Why are DC bans still a thing?
Comments
-
DCs ruin matches. One screencap with no context means nothing.
2 -
But that's exactly my point! DC don't ruin matches. There's a whole bunch of things that are involved in a match. So DC bans existing for the sole reason that it ruins matches is not a valid reason for them to exist. What i'm saying is there's manny factors as to why someone DC's and manny of those factors come from things that are game related not player choice. So enforcing a penalty on someone because they've chose to DC because of some game related issue is not benefitial at all for the game.
0 -
A DC Ban without context is meaningless. Other players will never really know why someone DC's. There's plenty of game realted, non player related and external situations that cause DC's.
But the matter of the fact is that DC penalties will punish you regardless of the reason why the DC happens.
IF you DC because you're being held hostage, by cheaters or someone grieving you, you will be the one to get punished and nobody will remove that DC penalty from you when you were the one on the receiving end of something bad. Tough luck, here's a penalty for you...
0 -
I've even suggested an actual improvement for DC penalties. Don't apply them immediatly, see if the player is on a repeating pattern first.
Check if player loses connection frequently, is reporting any strange things, is being put on a bad connection match because of queues. Then decide to start banning the player or not. And instead of a 5mins ban maybe you can start with a 10 or 15 minutes ban because you have information about what is happening with this player.
This would be a much fairer and effective system instead of immediatly banning people left and right no matter what.
Remember the release of the first Resident Evil Chapter? I do, it was a disaster people, mainly on console, were being kicked out of the game left and right and racking up Penalties without them being at fault at all.
This went on for too long. They had to deactivate DC bans obviously because players weren't at fault. SO if 5 years in the game was that troublesome, how can DC penalties be defend? Clearly the game has stability issues.
0 -
OMG!!!
Are you still not over this?
Just move on, you think DC bans should not be in the game despite many showed and tried to explain you why it should.
Nothing is gonna change whether you like it or not.
As i and others have said before, maybe it is time to start playing something else for the time being.
2 -
That's why the penalty starts small. So people who have a FAIR reason to leave (glitch, IRL emergency, etc.) aren't really punished, and the penalty only hits repeat offenders.
4 -
You want to know the real reason DC penalties exist?
BECAUSE PEOPLE GIVE UP TOO OFTEN. Because it's a reoccurant thing.
So why do people give up?
Easy to explain. Wether you do plenty or little in a match doesn't matter, wether you do good or bad doesn't matter. You go 0 Pips or 2 Pips? Doesn't matter.
Doing gens, rescues, heals, boons, totems, chases, kicking things, hitting survivors, using your power, getting hooks, THEY DON'T MATTER.
Unless these actions are DIRECTLY TRANSLATED into ESCAPES or KILLS then they don't matter. Only the end result matters.
IF EFFORT DOESN'T MATTER then obviously the SKILL LEVEL IS LOW because nobody will in their right mind sweat for a match where it doesn't matter. ONly the Competitive Mindset people will do so because getting the END RESULT IS THE ONLY SHOW OF SKILL. However there's very UNSKILLFULL ways of achieving the END RESULT. BEcause the game allows such unskillfullness.
The Grade system is a GRIND system disguised as PARTICIPATION AWARD. You're getting Monthly BP just so you keep GRINDING SOME MORE.
The GAME IS CASUAL BECAUSE IT'S A GRIND FEST and the GAME DOES NOT REWARD SKILL IN ANY WAY. This means the skill level will be really low in the majority of players as proven by MMR statistics and the statistics from kill rates and pick rates for example showcase that too, the game is CASUAL BECAUSE THERE'S NO REWARDS TO INCENTIVIZE ANYTHING OR ANYONE TO GET BETTER.
For example, Mastering a Killer doesn't really mean much when you can you will be facing low skill opponents for most of the time. Learn them all, play them all, that's the objective, wether you do good or not doesn't matter. It's not a bad message but you're putting PLAYERS VS PLAYERS, things have to make sense and have meaning so that skill can be determined but most things in DbD don't make sense. You can't be a Casual grind game when you're also a PvP game. You either reward skill or perpetual playing. You can't do both.
So what do Casual and low Skill players do? They give up, and they do that alot. And it's because they give up alot that DC penalties exist.
DC penalties is nothing but a band aid that punishes players who aren't really at fault because wether they play or not, wether they do well or not, there's no reward. SO THEM DC'ING OR NOT WILL END UP IN WIELDING THE SAME END RESULT THE MAJORITY OF THE TIME.
The only "reward" is YOU PLAYED. When your game is satisfied by simply having people playing it without any real reason or goal then people won't care if they play or not. IF people don't care then they DC, if too manny people star to DC then you gotta change that so you punish them for DC'ing when it makes no sense.
0 -
So this
"So what do Casual and low Skill players do? They give up, and they do that alot. And it's because they give up alot that DC penalties exist"
Is your reason why dc penalties should not exist?
If anything you just answered why they should exist and that they are doing exactly what they are meant to do.
You write entire essays that make absolutely no sense, but this is the first true part you've written that made sense.
You even showed why it exists and it's doing it's job well.
3 -
No they shouldn't exist. They only exists because people feel like DC'ing because of how the game is. If the game was better people wouldn't want to give up and DC that often because of stuff like the map, the killer they faced, some random bugs, being held hostage, etc. The game would have better maps, better balance and better safety and security so most of the reasons you'd DC for are gone from existing, which then makes DC'ing either a ragequit or an unforeseen non player controled event.
I've had matches where i was winning and i've been DC'ed because of power outages, i got banned on top of the frustration of the power outage. Is that fair? I've lost connection because of some error with the servers, i've lost connection because of rnadom erros from DbD itself, i've lost connection because of hackers, i've lost connection because of this and that and whatever else. How the hell am i responsible and eligible for a penalty when none of those things are my responsability or choice!?
You're ignoring the whole reason of why people DC to justify penalizing whoever DC's because there's alot of DCs. You're only focused on people DC so they must be penalized.
Let's make the game better? Nah let's just give whoever DC a penalty damned be the reason why the DC happened.
What there's manny DCs? Why tho? Who cares why! bring the BAN HAMMER!
How manny people do you think actually want to abandon a match and don't because they know the penalty is worse than killing themselves?
Ther's as manny DCers as people who kill themselves but killing yourself has no penalty. I can still escape if you #########. SAme as if you DC but no no no DCs ruin matches right? Giving up on hook is fine but DCs? Oh no what shall we ever do...
If you feel like DC'ing BUT don't DC it's not because the game is actually fine and you like it. You're not DC'ing because you know the result of DC'ing is even worse than enduring this particular bad match and you're hoping that the next one will be better. And you want that next match to come quick so you can forget the bad one faster. But if you DC you're not forgetting that bad match any faster...
And like i've said and proven the game is made for Casual and Low skill people, these people won't have the will and obviously the skill to endure one bad match anyway so they'll most likely DC. So if the majority of players is Casual and low skill then a large number of people will DC meaning a large amount of people are out of matchmaking and the process goes even slower than it does regularly.
Why would any game inflict itself with very slow queues because they're punishing their intended target audience?
0 -
If you're constantly running into cheaters every game, please record video evidence and submit a ticket. All I ever see is people complaining about cheating anymore yet nobody seems to do the right thing and report them. Sure, we had a massive increase of cheaters a bit ago but that was resolved after fog whisperers made videos asking for something to be done. Plus, the devs have already advised they are improving the game security over time. So in about a year from now, we shouldn't have a cheater problem and thus, no reason to DC. In fact, there is no real reason to DC right now. Since the last 2 updates, I have seen only ONE potential cheater... And they may not even have been cheating at all. It could have been a glitch or they were lagging pretty badly. But that's one out of thousands upon thousands of players.
What I have been seeing lately, and for the past year, is so many survivors rage quitting via DC or suiciding on the hook, which is a bigger issue that needs to be addressed in the community rather than cheaters right now. Every single game I play, at least one person rage quits early in the match, and is usually a survivor. It also seems the devs are quite aware of the amount of rage quitters in this game, and that's why they have a DC penalty.
So... Please get proof there are as many cheaters as you say there are and provide it with your argument as to why DC penalties should be removed... Proving that they are more of an issue than players rage quitting. Until then, this argument is invalid.
0 -
It's not a dumb design decision when most players are prone to rage quitting rather than cheating. Also, please provide proof that we are in a cheating epidemic.
0 -
I only dc when the killer tunnels me
0 -
"You want to know the real reason DC penalties exist?
BECAUSE PEOPLE GIVE UP TOO OFTEN. Because it's a reoccurant thing.
So why do people give up? Because people can be sore losers."
There, I just saved you a lot of space.
4 -
TLDR sorry i hate essays.
The people dc because of the game indeed, on that part we agree.
However they dc simply because it doesn't go their way, that is the reason many players DC.
That is the reason the DC penalties exist.
These days many people are so entitled, everything has to go their way.
If it doesn't they cry and dc, then cry about that they got a dc penalty.
Then they come here on the forums crying about it and they have to be removed.
That's the main reason.
Edit: btw no game, no system can check what the reason is that you DC, whether it's because of power outage, connection lost, errors, etc.
They only register a DC and act accordingly.
Example, take rainbow six siege.
You DC from the game for whatever reason, you have to reconnect to the same match again.
If you fail to do it, you will lose MMR and get a time penalty (iirc 30 minutes for first warning)
Before you go that dbd should have that as well, that is not possible.
Rainbow six siege has multiple rounds and when you reconnect you are dead till next round, dbd has only 1 round so you can't get alive again.
1 -
Three patterns of my thoughts on DC.
A. Penalties work best for frequent selfish DCs. Such players should be banned and the penalties actually add up.
B. A small DC penalty due to a power outage or malfunction should be tolerated. If it happens only once, you can play the game again after waiting only 5 minutes.
If frequent outages occur, you should not play the online game in the first place. It may be harsh, but if there is a chance that frequent power outages will ruin the game, a penalty is appropriate.
If it is due to a glitch, unfortunately, it should be properly reported to the management.
C.DC should generally not be done willingly. DC here is talking about a legitimate exit button.
The only time it should be allowed is when a game is being held hostage, when a fatal bug has occurred, and when there are cheaters who are destroying the game more than a DC.
Make no mistake, do not use frustration as the main reason for the exit button and DC.
2 -
Okay i am not going to read the whole essay when the most important point is in the second sentence:
They only exists because people feel like DC'ing because of how the game is.
If people don't like how the game or atleast a portion of it is is then PLAY SOMETHING ELSE AND DONT EXPECT THE GAME TO CHANGE TO XOUR INDIVIDUAL DESIRE.
Nobody is forcing them to ready up again. Nobody is keeping them from switching to a different game that fits their needs better.
A game doesn't have to change for the individual. The individual has to suck up to a certain degree to what the general community has accepted.
The minority doesn't get a free pass to ruin it for the majority because they can't take things they knew are part of the game. Cherry picking is for solo player games not multiplayer.
2