So what happened with reassurance?
It had a good rep in the ptb but was a little busted. Now its been out for a good while. Camping seems about the same before and after its inception. For me its the fact getting within 6 meters is a death sentance. And unless your a swf (which already is more effective against camping) it's soloq benefits are null. So i wonder what could happen to actually make do its job better. What do you think?
Comments
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they did "nerf it", staining the reputation of a brand new perk is a surefire way to reduce its usage.
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It’s a main stay for me. The killer seeing a white aura on their hook usually causes a ton of impatience in my experience.
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They nerfed it instead of adding a way to opt out of it. So yeah no one wants to use the current version. I run it sometimes but most cases I don't have it when I need it, and have it when I don't so I seldomly get any value out of it.
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So its unbreakable? Lol
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Its still pretty good, but I don't find use out of it every game or in most games really so I don't use it.
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They nerfed it and nerfed it horribly so that it's only truly useable consistently in a SWF.
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They nerfed it instead of buffing it. That was a mistake
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Reassurance is a weird perk, the best outcome is when everyone else has it except you, Solo is hell and is as egotistical as it gets, almost everyone uses perks for their own benefit instead of the team to increase their own individual escape chance so people tend to go for those perks.
In SWF is not that useful because camping is not as strong against them so they dont feel the need for it.
Then you have the paywall behind it.
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2 things
1 it got a small nerf to prevent holding a hooked surivor hostage
2 nobody runs it anymore don't know why
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Reassurance can't be buffed to allow more uses, because too many people think it's acceptable to ragequit. You might think it's good gameplay to keep one person alive on a hook for the entire game, but in realty you'll just get a bunch of frustrated survivors that would just ragequit if they knew someone was going to force them to stay alive on a hook the entire game.
Post edited by Coffeecrashing on1 -
Yeah that's how it feels most times. Maybe if they increased the range a little it'd be a lot better.
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Because games are much easier for killers nowadays, except for sweaty SWF here and there.
They have all the slowdowns they need and survivor nerfs, camping is not as needed as before.
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That is why they need to add a way to opt out. Then they can restore it to it original design. Before they took the easy way out and ruined it before it launched.
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They really need to buff the distance to use it, because a bubba can just block you in the basement and it doesn't work from above so there's nothing you can do about it. I'd say buff it to 10 meters because 6 is way too short
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If you added a way to opt out, then solo q survivors would just let go on hook, which would be a the same result.
There are too many streamers showing off themselves ragequitting, and telling their viewers they are ragequitting. There are too many posts on these forums were people publicly admit they ragequit, and I don't see the devs ever stepping in and telling these people it's unsportmanship conduct. In fact, BHVR is mostly silent on this, and just allows people to ragequit whenever they want, and tell us the DC penalty is good enough to discourage this behavior.
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Reassurance isn't about helping the quitters, it is used for the people that intend to stay in the game and try to win. Who cares about the rage quitters. I know there is more people wanting to stay and play than the rage quitters.
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When the DBD forums are filled with complaints that survivors are stuck on the hook for too long because of camping, the solution isn't to massively increase the time a survivor can be stuck on a hook.
This would also make games more miserable for the solo q survivors that are unfortunate enough to be stuck in the same game a SWF, because I'm sure the SWFs will conveniently save all their reassurances for the people outside of their SWF.
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No one is going to stay in a game where their teammates are actively keeping them on hook forever.
The perk on the ptb was just a griefing perk.
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It was nerfed to ground and it's rarely useful. Kinship is better it has at least good range but again only swf benefits from it.
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Trash perk
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Should give the option for the hooked survivor to kill themselves
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On ptb it actually countered camping which why it got nerfed ground so campers don't start complaining. If really keeping survivors as hostage was problem there would be far more better ways to change the perk. But devs wanted to keep campers happy.
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I still find it useful. Then again I usually like going in for saves so I get more use out of it than those who don’t. Pair it with BT so the killer will actually waste a lot of time should I have to trade hooks.
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Dbd syndrome of "if it aint busted its useless" thats what happened. Still a very good perk but since people see you cant use it multiple times per person on a single hook they just go back to the same 5 perks.
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And then your teammates give up and you get forced into an early 3v1
It was changed because it was a griefing perk. It still does the job at dealing with camping by giving the team more time to pull off a save or finish a gen.
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"And then your teammates give up and you get forced into an early 3v1"
And they can't do that in the current state?
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They can, but there will be more people giving up on hook if they are being grieffed by teammates reasssurancing them on hook with no intention of saving them.
You aren't solving the problem, you are just punishing the survivor being camped.
It simply should never be possible for hook timer to never progress, because all that will lead is to griefing. Which is why reassurance no longer allows it be to stacked infinitely.
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If they are giving up because they are being grieffed then, well, too bad. Should have not grieffed in the first place. Should grieffing not be punishable?
There is no excuse. Only camping killers were unhappy about original Reassurance. Nothing will change my mind.
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I'm sorry you just want to grief your teammates and are blaming killers for a reasonable change so that grieffing this way was not possible.
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Yeah because grieffers need a single perk to grief games. They can't do it right now with what the game provides them lmao.
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A better fix would have been to just give survivors on the hook a button to deactivate such effects and just let go on hook... Also the range is a big annoying, apparently you cannot even reach people in basement with it... so how about 12-16 m? going through walls ofc
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Reassurance is seeing play, it's at about 5% usage on Nightlight which puts it at about #20 on the most used perks list (top 18 percentile).
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It’s still good. I’ve gotten value from it multiple times both in swf and in solo. I wish you could use it from the top of basement though.
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I still use it, wish it would work on someone who was still on hook and reached second stage. As of right now, if you use it on them and then they reach second stage while still on hook, you can't use it a second time.
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I always felt the same way about the nerf to Reassurance, people complained a lot about the perk and they did have a point but there were ways to change the perk to avoid having someone hooked for an eternity without the need of such a big nerf to it.
I also believe the perk was gonna be basekit in some form when they announced the fabled "we are going to adress why some perks are picked at the core base of the game to shake up the meta" and they backed down to make it a paywall perk so Survivor mains where more inclined to buy a DLC, because camping was the only thing left completely unadressed and made stronger.
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I really don't understand when people say it's a bad perk because it's not. It's -the- best anti-camping perk and there's been plenty of times I've camped and even one person having it gave them enough time to squeeze another gen out.
I guess people just want an anti-camping perk so absurdly OP it kills camping dead.
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Yeah at least hook timer should be increased to 70s per state now. The current 60s is not enough to do gens if survivors fails one trade after doing them succesfully many times. I had today huntress facecamping my mates and we did 5 succesfull trades but my teammates failed the last one which allowed snowball and we lost. I got last gen just done when everyone else went down. It's crazy how powerful camping is now and it's most unskillful stragedy in the game even tunneling requires some skill and is more risk/reward.
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5% is too low. they should buff duration to 60 seconds and give it 10 meter activation range. I would what pick-rate of that perk would go? I recon 15-20%.
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They nerfed it instead of just adding an anti hostage feature to it.
Just allow self-unhooking + struggle skill checks (make them easy) while active and that stops any hostage situations.
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Actually I run reassurance all the time and it's been really helpful. I use it when killer is near and as soon as he leaves I take them off hook.
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Actually 5% is above average. Don't forget there are 113 survivor perks and each survivor only carries 4 of them, so on average a given perk only gets used 3.5% of the time. Only the very, very most popular perks get used 15-20% of the time or more.
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It doesn't work in the situations you truly need it - primarily that it can't reach through the basement, and if you're close enough to use Reassurance, you're close enough to unhook and close enough for the facecamper to take a swipe at you anyway, so you might as well hook trade at that point.
Nerfing it the way they did just took away the potential it did have.
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See i only seen complaints coming from people that were more likely campers posing as survivors just to use griefing as a strawman to get the perk nerfed. People who actually want to play the game don't mind waiting longer on the hook. And its also why every single time I say they should've added an opt out instead of a nerf for the crybabies who cant be bothered can press say ability button 1 and boom reassurance is now gone. But that is ALWAYS glossed over and ignored.
Probably because I am right that no real survivors were complaining about being griefed but filthy campers used it as a hypothetical cried. I have never seen any footage to verify this even happened in the ptb. It certainly never happened to me.
They could revert reassurance to its PTB strength and give the crybabies a way out with the ability button to cancel reassurance. Honestly Why even play the damn game. Posts like these are 100% giving me an idea to run reassurance just to use on people trying to hook suicide out of the game as a way to give them a spanking before they leave.
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Given that people constantly complain about how "camping is preventing them from playing the game", people 100% would not want to be left on hook for the rest of the game.
You simply cannot have the ability to completely stop the hook timer indefinitely in the game.
Besides Reassurance is fine anyways. I've seen it used many times to much success.
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If the killer is camping, they are not playing the game
If the survivor cannot be saved, nobody is gonna be able to play the game as well, since a survivor will die in 2 minutes making it harder to escape a match (if the camping happened at the beginning of the game)
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Being on the hook is still playing the game. Part of the survivor gameplay loop is that you will have times where your actions are severely limited.
I get you dislike camping, but it's a legit way to play and the devs are never going to make it completely impossible to camp. You just have to accept that or go play a different game where you can't be camped.
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Cause it's not worth the time running over that close just because unhook times are awful and hook grabs exist.
Unless it gets buffed or rebalanced well I'll always see it as a meme that wastes the teams time. And unless it's bubba just use desperate measures or an extra team mate for the safer unhook
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I run it a lot, I find it's pretty useful against killers that want to camp out the last 10 seconds or so of a hook stage and I occasionally get a facecamper where it's usable with sprintburst
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REASSURANCE NEEDS A BUFF SO I AM NOT UP THE KILLERS A*S TO ACTIVATE IT
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That would make the perk completely pointless. The perk is made to give the survivors extra time to do the objective if the killer is camping. If the hooked survivor can opt out as almost every survivor would you would be right back into the same position when the perk didn't exist except now you only have 3 perks to play with.
The perk was nerfed because survivors were using it to grief other survivors instead of using it ro stop camping. It reminds me of when the devs tried to pause the hook if the killer was in a certain distance survivors just abused it so the could hang just out of range pausing the timer forcing the killer in a lose lose even when not camping.
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