Dark Theory?
Would increasing Dark Theory's movement speed bonus from 2% to 3% be too much? I don't know how drastically it would affect things, but considering how small the increment is right now, I don't think it's significant enough for a boon, being an area-of-effect bonus. It's not enough of a boost that it's like running Hope or using a Refined Serum on a medkit, but it still feels too small to have any impact, and it feels like you're running a blank perk slot aside from the pretty blue glow on the screen.
Then again, I haven't tested Dark Theory extensively, so any insight is welcome.
Comments
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Here's the problem with Dark Theory. It gives arguably the most powerful status effect in the game, haste, but is tied to boons; a mechanic that is reviled for a lack of meaningful counterplay, can be used infinitely, and can have multiple at once.
Were Dark Theory to actually be good, it would be absolutely broken. There are maps that already have semi infinites such as Garden of Joy and Haddonfield; both of which commonly have totem spawns in or around their strongest structures. It turns a semi infinite into a true infinite.
So this is the conundrum we're in. It's too weak to be used, but buffing it could break the game. Imho, it's a testament as to why I believe the current implementation of boons as an infinitely usable perk instead of a finite and valuable resource (a la hexes or even Inner Strength) is heavily flawed and unsustainable.
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no. 3% would not be enough. 4% will probably not be enough. 5% is questionable. 6-7% starts to be OP 8-10% is truly game breaking/unfair.
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Idk i feel 4% would be the perfect amount and actually be noticeable somewhat, especially paired with Hope (yes you could say this is broken against 110% killers but you have to be in the totem range and in endgame match is practically over)
However the best solution would probably to give it 3% haste and 5% vaulting speed or just rework it to simply reveal the killer aura when they are within range of it
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Bloodlust still exists, so it still would not be a true infinite, mabye only against scratched mirror myers since he cant gain bloodlust but who actually tries to chase using that?
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For Bloodlust to kick in, chase needs to start and be maintained.
Be a 110% killer on Garden or Haddonfield. Chase will break, you cannot build Bloodlust and Blockers won't kick in. It's a true infinite, and this is without any haste whatsoever.
These issues would be exacerbated if Dark Theory were ever buffed.
Post edited by GrimReaperJr1232 on1 -
dark theory is only 2%. it only reduces m/s to 108%, your still faster than the survivor. its just that loop takes long time. it should not be true infinity until m/s increase is 9-10%. taking chases in bad positions as killer is killer's fault.
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They could increase to 4% and add vault speed to it and it still wouldn't see use. They would have to add lots of little effects but shadow step is a thing and its hard to top it. Most loops are pretty short anyway too so if you need to travel 8m to get to a window or pallet you will only be saving .04s which is nothing with latency and ping. The fact is having it on a boon sucks. The setup is too long and the payout is too little. In no scenario are you making up the time invested to setup the boon when the benefits are too miniscule.
I think the perk needs to do a lot more. I think they should add that it blocks killer instinct aura, increase vault speed, reduce the sound of foot steps, and/or vaults. Make it another stealth boon to be paired with shadowstep.
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Idk man if it had vault speed (like at least 8%) then I'm sure it would be top tier vault speed build stacking with resilience
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