Massive DC-ing is a huge wake up call, BHVR!
The solution is not to just slam the DC penalties back on, and pretend everything's right.
You should honestly take into consideration and think about WHY people DC. Find the cause and start eliminating the biggest ones.
Why do people insta-DC against Nurses and Blights? You know the answer to that, and you haven't done anything about it yet, despite the countless posts on the forums over the last several months. You can start here. Ignoring the problems is not good for the game or the players.
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People DC, because they get upset that something in the game isn't going the way they want it to. It has and never will be an indicator of unbalance.
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People will DC for anything. Whether it be because they felt like it, they got something they didn’t want to play against, or for a different reason. And while your partially right on considering why people DC, they still won’t be able to tackle all reasons as to why.
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The DCs do suggest a dissatisfaction with the game but the cases where people DC are inconclusive as to why. I've seen people DC for the tiniest inconveniences. Downed quickly with hatchets? DC. Swarmed with birds from the other side of the map? DC. Map they don't like (that isn't RPD, fair DC)? DC.
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I played a game the other night where I spawned in as Huntress on Garden of Joy. I ran to a James Sunderland on Lethal Pursuer that just stood there and as soon as I threw a hatchet he DCed. What is BHVR supposed to do with that?
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People insta-DC against Nurses and Blights because they can't be bothered to figure out the counterplay and they're selfish enough to not care about the effect on the rest of the team.
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Entitlement. They can't fix that, and giving in to demands just encourages the behavior. While there are certainly plenty of issues with the game, boycotting it directly is a more effective method of conveying displeasure without purposely ruining the games of others in the process. Literally just stop giving them your money and go do something else if thats how you feel.
Edit: or better yet, offer constructive criticism and solution oriented feedback on their official (yet unpopular) feedback section of the forums. Tantrums are not a healthy nor effective way of emphasizing being unhappy with a video game.
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To address mass dc-ing bhvr would have to:
Make survivors completely invisible, as people DC over being found first.
And make gens take 4 hours each as people also DC over gens being done
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Survivors only like killers that they can loop for five gens without breaking a sweat. If BHVR listened to feedback from survivors, all 28 killers would be Pig clones
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Why would they be pig clones? She's clearly the most op and needs more nerfs. :)
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I was playing Friday night with a friend, and we had not realized that the DC penalty was turned off. We hadn't seen many DCs until we got into a Garden of Joy match against a Ghostface. There was a TTV in this particular lobby. I like to look at profiles when I can, just for my own curiosity, and found this person had 6.5k hours played, every achievement completed in Steam, and had been rank 1 on both Surv and Killer. I was pretty excited to have this person on my team.
We get into the match, finish the first gen no problem and move on to the next. I take a moment to place a circle of healing while the TTV player was working the next gen. As the boon goes up nearby, I see TTV start a chase with Ghostface. It lasts all of 10-15 seconds and they are insta-downed, then they insta-DC. Within seconds, the other random DCs, and it is left to myself and my friend. We actually manage to evade and complete two more Gens before my friend is death hooked. Hatch spawns, and both me and Ghostface see it, but he beats me too it. Overall, disappointing, but whatever.
My friend tells me the TTV is streaming. We tune in, and it was an absolute shitshow to watch. This person continued to DC in nearly every game they played, and it always happened when they were downed/hooked. They were apparently trying to complete the 2 chest, Clairvoyance challenge. They constantly complained about how killers were try hards, etc. This person had almost 2k followers, and a couple of people in chat defending them. We never spoke in this person's chat, but we kept making bets amongst ourselves about how long they would be in a game before DCing. The longest was a little over 5 minutes.
Eventually, this person switches to killer and proceeds to do the same things they were just complaining that other killers do. At this point, we just closed out their stream and went on with our night. It provided some mild entertainment for a bit though.
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Truthfully I think the poster and the comments have a point, it's important to take in and consider why people are dc'ing, but there's times when players DC for no reason other than entitlement and frustration.
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I played a match as the huntress yesterday. As soon as I got near the survivors, one DC'd immediately. The next one DC'd after going down. Let the other two who stayed escape and get their Halloween cosmetics.
Thing is, a lot of survivors aren't really old enough to be playing this game. I had some send me friend requests to play in a SWF only to find out they were like 13 and 14 year olds. I'm an adult and I don't want to play a game with some stranger's kid especially over mic chat.
Long story short, they DC because they don't have the capacity to realize this is just a game and they can't always win. But that's not up to Behavior to handle. Parents need to stop letting their children play games they aren't old enough to play. It's immaturity, which is excusable for these kids, not excusable for adults. Nothing Behavior can do about it other than put the DC penalties back into the game.
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People dcing against killers they don't like isn't a wake up call its a cop out that they are too scared to actually play the game they signed up to play
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Lol that's a nice story about playing with the young kids. I can relate to that. I SWF with a couple adults my age that are from another state. One of them is a mother to a 13/14 year old and her son is a big gamer. We've let him play with us and each time he'll use Bond to run the killer to us in a chase to get them off his back, he'll teabag the killer at pallets, go for flashlight/flashbang saves and then suicide on hook if it fails and he gets downed. Me and the other guy finally told her we didn't want to play with him anymore cause of his behavior throwing games and ruining the experience.
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Did you forget about the time when the penalties were removed dc's increased a ton to the point where a DC would happen whenever someone got downed
Because I would hate to have the return of matches that have all my teammates leaving because Johnny no balls got upset that he was the first to get downed and dc'd
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No, the massive DCing is pushing for a new DC system in my opinion.
I mean, think about it, DC Penalties and BP removal is outdated, especially with cheaters on the rise, but not having a system in place that doesnt leave the survivors in a horrible position leads to mass frustration.
My suggestion is replacing survivors with bots, but if all 4 survivors or 1 killer DCs then the match automatically ends and BP is granted out as compensation.
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nope
I play against Blight's just fine.
However, I hate Nurse and think she should be scrapped and re-worked completely.
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The DC’s were the worst it’s ever been in my games (even before the penalty was added). I don’t think it has anything to do with being too scared to play... I think it’s more about not having fun. Certain killers, add-ons and play styles can be too strong at times, especially for solo players.
Not to mention the stacking of gen slowdown perks on already strong killers. It’s busted and makes the game unfun. They need to take a look at why so many people leave games.
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Unrealistic with the 4 vs 1 nature.
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I agree that that are many trivial things over which people will DC. However, there are serious reasons as well, reasons that make the game really unfun (e.g. Nurse being OP, especially with certain builds, where LOS-ing her and juking does nothing). If you put DC penalties back on, people will STILL kill themselves on hook because of an extremely unfun match.
Trying to force people to endure a match against a really unfun (/obnoxiously oppresive) killer feels awful, and putting up with it feels awful, stressful. People seek a way out, a relief. Addressing these issues is a big step in the right direction. Trying to shut down how people feel and trying to force them to endure matches that feel like hell is a really bad approach, imo.
This is why I would like BHVR to consider if Nurse, map imbalance, etc. are really something they should continue ignoring, without providing explanations as to why they are not changing those.
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The amount of DCs is the same amount of suicides. No difference
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Ha, that is not even remotely true. Or at least you are far, far, far more likely to have a match with s surv DC than a killer DC because there are 4 survs in every match.
I play a lot, and I see a killer DC in maybe a couple times a week on average. I've gone stretches of weeks without seeing even one. I see a surv DC in 1 of 2 or 1 of 3 matches, almost without fail.
Unfortunately true. Everything could be perfectly balanced and certain people will DC every time they get frustrated or feel like they've been shown up.
It's like tunneling and camping; not matter what you do to combat it, tones of killers will still do it, because it's an issue with them. Same applies to chronic disconnectors.
More that they're only willing to play it on their own terms, which obviously isn't gonna work in a game like this.
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Regardless of whether you hate her or not, you're still being selfish if you DC against her.
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Some VERY justifiable reasons people DC:
Ohh no, the killer is afk! DC
Ohh no, the killer isn't afk! DC
Ohh no, I don't like the map! DC
Ohh no, I don't like the killer! DC
Ohh no, I don't like their perks! DC
Ohh no, I don't like their addons! DC
Ohh no, the killer found me first! DC
Ohh no, the killer got an early down! DC
Ohh no, the killer hit me! DC
Ohh no, the killer outplayed me! DC
Ohh no, the killer.... DC
Ohh no, the survivors completed a gen! DC
Ohh no, the survivor stunned me! DC
Ohh no, the survivor 360ed me! DC
And the list goes on. If anything BHVR should learn that removing the DC penalty is a bad idea. People will find a reason to DC no matter what changes you make to the game.
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I feel like im the only one that hasnt experienced any DCs on neither killer or survivor. i feel lucky
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They absolutely need to slam those DC penalties back in place - and I look forward to it happening knowing there are people so disconnected from reality that they think the poor sports of the game are the victims.
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No. genuinely people DC because its something they dont like. They hear a clown? dc. A chainsaw that might not even be bubba? dc. Hell if you tunnel while you're in a bad spot and need pressure.
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lmao not even. I've been keeping track of killers and survivors I've faced that DCed since July. 39 killers have DCed. 201 survivors have DCed.
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You can't forget that 1 survivor DC'ing can cause a snowball effect though, and there are more opportunities for survivors to DC in a match than Killers
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Literally. The last four killers they’ve released have just become super unfun to play against. I think BHVR has spent too much time focusing on ways to make killer more easy & enjoyable, (to sell more killer DLC), and not enough on how survivors are to enjoy countering said killer. The Pinhead, Artist, Wesker, Legion, Plague and many others are just so incredibly unfun to play against. I think BHVR needs to really put some thought and effort into making survivor SOMEWHAT enjoyable again. Leave skill out of the equation and just look at basic abilities of killers and survivors. DC’ing really is the only option to save ourselves from getting pissed off and frustrated over a video game we once enjoyed.
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Unfortunately since dbd doesn't know what it wants to be this is too much of a multi sided issue to have a single simple answer, is it bad that x is too much for y when then it would be not enough for z on top of y not ever being able to be z but z can be y depending on the situation something like that is just too much for a game without clear direction
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this is not only untrue its borderline impossible
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The one time I will DC is when survivors do that swap to a flashlight at 6 seconds to try to throw one over on me. I run Franklin's. I always run Franklin's lately. But when you do that last second swap so the killer can't change their perks even with the new quick and easy changing they have now with 3 different builds, that's a big red flag as to the type of player you are and what you're here to do, and you can go do it to someone else, not me.
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So what I'm hearing his you want Killers that are Basic M1 Killers with no type of difficulty of learning how to deal with them so you can just W away and pre drop pallets and with no antiloop or chase potential.
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You do realise there are Tome challenges for blinding the killer too right? If you don't swap to a flashlight at the last second the killer will just put on Lightborn or Franklin's and make those challenges impossible to do. Not everyone with a Flashlight is out to make your games miserable.
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To be fair to the Hatchet example I love playing against a low latency Huntress, but a high latency match (myself or her) involving Huntress is a nightmare to me. Every DBD youtube channel under the sun has a compilation of BS hatchet hits, and any DC against Huntress (whether my victims or my teammates) I just interpret as a false hit and not wanting to play under such redic conditions.
Or they know the counterplay, but have no intention of sweating their butts off when they wanted a chill match until they saw the Agi Starstruck or DMS/PR.
This is so out of touch with reality and all too tribalistic. The opposite and equally false argument would be "All Killers facecamp if you dropped a pallet on them once, and they always run the build to support facecamping."
It also could be someone signing up to read a book and then are forced to read an entire library. Someone can easily see they are out of their depth and not like that. Similarly they could attempting a tome, and the Killer's mechanics or playstyle prevents the tome from being possible. For example a heal tome against Plague. They can't complete their goal, so they decide to move on to a match where they can, by DC or by suicide on hook or by not attempting to run the Killer at all. If we are going to apply the logic that one side can bring whatever they want, and play however they want, then the other side needs to have that same right.
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Honestly thinking they should consider a surrender button.
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Yes, and I do those challenges without having to try to psych out the killer. In fact, I do them without a flashlight at all. Think on that one.
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Listen to what you said. Why do all the new killers HAVE to be anti loop? Why is that even a part of the game? You shouldn’t be able to just press a single button as Artist or Dredge to make a perfectly good pallet dead. That requires zero skill to do. Or am I wrong?
What I said isnt that I want braindead M1 only killers, but I think we need killers that need to do more than click one button to make one of the only things in the entire game that lets us escape impossible to use. Especially when killers are using perks like Dissolution, Spirit Fury, Unrelenting & Brutal Strength. We have no countering and the stats show that.
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People DC for every reason possible, and virtually none of them are valid outside of hackers/hostage holding. Behavior shouldn't be looking into how to give into the demands of children who ruin games. They should just make a DCer queue where you get put into a low priority queue with other DCers.
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Think on how you just tried to defend DCing because someone switched an item last second. You should probably just take a break for a while.
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Nah. Just this game is about having fun, and if your fun involves trying to trick the other players before the match even starts, I don't want to play with you. People DC for much dumber reasons.
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We desparately need the DC penalty back. It is making solo survivor games unplayable.
If we get a nurse or blight, immediately DC as soon as it is discovered - screwing the team.
If a survivor teammate gets ouplayed, DC, and the team is screwed.
This game has become unplayable due to the lack of the penalty. I'm going to a different game for a while until they turn it back on. I can't believe the developer's have to rediscover the importance of a DC penalty over and over.
And yes, I understand that hackers can hold games hostage with the DC penalty, but that is a DEVELOPER responsibility to find a solution to cheating. The DC penalty forced PLAYERS to have responsibilities to stay in the game and fight for their teammates in fair games as designed. Without it, why should I play if I have no garauntee my teammates will tough it out rather than rage quit at the mildest of inconveniences?
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Until they rework maps not to have a pallet loop link to a jungle gym which links to another pallet loop we need killers with some kind of antiloop. It's sad but it's the nature of the current game.
The issues with Vommy Mommy and Pinhead isn't the Killers themselves but the skill of the Survivors. I had survivors as Vommy Mommy that knew when to cleanse and when not to making her into a basic m1 Killer but then there are other times they will cleanse as soon as they get sick...not when they get full infection but just basic sickness. Same with P Head, I have seen survivors that I spawn with go for the box and know to solve it before chain hunt starts, then there are other time that NO ONE but me went for the Box.
What we have are Survivors that don't want challenging Killers where they have to change up their strats for.....
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Then the DCer should play single player games until they feel like sticking with the game. As well, they forfeit any credibility with complaining about game mechanics of any Killer (or survvivor mechanics if the DCer is a Killer) if they can't even stick to a single game.
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Because im fed up of running around a loop 50 times until the survivor finally decides to drop the pallet when and only when they're certain it'll smack me in the face. Then repeating it all over again at tge next loop.
There's nothing fun about running around in circles, for either side.
Play mind games.
Dodge projectiles.
Dodge dashes and shreds and lunges.
Anything other than the infinite loops please.
That's why we have different killers, it's the whole goddamn point of killer powers. Different challenges to face.
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In response to your question you're wrong. Mindgames are a learned skill for each side. As well, you do have counters to Dissolution, Spirit Fury, Brutal Strength and Unrelenting. They're considered weak perks for a reason.
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That entire statement is just an excuse to ruin other players experiences and skip around what you signed up for
They have a solid list of killers they KNOW what they might go up against so if after a certain amount of hours you just give up and stop even learning or preparing for certain things that's just an excuse and ruining the match for the other 4 players also doesn't help you learn it
Also its not the killers fault that survivors can't complete a challenge its not their intension to do so and is usually just bad luck so if you are deciding that your bad luck should become other peoples bad luck by ruining the match for them that's not a very healthy mindset
Both sides can bring whatever they want because its in the game and meant to be available to use how you want it, however you play by the rules, play out what you signed up for, and don't ruin the experience of others by not playing the game
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Why do people DC? 9/10 because they're wimps, plain and simple
The other 1/10 is power outage, crash, or family matter
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