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Solo q needs a less stiff dc penalty

Nos37
Nos37 Member Posts: 4,142

Solo queue is too fog damned frustrating for it to have the same disconnect penalties as killers and stomp with friends

  • Killers tunneling at 5 gens. The person being tunneled dc's. The rest of us die.
  • Killers standing next to the hook trade-camping... "Just do five 90-second gens and escape..."
  • Survivors kiting the killer into gens being worked on, whether intentional or not
  • Lethal Pursuer Huntress and I'm the one getting a near-miss hatchet at my feet 3 seconds into the match. She tunnels Feng off the hook, twice, and I try to use For the People, but Feng has ZERO clue I have the perk, and refuses to hold still while the Jill bodyblocks the Huntress. She finally stops just around a corner in front of a pallet, leaving my ass sticking out for a hatchet, but I use For the People anyway THEN, she just stands there, blocking me in place, so I have to go way around to get into the main building. She runs in too, and then cuts me off to take the window first, making me go down. I had enough.
  • 30 minutes to kill, so I'm here typing this. If Cyberpunk didn't freeze so much, I'd be playing that instead of this event that only masks the true horror that is solo queue


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