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As always, not that you shouldn't know but stats mean nothing.
Comments
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I thought their point was that chess can perfectly match players with similar ratings, and we can easily compare the performance of chess players with similar ratings...... so the DBD stats they care about are very specific pairings, like a 2,000 MMR killer fighting against a team of 2,000 MMR survivors.
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I'm not too sure. Chess itself implies a very heavy emphasis on pairity in balance, with the only statistical advantage being tied to the starting color (IIRC.) DBD is the exact opposite of that in terms of balance, as it is a chaotic combination of variables that is balanced solely by averages, which is why its all the harder for those numbers to have the same type of accuracy. Even in its design its asymmetrical, and MMRs are not just a blanket overall number between all roles and possibilities. But the comment about the number well above the softcap having a near guaranteed chance of victory than the one at the softcap is a big part of why I made the assumptions I have.
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I really wish people would stop saying the stats mean nothing. While they may not be definitive and all encompassing, they still tell a story.
Like the fact excluding Nurse, Trickster, and (Trapper I think), the kill rates in the general MMR versus the top 5% MMR players is relatively consistent showing that all killers are able to perform about the same across all MMRs. Which makes sense because as survivors are getting better, so should the killers.
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That's literally exactly what you're doing. Completely disregarding stats because they don't suit you. I mean you've never hid how overwhelmingly "Killer Main" you are so obviously a lot of people are gonna roll their eyes at this take.
I don't have much of an opinion otherwise. The stats sound about right from what I've been seeing. More people might need to accept they're not as good as they think they are.
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I never trust stats period. Because how many of those kills were due to survivors giving up??
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BHVR: [Releases stats with a 95% kill rate across the board]
Forum post immediately after: "Stats mean nothing. Killer is in the worst state it's been in the last 125 years and still require buffs. In this essay, I will..."
Like, come on, guys. I understand your point when you say we shouldn't rely entirely on stats, but this is starting to get borderline ridiculous. At this point it's almost like turning a blind eye to actual science and root yourself in your own belief.
Sure, we can't pinpoint the specific issues in games just by raw, generic numbers, and I understand (and I've been on the recieving end of this) that some games with 4k are still miserable experiences, but you can't just point and say "See, this match doesn't count because this survivor failed a flashlight save and that got me an early 2k, which means this doesn't represent the average game of DBD where players know how to flashlight save". At that point you're just cherry picking.
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You can say the same in the opposite direction. Are the kill rates depressed because of Killers going AFK? Not to mention that raw suicide on hook numbers wouldn't tell a complete story either. I have a lot of games where the second to last surv kills themself on hook to give another surv a better chance at the hatch. I've seen others suicide on hook when the game is obviously lost. (1 surv dead, they're on 2nd hook stage, someone else got downed, and there is 4 or 5 gens left). Sure there's a chance the game might turn around, but in the vast majority of cases, it's a 4K. Maybe 3K if the last dude gets the hatch.
In short, hook suicides aren't necessarily an indication that the amount of escapes significantly changed due to it.
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"Therefore she's better than Nurse!" is what people are trying to gather from that.
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I dont think shes the worst, unlike alot of people I dont follow content creator opinions I have my own. Like everyone loves to talk about that one sadako main who won in a comp with a 4k yet ignore the fact when that same sadako went against a good comp team (like actual top player comp) they lost every game never achieving a 2k.
I just dont like people using one thing to support their argument while ignoring other points as it dont suit them. Like just because the stats says shes top 6 doesnt mean shes in a perfect spot, admittedly I dont think she needs lots of changes but she still needs them and it's why I hate stats because every picks and chooses then makes up narratives why that's the case when in reality we dont know...
Wrong and wrong. I dont use stats at all to justify anything because I understand the variables in them unlike most people.
I'm also a survivor main, but once again you're just assuming because it suits your narrative. BUT WHAT A SURVIVOR MAIN WANTING KILLERS BUFFED? yeah... I'd like to see the weaker killers more often but fact is they dont stand much of a chance despite what the "data" shows. I like versing all killers (except trapper, and hag at a push). But so many killers are so rare to see for me and if I do see them with a team of my skill they dont do well at all, it's why if I do see them I usually have a weak team as well (barely on gens or able to loop).
People will use the stats to twist whatever narrative they want and it's why I'm against BHVT sharing stats like this now. I can only hear X killer needs a nerf or something like slinger wasnt nerfed enough. The easier the game is made for survivor the worse it gets for good survivors, like sure if I was someone who enjoyed "bullying" killers as they say I'd like easy games but I'm not. I like the challenge, I like having to think and outplay the killer for as long as possible knowing I'm not meant to 1v1 but just buy my team time...
Sadly half the community wants easy brain dead games so bad and inefficient players can still win far more than they lose.
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Of course they should, because bad survivors should be matched with bad killers, and one side has to win. The question is, in an all-bad-players match, should the bad killer always win?
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Difference is bad killers are just bad in chase, if survivors was just bad in chase then thatd be acceptable but it's the fact they barely touch generators and in that chase yes they should lose.
The bad killer is pushing his objective no matter what while alot of bad survivors arent, they're scared of terror radius and barely do their objective and that's why. Fun fact is if those bad survivors spent less time hiding or self caring (which they do) and spend that time on gens they would win WAY more
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Bad killers also have trouble finding survivors. And the thing is that being bad in chases is the important thing, because thats where killers got buffed the most. Meaning, if a survivor and a killer are at the same level, the killer will always win the chase. The only way the survivor can win, is by being better than the killer, and then this has still to be true for the rest of the team.
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That's no actually true, most killers cant do anything at alot of loops because of how safe and non mindgameable they are.
Things like jungle gym V1, V2, i walls, shack etc. Are basic loops that are very safe even basic loops that are generic on most maps have no mindgame unless the killer has bloodlust and the pallets down. This isnt including main building that often have strong windows or other maps that are complete god pallets when dropped
So no I completely disagree when saying the survivor only wins when they're better when you have such loops.
And once again survivors are bad in chase and objective and killers are bad in chase
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They're actually delusional about the strength of most killers, like hardcore.
I pull my hair out playing Wraith even with his best add-ons (Windstorm and uncloak speed) because survivors who know how to counterplay him are in absolute control at even the weakest of loops. But then people say, "He's not weak." He was weak before his nerf, because the counterplay was pretty much the same. He can't hit you without first uncloaking and slowing himself down; that's what people fail to take into account.
Hag, people say, is a top killer or a super good killer at camping. How so? Because survivors can literally trip a trap, and because of the delay even on instantly teleporting, they're already running and so you have to chase them for like 5 more seconds as a 110%, defeating the purpose of your ability entirely. You can get around it, kind of, by placing unexpected traps around corners that snap their camera, or using Rusty Shackles which I don't even think is really playing Hag at that point. But there's basically zero counter to someone harassing and breaking your web of traps. You end up not being able to chase let alone hit anybody because you simply can't do that as 110% Hag.
Pig. Do I even need to say it? People overrate her like crazy. They say, "You JUST put the trap on" or "JUST put the pink Video Tape on" and suddenly, "you're good." She's an M1 killer. You're not even gaining as much pressure by putting head traps on as you're losing by picking this killer. Many times, you'll get screwed out of using all your head traps because the gens literally got done that quick. Her dash ability is basically a worse Wraith lunge, so don't even bother. People say, "Just tunnel the guy with the head trap for a free 2k." How's that? If you're chasing the guy with the head trap, you're chasing the 1 guy you'd otherwise have passive pressure on. Sure, it's a tough situation for that guy, but you're basically throwing the game to get 1, making you a worse camping Leatherface.
I don't think most people play killer to this depth. They don't experience these issues because they're either facing bad players, or they're using like the strongest possible stuff. Of course Pig's gonna seem decent with Video Tape, Pain Res, Overcharge, Eruption, yada yada. But play the killer with their weaker stuff, and you'll struggle to get a down vs good survivors. If you just learn from experience, you know this.
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