We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Killer Concept: The Swarm

Sivi
Sivi Member Posts: 5
edited November 2022 in Creations

The entity looking for new ways to torment its captors, tapped into their fears of insects and created, "The Swarm"

Appearance: (Best way i can describe it is the bug swarm from Resident Evil 6, minus the whole queen thing)

The Swarms insects would be able to cluster up to form a humanoid shape and be solid enough to protect itself.

Movement Speed: Med to High end.

Attack Method: Swarm clusters up to form a kind of semi-solid arm-like appendage that strikes.

Passive Skill: Would have higher base vault speed then other killers but being stunned by a pallet would last slightly longer.

Ability: Sends out a small part of itself out up to a set range, then it returns. Any survivor hit by this, will scream revealing their location. When used, The Swarm gets a slight movement speed drop until the insects return to the main body. Ability can be charged to send more of itself out to attack. If a survivor is hit by a full charge, they are dealt a damage state, and inflicted with Blindness for a duration. Longer the charge, the greater it's cooldown. Hitting a locker or lockers with this ability, will force any survivor inside to come out and apply Blindness on them for a duration. Hitting a locker or lockers with a full charge will make any survivor inside preform a rush action and applies the Exhausted and Blindness effect for a duration. (add-on ideas will be listed below)

Perks:

Hex: You Can Not Hide

Interact with a dull totem to turn it into a Hex totem, if a Hex totem is already active, this deactivates the previous Hex totem, and moves it to this one. Hex: You Can Not Hide is deactivated when the totem is cleansed but can be reactivated upon interacting with another dull totem. (This does not reactivate other Hexes) Interacting with a blessed totem instead doubles the effected range of Hex: You Can Not Hide. While this hex is active, survivors that are within a certain range of this totem, will trigger a noise notification for the killer from the totem. Upon cleansing this totem, the survivor will scream, revealing their location.

The Light Calls

When hit with a flashlight from the front, the killer gains a stacking movement speed increase of 1% (max of 10%) for every .5 seconds the flashlight is shined. The movement speed increase will decay at the same rate after 5 seconds of not being affected by a flashlight. Flashbangs/firecrackers immediately give the max movement speed increase from this perk, which decay at the same rate 5 seconds after being affected by the flashbang/firecracker.

You Can Not Run

Chasing a survivor for a duration will activate this perk when the chase ends for 3 seconds. If the same survivor is chased within this time, they suffer from Blindness, and Oblivious for the duration of the chase. This effect persists 5 seconds after the second chase ends. If a third chase is started with the same survivor within this time, the survivor will be affected by the Exposed effect for the duration of the chase. You gain 50% more blood points from chases.


Add-ons

Hardened Shells: (common) Survivors hit by The Swarm suffer from the Broken effect for 20 seconds.

Rainbow Shells: (common) Granted Undetectable for 20 seconds upon hitting a survivor.

Mantis Arm: (uncommon) Hitting a survivor inflicts Deep Wound until healed.

Plated Shells: (uncommon) Survivors hit by The Swarm suffer from the Broken effect for 35 seconds.

Millipede: (rare) Increase movement speed by 5% for 20 seconds when hitting a survivor with a basic attack.

Army Ants: (rare) Landing a basic attack will also cause survivors within a 5 meter range from the hit survivor to scream, revealing their location.

Wasp Nest: (very rare) Any survivors that are within 10 meters of the killer for 5 seconds will have their aura revealed until they are out of the The Swarms terror radius.

Termites: (very rare) Hitting a locker with the ability will prevent that locker from being entered for 10 seconds.

Black Widow: (ultra rare) Hitting a survivor with a fully charged ability applies the Exposed effect for 45 seconds instead of inflicting a damage state. Increases the ability recharge by 100%, increases the range of the ability by 50%.

Dragonfly: (ultra rare) Ability must now be fully charged to use, increases range of ability by 50%, grants undetectable while charging. Hitting a survivor with a fully charged ability reveals their aura, as well as the aura of any survivors within 10 meters for 6 seconds.