Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Prestige Doesn't Equal Skill...
... But damn, matchmaking, you really know how to scare a baby killer ! :D
For context, this was my second game ever with Clown.
We got The Game and despite managing to get a couple of them on death hook, they were managing everyone's hook states and taking protection hits well (plus I was real bad at my bottles haha), so I didn't get a kill before doors opened. After that, Nea pretty much let herself be killed. After the others escaped, I guarded the gate and she had a bit of time to get to the other exit or find hatch, but for some reason she apparently didn't.
Could be that she's lowering her mmr by a lot, I just don't really get for what purpose since she didn't really try to bully me or anything. The other survivors were really nice too ! :)
I'll just keep this screenshot as a token of a really weird game haha !
Comments
-
I do think that prestige level is meaningless since it's just your character level and nothing else. Someone (like me) can play really average even with prestige 100. It's like grades all over again and I don't know why they're still showing this instead of the character you're using in the match (I'm talking about end result screen).
They should just remove prestige from pre-lobby and end game screen and just show your character and that's it. No numbers so nobody either dodges a lobby or doesn't get scared of high numbers.
4 -
Aw, I love wholesome survivors. Sometimes people will offer the killer a kill if they think they had a bad match or the killer played very fair, kinda like offering an item but more all-in with the gesture. I used to do it a lot more before MMR forced me to care about escaping. Here's hoping that Nea hits P100 soon!
Prestige is a mixed bag. I'm a P25 Jane and I'm pretty average, and I faced a P40 Dwight who was a total derp and a P74 Felix who was unremarkable in every way except his hilarious name. But I played with a P56 Yun-Jin a few days ago who was possibly an actual god. No Mither, looped Bubba for three gens and a Devour Hope search, wielded both flashlights and flashbangs to high success, and came back to save me at the end.
4 -
Haha I had of them, did a 5 gen chase.. I had healing boon out and I was running for the people. After he would get hit I would run with him and after a pallet stun I would instant heal him and he would carry on 😂
I kinda felt bad for the killer when he didn’t get one down.
1 -
It doesn't but it does show how much BP they had sunk into a character... and it seems like that player sunk a lot into Nea
2 -
The prestige can also be hella deceiving
My highest prestiged survivor is Level 11. My lowest survivor is....4 I want to say.
I have far too many hours in this game and while I don't consider myself a master survivor (though my brother who I play with sometimes and has a couple hundred hours instead of a couple thousand like me thinks I'm a damn Survivor God), I sure as heck know how to hold my own against any of the killers.
I see the survivors as basically skins, nothing more. So I always just level them all up kind of together since to me, it's a meaningless distinction over which skin I'm running around with.
2 -
It could very well be that a killer dodged the lobby, and if they were waiting a while, you might have been put in there despite your MMR rating. I doubt a prestige 93 has time to lower their MMR because they're probably trying to get to 100 ASAP.
I think lobby dodging hurts DBD matchmaking a lot.
0 -
Prestige is a clue of hours played, and hours played is a clue of skill. They are not equal, but they are a rough indicator. Outliers existing doesn't disprove the trend.
6 -
High prestige survivors that are bad are very rare lol. It's a very good indicator of skill
0 -
Nah, it just means they play a lot. And other than new player's, time doesn't mean anything. Went against a 6k+ hour Elodie who I ran over and in the same lobby went against a p30 Nea with 900 hours who was the first good survivor of the night.
0 -
I always associate prestige with experience rather than skill. Because it shows two things: That they play the role of survivor and have put in the hours to hopefully learn the do’s and dont’s. In other words, it’s just a comfort zone but not a requirement where I would dodge otherwise.
Because you can always have the opposite effect where a low prestige = cracked and high prestige = bad.
0 -
Prestige can be hit n miss. In general I would assume that someone that high would be a pretty experienced player - that's alot of games/bp to invest.
On the flipside, I've played with players with very high prestige and some were pretty average. A few DC'd or let go on hook. A few intentionally sandbagged or were just outright trolling. It's a mixed bag really lol
0 -
Felt like I am the only one. It's baffling that others don't recognize that time spent playing is best individual metric for skill.
4 -
People who haven't studied stats draw bad conclusions that sound good. They always make the same argument: it's not always true that the player with a higher prestige is better than a player with a lower prestige.
But nobody ever claimed it's true in every case.
Put it another way: if prestige was not an indication of skill whatsoever then given any two survivors with any prestige level, predicting the higher-prestige survivor is better than the lower-prestige survivor would be correct half of the time. Given enough guesses over various pairs of survivors, the result would tend towards exactly 50% accuracy.
But my experience does not show that to be the case. It's not always true that higher-prestige survivors play better than lower-prestige survivors, but it's definitely true more than half of the time which is all you need to say there is a correlation, even if it's a weak one.
2 -
Doesn’t necessarily show that they play survivor. I make a lot of BP a lot faster playing killer, then take them on over and dump them in my Jane..just cause. 🙂
2 -
Prestige doesn't necessarily correlate to skill but it is a good general indicator that this person has quite a bit of time in the game.
Time Played does generally correlate to higher skill.
There are obviously outliers (like me, I'm ######### at Survivor) but it generally stands true.
4 -
You know what you’re right, I guess even some killer mains would dump points into survivors they wanna level.
So I guess there are some exceptions 😄
1 -
All you need is prestige 3 on every char so you have all perks on all survs and killers, prestige 6 if you like the look of the bloody cosmetics.
Everything else is just a waste of time spending in the bloodweb, i'm done with that.
0 -
Prestige is forced now after 50, so I'm not sure how else you're going to get addons and offerings on a particular character without spending on webs, unless you already have enough to last you until you quit the game.
0 -
It's absolutely not the best metric and prestige is especially not the best metric. It takes like 50-75 hours of playtime max to get prestige 100 on a character, that could mean a 100 hour player spent another 75 hours getting prestige 100 on their favorite character. But the time metric falls off fast in terms of skill, if you are actually trying to learn how to play the game it shouldn't take very long to get the basics down. This game is not hard and yet players with 6000 hours will be mid tier in skill and a player with 600 hours will be high tier in skill. Performance is the best metric of skill, a total 8k hour survivor team can be intimidating but the amount of time's I've run through them like butter even though they run their best stuff is countless. Especially in this game where a good portion of player's play it like a party game with no intent to improve anything other than their loadout it means even less. So many variable's in every video game go into how much a player can improve and while time is a factor, it's not the best indicator. How much do people try in video game's overall, how much do people go out of their way to improve, how much information do they absorb from people better than them in order to improve, do they even realize their own mistakes or are they blaming it on the game and do they even have the potential of a good player in general. In league which is a game many time's harder than dbd the player's with the highest mastery points(essentially prestige) are typically bronze or silver player's with thousands to tens of thousands of hours.
TLDR; time is indicator but a weak one with too many variables. Prestige is not actually a representation of time in general, but how much time you have spent recently on dbd relatively.
0 -
Prestige is not actually a representation of time in general, but how much time you have spent recently on dbd relatively.
As a way to compare survivors, that's still going to give an indication of skill better than a coin flip would, so there may not be a strong correlation but there is at least a weak one.
1 -
Fun fact: you can get a survivor to prestige 99 without ever playing survivor
But yes that is pretty scary. Great that you played the match anyway! Clown is a tricky killer to master so i hope you can get good at him
1 -
You don't get dozens of prestige levels on a character without putting tons of time in. And what are they doing with that time? Not improving at all?
0 -
I don't mind taking a few Ls, so I rarely dodge lobbies =) Plus I tend to have a sort of... baby charm ? Survivors are generally very nice to me even on killers I'm decent at. It kinda sets a precedent of me not being afraid of getting BM'd. =D
I was playing Clown for a daily, but he does sound fun ! I do have a question though, if you play him regularly : how do you use the yellow bottles? So far I've pretty much ignored them because I feel restless sitting in the gas waiting for it to take effect !
2 -
If I had magical powers I would take every single person parroting this sentiment incessantly and put them up against someone with 10.000 hours in something they have at best an hour of experience in. Just for fun. After all, time=/=skill you know.
+1 for nice survivors, always heartwarming to see.
1 -
I don't really play them that much sadly and most of the ones that really did aren't around the forums anymore.
Important thing is that the yellow gas is a chase tool. In the mayority of the cases it's not worth to traverse the map. (Exception being when you need to reload anyway you can throw a yellow gas at your feet so you can make up some of the lost time of the reload)
You catch up really fast when you have both yellow and purple gas so on some longer loops you can really surprise some players
Throwing the yellow gas at the pallet side when you are at the other end and then throwing a purple one where you were while looping to the yellow gas is often a hit if the survivor stays at the loop.
It is different for every loop though which is what makes clown kinda tricky.
Yellow gas is also usefull if you don't know where a survivor will go. Throwing one ahead of you where you know survivors are allow you to start the chase with a nice speed boost no matter which direction the survivor goes
Some general tips are also that the gas spreads more if you threw it higher up. For example if you throw it at the ceiling of shack you pretty much cover the entire area.
Wish i could give more tips but i don't really play him often enough
The saying "Practise makes perfect" is flawed. What it should be is "practise makes permament"
Somebody who does the wrong thing for a 1000 hours is going to be worse then somebody who does it right for 100 hours
1 -
Thanks for the advice ! I'll try and practice that when I'll play him next =)
1 -
I do like the idea of showing the prestige level in post chat rather than in the lobby, in my opinion.
For me, seeing that will make me ######### my pants till I realized that I can get a 2-4K cuz variables! The point is, don't be afraid :D!
1 -
I think your 75 hours for 100 Prestige estimate is off. It takes literally about 100 million bloodpoints to reach Prestige 100. Matches are about 10 minutes each and with bonuses you get maybe 60k per match on average. So in one hour you earn maybe 400k bloodpoints including bonuses and rituals and such. Let’s be optimistic and say it’s 500k bloodpoints per hour though, To get 100 million then takes 200 hours of playtime.
And that’s just to get the 100 million bloodpoints. To actually be 100 Prestige you have to spend all of those points on a single character but very few players only play a single character literally all the time. If only to unlock perks from other characters most people spend at least 1 million prestige on ones outside their main favorite. So in reality it’s even longer.
1 -
A 100 prestige player is going to be better than level 1 - 10 player 99 times out of 100. Time = experience and experience usually means quality. In one of Tru's recent video he mentions straight away there are 2 x level 100's in his game, implying that they'll be a threat.
1 -
I wish they didn’t show prestige #s. It’s not needed and causes dodge’s
1 -
You might be on to something. I have a few friends who, if I had to guess, have at least 1000 hours each in the game, and sometimes it's like, "They never learned to loop in all this time." I'm just wondering if that can be applied to me playing fighting games, or if I just haven't tried hard enough.
This is also ties into the mindset championed by Otz that if you just play good enough, you can win vs any team of survivors. I don't believe that, because I think the results you can possibly get as killer also plateau.
0 -
she prob lowering her MMR and the fact that she got way more point than the other without an escape bonus really goes against your point.
0 -
I wasn't particularly making a point, title is just a popular phrase used for comedic effect. =)
While I do believe that to some degree, prestige doesn't really mean a better player (I for one am a terrible survivor despite my prestige level growing slowly on my main), it seems natural to me that when someone's on prestige 1 billion, it clearly makes them more experienced and probably more skilled.
As for her bloodpoints, I didn't really go after her during the game because I knew she'd probably be able to loop me a bit too well, so she mostly sat on gens during this game. The event offering really boosted her rewards. Compared to Zarina, who I chased a fair bit yet still managed to score 45k without an event offering, I don't think she made that much more in truth. =)
She might be lowering her MMR, that would explain how I was matched with her at all haha !
0