MMR at it's finest, bronze 3 maybe my 4th artist game ever
Got 1 hook all game. I am not a bad killer but not exactly bringing a sweaty build going hard. So of course they all tbag and the pm me gg ez. Least they were nice enough to do it at exit so got my daily that a pain on artist.
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Your rank (bronze 3) doesn't mean anything since it's not used for matchmaking. For matchmaking the game uses MMR (a hidden number). You probably won a few games before (even with other killers or with Artist herself) and now you have to lose this one.
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That's rich you make it sound like this is in any way justified.
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You win some, you lose some. If every match you play is a win, is the game really balanced?
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Matchmaking should allow a reasonable chance to win. If you don't see the incredible discrepancy between the Killer and Survivors (who are all over Prestige 15), I don't know what to say.
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Rank is not tied to MMR. So bronze 3 means nothing.
Prestige is not tied to MMR. So the survivors levels mean nothing.
Killer MMR is partially shared, so you have high MMR on other killers, then your Artist MMR is also going to start off relatively high. If you know how to play with one killer, you have a decent shot at playing with most other killers. You can always just resort to M1ing, that's how I get through all Trickster games without throwing a single knife.
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Here you are defending a system when you aren't even sure how it works. If the mysterious MMR system is putting these matches together, it is failing miserably. Each of these Survivors has to have more than 1000 hours playing Survivor. I doubt OP has even close to that playing all Killers. Experienced players will trounce relatively inexperienced players the overwhelming majority of the time.
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Prestige does not mean anything, especially for survivors.
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We do know how it works. We also know it's limitations. The matchmaking conditions are quite significantly relaxed in cases where there aren't enough players to fill queues within less than a few minutes.
You're expecting a level of match perfection that simply isn't possible even under the best circumstances. If the right players aren't queuing up at the right time, then it will look for someone else from outside of that MMR bracket.
The testing in the spring indicated that precise matchmaking wasn't the best system, because not only did it mean queues took ages to fill, but it resulted in matches that were too close, resulting in games that were incredibly sweaty and overly competitive for all players. Basically, you don't want MMR to be too good, or you end up with incredibly unfun, stressful games that take forever to get into in the first place.
There's also the issue of backfilling. Every time someone posts one of these "examples" of poor matchmaking, they always fail to mention whether or not anyone ducked out of the lobby and was replaced by someone else, or if they themselves joined a lobby that was already full, indicating that they were the backfill. In either case, MMR goes out the window in those scenarios, it's purely random.
It could be improved a little, mainly via changing the score conditions for survivor MMR so that survivors aren't unfairly 'rewarded' or 'penalised' for results outside of their control, but that's about it.
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I think the thing everyone is forgetting is that queue times still take priority over SBMM. If a killer or a lobby of survivors have been waiting a while, then it's going to throw you into the first available match that it can. Just yesterday I hopped into a survivor match solo - keep in mind I don't play this game very often - and I was waiting awhile to get into a match. When I finally did, our group went against a very experienced Huntress. Only one generator got done, and the match was over within minutes. I myself wound up with only 6,000 blood points, two others received less than 3,000, and the highest number achieved was 15,000 because the killer gave the last survivor the hatch.
There really is no defending SBMM despite how much it tries to do its best. This is why I look forward to the bots. It's a nice way to cleanse the pallet after an abysmal match. Not to mention it'll be nice not having to deal with rage quitting survivors, and sweaty, try-hard killers that refuse to hook because they want the 4k.
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How does an indicator of experience in the game mean nothing?
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A player could dump all of their BP into one character, or they could spread it equally among 50.
If you see a survivor with a prestige of over 20 or even 40. All it means is they have a minimum of a couple hundred hours, maybe even less if the first 9 came from the catchup mechanic when the new prestige system came in. Considering it can take 1000+ to really be considered 'experienced' that doesn't tell you much.
If you see a prestige of 1, they could literally be anything between a newbie and a 5000 hour vet.
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Prestige doesn't mean anything is a ridiculous statement. I think I've played against one prestige 20+ survivor that was bad and it was obvious they were being carried by a SWF.
To OP, you also may have gotten shoved in a lobby where the killer dodged. I'm wondering if that happens to me a lot. I'm an average console killer and I'm routinely getting matched with P90+ survivors now. I can't really dodge cause queues are long. Sucks
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There was a small window where mmr kinda meant something, but sweats didn't like being put against other sweats or long queue times so bhvr did more tweaking, and now baby survivors and killers alike get put up against seasoned/veteran players. You can't have queue times be too long or else people get frustrated. Which sometimes mean beginners get thrown to the wolves.
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Hey man, congrats on your killer win. Be happy with your couple of hooks and 26k points.
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There is a difference between "lose some" and getting your "teeth kicked in" with one hook.
Luckily though it seems that BP in general have been boosted otherwise such a match is nothing but a waste of time and cause for frustration.
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