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New End Game Build [100% Escape Rate So Far] - Question

Volcz
Volcz Member Posts: 1,188
edited October 2022 in General Discussions

Let me start this by prefacing that I am an aggressive type of player. I like to run the killer & put pressure on them by doing gens. I am the type of player to take protection hits/even go down for you when able so that you can escape. I always try to save at end-game rather than just leave, unless they're face camped with an instant down killer or typically in basement unless I have help. I generally think I am good teammate to have.

Anyways, I started to experiment with an end-game build and its been awesome so far. This was specifically b/c the quality of my teammates. I would normally never run a build like this.

The perks are: Wake Up!, Fixated, Adrenaline & Sole Survivor.

13/13 escapes so far when this end-game situation is forced. May update in the future. Trying this build for the next 2-3 weeks. Loving it so far.

Adrenaline = never play for hatch, let the killer get hatch. Immediately get on gate, takes about 10 seconds or a little less (never counted but its extremely quick). Depending on the killer and their playstyle though. There were some matches where I knew getting on the gate right away was a death waiting. This was specific to high mobile killers like Blight, Nurse or even Wraith, depending on where hatch spawned. Guarantees you to take a hit if for some reason, you don't power the gate all the way in time. Very strong.

Fixated = at that point in the match, everyone knows it is over but you have a final say in how it ends. Stealth around the map w/o running and being seen. Big help to moving around the map, esp against the sweaty killers who slug and use slugged person as bait to catch you.

Wake Up = self explanatory, boosts gate open speed and lets you know where the gates are if for some reason you didn't know.

Sole Survivor = 50%+ gate open speed and no aura reading within 24 meters (3 survivors dead).

I have some questions though.

  1. Does Wake Up actually stack w/ Sole Survivor? Wake Up's detail says that 'once all gens are powered, you gain a 25% speed bonus to opening gates'. But obviously in the situations I'm focusing on, not all gens get completed. Whether its 1,2 or 3 gens left, killer closes hatch and I get the gate aura to let me know where they are. What I don't know is if I'm getting a 75% boost to opening gates (50% sole survivor boost, 25% boost from Wake Up!) or just the flat 50% from Sole Survivor. If Wake Up!'s boost didn't come into affect, why would the gate switch's aura show up after hatch gets closed?
  2. Does MMR actually increase with gate opens, regardless of criteria? I believe hatch escapes don't improve your MMR since its a last ditch effort to get out and you have no other option. However I always thought (since SBMM came in w/ MMR) that gate escape = MMR increase. Or does gate escape only increase MMR if all gens are done and the end-game comes naturally?

B/c my main point in running this build was to get out more often than not in matches where I was otherwise nearly guaranteed to die, however I have no clue on how this type of play affects MMR. Am I increasing it? Or is it not going anywhere? Don't get me wrong, its a very satisfying build to run in those matches where you are doomed to die but you have this card up your sleeve. But if it doesn't increase your MMR by escaping out the gates YOU have powered, then whats the point?

Sorry about the longer post!

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