Do you think people will dislike the Knight if he will be just worse Artist?
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No, what I'm saying is that Nurse does not have disproportionate kill rates for the majority of the player base, that there is counterplay and there may or may not be sufficient counterplay but that nobody but BHVR has the data to determine if there is an issue or not. Anybody else is just venturing an opinion.
I'm also saying that most of the comments about Nurse are nothing but hyperbole and that Nurse isn't the only Killer that decimates opponents because once you pass a certain point you will win most of your games as Killer on virtually all Killers because the game has issues matching you against four other people at exactly your skill level. The reverse doesn't happen with solo because the game has issues matching you with three other people at your skill level but a lot less issues matching you against one person (the Killer) at your skill level.
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its funny that knight's play-style with the guards is exact issue I have with nurse. I dislike mechanics that award the killer player with a free hit with the option to outplay from other side. Its why I dislike all versions bloodlust 1/2/3 for same reason.
I wish dbd was more about mindgames and the ability for either side to make a good skilled outplay. I think lose/lose gameplay is bad for both sides. survivors have safe pallets and god pallets which create lose/lose where if you break the pallet, the survivor get to next pallet but if you do not break it, some pallets have no mindgame opportunity and then you have killer powers to try rectify this problem such as Nurse and Artist/Knight style anti-loop.
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The knight is boring to play as, and boring to play against. We want chases, not just "Oh fun he's going into power let me leave this tile before pallet even had to be dropped." There's no mind games, no thought, just wait till you get pushed into a dead zone and hope the killer has biiiig swings.
BHVR just couldn't help themselves when they saw he had potential to be antiloop, so they buffed all the parts they needed to to incentivize that playstyle.
BHVR, stop making anti-loop killers. Holding W as survivor isn't fun. Watching a survivor hold W isn't fun. It's just bad game design when you make killers who take no skill to not have to engage in part of the game's core mechanics.
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