to be griefers as with every game. I don’t want players to miss out on a feature because of a hand ful of people worried about not having voice turned off and hearing what they don’t like.
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Again, basically any multiplayer online game has a voice chat, what is this weird made up reasoning for it being a bad idea?? Even if some people don't want to use it so what?
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Ok Almofan1001
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Have there ever been complaints in a multiplayer game that a voice chat simply exists? It is just a feature you do not have to use it, you are generally able to just mute everyone if you don't feel like talking to them... The possibility of not everyone speaking the same langue is not that big of an issue to not implement it.
Yes a chatwheel in addition would also be a great idea, but voice chat would be great too, especially when you need to coordinate an unhook against a camper for example where everybody needs to take hits for everyone to make it out.
Not a single person has brought up a reasonable argument why it would be a bad idea to have a voice chat and a chat wheel in this game, I simply don't understand what your issue is guys...
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"Not a single person has brought up a reasonable argument"
Ok lets think:
1) It would only work in continents where people speak the same language. Believe it or not, there is more to this world outside of the US.
2) Toxicity: kids screaming, people shouting slurs, people blasting music, background noise etc.
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Ok so you're saying it would not work that well in some instances, because of people not speaking the same languages, so instead of tackling that issue seperately with for example a prefered language setting we just don't implement it at all, even though in many instances people would have a language they would all understand... how is that reasonable dude?
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There is this thing basically every game with a voice chat has, that is a mute function...
You can't be serious that these two points were supposed to be reasonable mate...
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1) I am not from the US, I'm from Europe and believe it or not quite a lot of people speak english over here and it is not their first language, english is my third language... Yes I admit it would maybe not work that well sometimes, but is that an argument to just not implement it at all? That's basically saying: "This feature improves quality of life in the game in 60% of cases,but because it does not do that in 100% of cases we just won't impelement it"....You could even implement a preffered language setting into the matchmaking if you want to go a step further...
2) There is this thing called a mute button... Basically every game has one... either for text or for voice...
Does not really sound reasonable to just not implement something just because it needs to have some more functions like muting players...
Also in most matches when i wrote in post game chat at least one person understood english... So even if you can't communicate with your entire team that way there will almost always be one guy that understands you..
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Anything added to solo to bridge the gap will just widen it instead unless its actual VC added.
Every tool added to solo will be used better by swf because solo and swf will always be the same character: "Survivor"
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Oh so here is a buff for solo q, but if you dont want to be called slurs or people around you dont speak the same language, bad luck I guess, we're taking away the buff from you.
i'm also from Europe, my first language isnt english. The quantity of players I get that put no effort into speaking english is a lot.
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I' m not saying we should not implement a chat wheel that adds to the quality of life, I'm just saying a real voice chat in addition to the chat wheel would be without a doubt a great idea.
"We're taking away the buff from you" I don't really know what you mean by that... You yourself could decide whether to mute or not mute the guys you're playing with and when they're not doing anything but spouting nonsense or slurs at you it is quite clear they do not want to communicate in a reasonable way... Yes might happen sometimes, some people might not have a microphone or do not feel comfortable talking to random people but it would still be a nice feature to have... In the end the possibility alone to be able to communicate with your teammates IF YOU WANTED TO would be a great thing don't you agree on that part?
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Its not a new issue, and you just ignore the arguments that don´t suit you.
short: IF you make global voice chat, you have to balance the game, and you put a disadvantage on people who cant use it, whatever it is to language-barriers or other stuff.
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Er... MMR is based on escape rates. If SWF can get a higher escape rate, then MMR is taking it into account.
This is why higher MMR brackets are saturated with SWFs.
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Most multiplayer games aren't balanced around available information like DBD is. It's the same reason why stretched res and filters are also a contentious issue.
Most games that have voice chat, you can just turn it off, and no one is any worse the ware for it. But voice chat offers a distinct advantage in DBD, which means if it were implemented in the game as a default feature, players would be pressured to use it.
Some kind of chat wheel however would be a brilliant way to level the playing field a little bit.
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I would but this games performance lately has been making my outdated hardware struggle these days. Recording on top of it would make me unable to play. During events like this one when gens pop and people get hooked I tend to lock up entirely for a second or so. The other night I made a flashbang play that locked my pc up for roughly 7 seconds.
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I have not seen an argument to which I didn't refer to and explained why I don't think it is solid...
I don't even know what they are balancing the game currently for, but since there are still a lot of perks that try to give solo people some information people in voice chat already have I guess it is not SWF.
I don't think the available information is that big of a deal in comparison to different games... Other games just give you different options to call out stuff... Let's take a look at two other types of games to compare it to...
- RTS for example starcraft... When you play with somebody against other people it is crucial to come up with a stretegy and also spread the information you scouted to the other guy, so there is a ping system to tell the other guy about a building you just scouted in the enemy base, considering theres only a limited amount of buildings and you just have to ping it that works fine for the game... However in DBD Pinging a perk or addon would be way too much of a struggle and just no reasonable. So there should be a different way of spreading the information or deciding who does what...
- Moba Dota for example... The same goes basically for Mobas... You can ping items so your team knows what you're going up against and have a way to call out strategies via text or voice chat.
I don't think that available information is that much more crucial in DBD than in other type of games... If you don't scout the enemy base in starcraft and didn't prepare your build accordingly you're most likely just gonna loose, same goes for DBD, here you might not even loose the entire game but just the chase... Let's say you play against a killer with enduring spirit fury and your teammate scouted that but cannot tell you the killer has it you' ll just get hit or downed the next time it activates and only from then on you can play accordingly.
Available information is key in any game just like strategy.
As for the advantage it gives you and you feeling pressured to use it, I don't actually think it is that big of a deal. Using voice chat over text chat in games to play freely while communicating or communicating at all to gain an advantag is never a given often times people don't talk at all in games or even write... Be it counterstrike, dota or whatever. Even thought the mostly could have talked but decided not to.
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