Survivors are way too strong...
The fact survivors can win almost every game if they play swf is just crazy to me. You cant just pick clown or Trapper and have some fun. There are just way too much swf teams who just do all gens in like 2-3 min and then start t baging you and waste you time by not going out. Its just not fun at all if 3or 4 out of 5 matches look like this. Either gen speed needs to be way slower or certain maps and loops needs to be patched or removed.
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Excuse me? Did you per chance come from year 2016 when the game was survivor sided? Right now it's killers who have fun and kill everyone left and right. 3 out of 5 times it's kill instead of getting out. This works also in high MMR not just low. Killers have almost never incentives on their side. Survivors have instant Q times when killers don't. For last 2 years most of the patches were net killer buff (most prominently patch 6.1). And you say it's survivors who are OP?
Hello. Please open your eyes. There's something terribly wrong with your perception
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XD this is a hilarious post 😂
Sounds like high mmr problems to me
"You cant just pick clown or trapper and have some fun" yeah of course you cant if you keep on sweating every match, ur gonna get sweaty survivors, its how it works
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I would bet its more just an issue of the games horrible matchmaking and inability to create balanced matches because it throws mmr out the window in favor of reducing queue times
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So free bt basekit is killer sieded. And free unbreakable basekit is Killer sieded too. Killer never got a free fifth perk. I think you are the one that need to open his eyes...
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But it should work like that. I mean who has fun with a draw every game that shouldnt be the goal. Sbmm just takes all the fun out of games.
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Stbfl, brutal strength and thanatophobia only in this one patch - free killer perks. Not to count survivors have shorter sprint after hit. I would gladly trade it away for BT basekit.
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Bro what are you talking about. Killers didnt got stbfl, brutal strength or thanatophobia basekit. They just got a bit of what these perks do. Stbfl can reduce the cooldown up to 40%. In the patch you are talking about killers only got 10%. So how is that stbfl base kit? Its not even half of it. On the other side survivors just got 10 sec free bt. So if killer would have got 30-35% then it would be the same. And you know that. But you one of those survivors who crys all day long to get more buffs in order to make the game unplayable for killers.
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Sweat in matches is not always intentional, a average dude playing normally and winning games in a row bring the sweat lords sooner or later, things that the lowest percent of players want to face. So as result you have to sweat and try hard to PLAY the match, not even to win.
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Yeah tanato too op, 1 healed 3 injuried 6% slowdown!!
Post edited by EQWashu on0 -
Possibly but that still doesn't change the fact that I think this guy cares about "winning" too much and as a result gets harder matches than people who simply try to get the 3 categories maxed instead & getting tome challenges done rather than hook kills
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I do, because hook killing is not my goal
With the bloodhunt I was simply 8 hooking, and getting my 3 categories maxed with my BP build, I didn't care about hook kills, only getting 1 rancor kill at the end and everyone else escape. As a result I wasn't getting sweaty swf as I was only getting 1 rancor kill a game and I got what I needed. So yeah, I have fun especially when everyone is around the exit gage so they can watch the rancor and leave
You can't have these things and will overall get less bloodpoints by being a sweaty killer who cares about hook killing every game
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its intentional if you're hooking ppl that are on death hook, that increases your mmr and makes matches more difficult and less casual
What in saying here is that if you want less sweaty matches, instead of going for hook kills, 8 hook everyone instead, max out your categories, do whatever challenge you have and let everyone escape because at the end of the day hook kills don't determine if you win or lose, it's what you were trying to accomplish and for me that's usually getting rancor at the exit gate, getting 8 hooks, maxing out my categories and letting everyone else (except the obsession) escape
If you get stomped, oh well go to next game but at the very minimum I try to get a rancor, if it's a fast game I should have at least half of deviousness and hunting thanks to my BP build
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We haven't even got free unbreakable yet, and basekit bt was to help alleviate camping and tunneling at least somewhat (it still happens but at least the survivor can live a few seconds longer than without it)
And it's likely that the whole idea may be scrapped or at least some part of it because of all the backlash received
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This is the most balanced the game has been in a long time... just saying
But there are outliers (Sweat SWF's, OP Nurse builds... ETC)
And MMR not working as intended is another problem... but they want people to get into a match fast so it's either one or the other
MMR would work if people stopped complaining about sitting in Queue (but that won't happen)... and MMR would work if people stopped DC'ing when something doesn't go they way they want... MMR would work better if BHVR added more to it rather then just Kills Vs. Escapes (just saying)... maybe adding Hooks and Gens completed to it would help (also it can't be specific cause then it would be the same as it is now)
Maps are another issue... BHVR needs to adjust the maps that are heavily side favored (Killer/ Survivor)
Perks are another issue... at this point they need to release a Perkless mode for us to play on... it would also give BHVR more data on the base game
People forgetting that this game is an Asym game... so it won't be truly balanced
Killer verity is another issue... but that's due to the Asym nature of the game... and the skill involved
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We taked about basekit stuff. Survivors got just BT. Killers got thana for +10s per each gen. STBFL for 0.3s after each hit cd reduction. Brutal strength for kicking pallet -10% time and shorter survivor sprint burst and mini pop. So 4 basekit perk +1 thing that's not a perk for single survivors 1 basekit.
About perks - survivors got butchered their meta. Killers just changed regression perks for gen kicking perks (CoB, OC and eruption) with now effectively much stronger STBFL (it stacks with default version). 6.1 buffed killers by huge margin which was immediatelly seen by stats, Q times and DC's. Yet you complain about it. That talks about you way more then anything
Post edited by EQWashu on1 -
SWF being strong doesn't make survivors as a whole strong. I play solo and it's such a struggle I can't imagine it being worse. 😕
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Yeah my dude for SURE killer got brutal and stbfl kit base LOL, if they got close to that you would see the piles of salt, this buff you talk about are a placebo, nearly nothing, 1% faster, game changer.
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The dcing were always there, dont matter how much strong are the survivor hole there always have been dcers, i seen the both sides for a long time, take the few years patches and compare to see how much buffs each hole get, and the survivor side that recieved far more buffs than killers is the majority of the complainers.
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Yes we are, but a great solo player in a bad team is no problem for a killer 😑
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Survivors are not way too strong 4 man swf is.
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You are just confirming his statement. You win till you loose. And when you get high mmr you cannot play whatever you want as a killer without good add ons.
This game is not killer sided. It favors killer till the top, but a 4 man (16 perks, 4 items) team is stronger. Like it or not. Survivors loosing IS on them. Because they CAN win. And if they are good enough, they will.
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even that is not precise. 4man swf can be indistinguishable from 4 solos. Only well coordinated great players that train together on comms can be problem for killers. You would barely notice majority of regular SWF
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Yeah so the solution is to just not be high mmr and you get more casual games lol
Survivors are only strong and hard to beat when you are actively winning matches and therefore getting more difficult survivors
Stop caring about winning and you get easier and more chill matches where you can run meme builds; you really only lose if you fail on what you were trying to accomplish, if you set that on getting a "4k" every game then you're going to have a tough and not very enjoyable time
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But thats bad game desing if you cant win as much as you want. Just because if you face good survivors then you cant win in high mmr with certain killers.
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It really isn't. A game is not a good game if you can "win" every single time, it's why things like hatch exist
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Agreed. Survivors can't win their fair share. Survivors have 39% escape rate on average in high MMR. 35% against wesker. Those are official numbers from devs. It's time they step up and fix the game to balanced 50% state
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