Various Killer Perk Ideas Part 5
*Hex:More Blocks
As long as the hex totem is lit, Killer gains the following effects:
Kicking a generator will instantly regress an additional 8%. After 5 seconds of any regression, the Entity
will block the regressing gens for 15/20/25 seconds. Can only block once per regression state.
-Any type of perk regressing a gen can cause the blocks, but only once till they are repaired and regressing once more
*Scourge Hook: Jack of All Trades
4 Hooks blah blah
Each time you hook a survivor on a sHook, gain 1 token up to a maximum of 5 Tokens.
1 Token: Increase Pallet/Wall/Gen break speed by 5%/10%/15%
2 Tokens: Reduce Basic attack miss cooldown by 10%/13%/16%
3 Tokens: Increase Window Vault speed by 7%/10%/13%
4 Tokens: Increase Hooking speed by 20%/25%/30%
5 Tokens: Reduce Basic attack successful hit cooldown by 15%/20%/25%
Lose 1 Token anytime a sHook is Sabotaged.
-Likely does not need a way to lose tokens, however this is when i came up with the mechanic
*OverwhelmingP-v2
Any survivors within your terror radius will have item speed boosts reduced by 40%/50%/60%. Dropped items
within your TR will lose 0.5 Charges/sec
*GenStatusTrap
Perform the damage action of a generator to apply the perk for 30 seconds. If any survivor repairs the gen
while in effect, The gen will play a loud noise notification and they will be inflicted with the
Blindness, Hindered, and Incapacitated status for 16/18/20 seconds. This can only affect 1 generator at a time.
*IMAGINE SABO
Start the trial with 5 tokens. Use 1 token at a currently unused Hook to set a trap. Any survivor that comes within
2m of the hook will trigger the trap. Survivors within range will scream and reveal their location for 4 seconds.
Trap Inflicts Exposed Status for 30/35/40 seconds. Trap will deactivate when hooking a survivor on a trapped hook,
and you gain back 1 Token.
-Needs the hook restriction or its a worse/campy Make Your Choice, meant to counter sabo or randomly catch survivors
*Repairman
At any Broken hook, you can perform the repair action to fix a hook and increase the time it takes to sabotage
by a stackable 20%/25%/30%. Repairing takes 2.5 seconds.
*Immense Pressure
Anytime you start chasing a survivor mid chase with another, you gain 1 token. Max of 6 tokens.
5 Second cooldown between tokens. Each token will increase your terror radius by 3m/4m/5m. At 6 Tokens,
increase FOV by 15 Degrees. Lose 3 tokens every 15 seconds you are not in a chase.
*STAY DOWN!
After putting a survivor into the dying state in any way, the perk's effects will apply to them. The downed survivor
cannot Recover or be Healed by another for 10/12/14 seconds. During this time, any survivors within 10m
of the downed survivor have their aura's revealed. Cooldown of 30 seconds after deactivation.
Can only effect 1 survivor at a time.
-this was pre slug changes, no clue how or if it should be adjusted with it
*Thrill of a Chase -super meh needs something
After 10 straight seconds of chase with a survivor, the perk activates. Reduce Missed and Successful hit cooldowns
by 15%/20%/25%. Deactivates 10 seconds after changing target or dropping Chase.
-Was 20 seconds to activate
*Narrowing Escape
Each time a Generator is completed, 1 random Window or undropped Pallet within 16m/17m/18m of the
Killer will be blocked by the Entity until End Game Collapse. (Was Permanent, and 26m/23m/20m, windows only)
-Thought it would be good to lower meters per tier so could help in chase, and little chance to not work
Now it really could work in chase, while being a higher risk to miss any windows/pallets