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Your honest opinion about Noed and more... #PsychologicalToxicity
Ok so I got a lot of hours as a killer on this game, and seriously I don't understand why this perk is still in the game.
It's not fun for anyone, it just gives an illusion of winning for the killer (to compensate the fact that you did nothing for the entire match) that gonna take back the game just because of this perk.
I'm playing solo survivors sometimes, and recently, each time, killer is camping / close patrolling and using Noed.
Ok, to each his own.
But, when looking closely to it... Is BHVR creating the feeling of insecurity for their killer base players ? Don't get me wrong I'm not talking about the 10% good killers that know what they're doing. But the mass. Thats what they mean by "the entity is fed by strong emotions" ? The subtle creation of inferiority complex and frustration for the people getting unconsciously addicted to this ? (generating toxicity).
And this results for the opposite side taking DS / tbagging. Because why not fight toxicity with toxicity right ? And the train goes on... Killers gonna cry, camp, "blablabla survivors rules"... getting answered "lel ez noob" etc etc...
I'm kind of getting tired of this game, I feel more and more this has been designed for 8-12 years old disguised into adult content using the "horror" atmosphere.
Am I alone thinking this game need a really deep change to be enjoyable ? Or do I just have to play civilization ?
Comments
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"fight toxicity with toxicity"
Neither NOED or DS are toxic though.
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It was not an exhausting list as it's not the point of this subject. I'm talking about post game chat, private messages and so on, that are logical comportment answers brung by those in game frustrations.
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The recent buff to NOED, It makes me think that in this way they force the survivors to do something other than generators. So the game lasts longer.
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Probably. Cheap strat for now.
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'Not fun for anyone'? I do hope that by anyone you mean yourself. It is very fun when I use it (doesn't matter if I did my best, I usually do with the Trapper), because it is fun killing the last two people who attempt to escape death. Keep in mind NoEd is not a perk I use often, but when it works, it works. I am sorry for the games that you encounter as a Survivor but do try not to lump everyone together, I say this even as it happens to me sometimes.
As for the illusion of winning... Hmn... That can be heavily debated depending on who you are. For me I just use NoEd as a last resort if survivors are good enough to hide from me. Otherwise it is rarely used at all even if I do have it equipped. This is just my 2 cents.
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First i will say that I don't like using the hexes. Next is that Noed is not a crutch but a strategy. While many new/bad killers use it, it is not consistent enough to warrant the attention that other perks have received. The player, regardless of skill, is gambling a perk slot with how well you will play. If anything, the killer has limited themself for a majority of the match with the hope survivors are to rushed to look(rng placement is another issue). They have little to no control as to its activation and use. As a survivor we need to consider that killers have a range of very hazardous effects which can abruptly end a match for us. Doing things fast doesn't mean your doing it smart.0
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Theres mixed opinions about Hex: No One Escapes Death. Some look down on it saying things like "its a pity or shame this decent or good player runs NOED" Others say it compensates for a Killers so called lack of skill. These are not plausible. For one the Survivor has the option to look across the whole map to eliminate NOED by destroying all the dull totems. If its end game and a survivor gets insta downed rather than thinking "damn i should have been more careful" or "i should have been checking for dull totems" They think to themselves or outloud "Oh of course he would have NOED he's not good or that good" or this person is a noob, sucks etc.
This is a very weak and narrow minded mentality and it goes to show how much people dont or have very little respect for they're own game on top of other things i wont mention atm.Survivors are running Decisive, Adrenaline, Sprint Burst, Flashlights, Insta Heals etc etc and they have the nerve to complain about someone using NOED???
So if a prominent DBD player see's the Killer using NOED then they lose respect in they're eyes LMAO!!!
Why cant a Killer be a good or great player but still use NOED because of the mentioned above. Maybe they're tired of getting taken loop to loop, having to juggle or leave the Decisive (which btw you have to juggle a decisive player 3 separate times in order to sacrifice them) possibly juked, flashlighted, SWF etc and they want an end game!Btw Survivors dont make it any better by teabagging killers constantly at the Exit Gates or throughout the game. No justification, just saying. My whole point is that DBD is a Survivor based game so just because a killer is using NOED does not make them bad which is the mentality some have.
The bottom line is that DBD is a Survivor favored/heavy game so we should not have a negative assumption or lower based preconceived notion those that run NOED. When i play Survivor and i get hit with NOED i just say "damn" should have done xyz. I basically take responsibility for my actions or lack of, something most people are not willing to do i've come to see
Edit: Lets not forget that the game is survivor favored partially (i would even go as far as to say mostly) because the Maps are not in our (Killer mains) favor, thats a fact!
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NOED punishes survivors for not cleansing totems. Without NOED, there's no reason for survivors to cleanse dull totems.
If NOED activates, it's more likely survivors will leave at the end of the game instead of sticking around. Many killers are tired of survivors not leaving.
Some killers run an end game build. Freddy and Pig are made for the end game. Perks like Blood Warden, NOED, and Remember Me are common in end game builds.
Some killers see NOED as necessary just to counter the large number of survivors they see running Adrenaline. If you get rid of NOED, Adrenaline would also have to go.
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Lot of truth in your comments guys. Guess I'll just have to chill with my mind about this haha.
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I like Noed for the theme. No one escapeds, festh will always come.
(im the weird killer who enjoys the feel of the game and looks)0 -
NOED is balanced. It helps slow the game down because you have to cleanse all five totems in order to prevent it from activating. It is really annoying when you have a team who gen rushes and lets the perk activate though.
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Remove NoEd, remove DS. Ez Pz2
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Remove NOED and DS honestly. I reason I don’t like NOED is because it gives bad killers their kills especially if there is only two players left. Don’t get me wrong, some killers need it more than others...like Wraith and Freddy. Some don’t need it as much (looking at you M1 Billy and infinite EW 3 Myers). I don’t run into it ALL the time but it shouldn’t be a perk. It should be removed entirely, but it isn’t going to so there isn’t any point to arguing about it.
The only reason it won’t get removed is because if it is removed then DS would have to be removed...it is directly tied into the “Adept Laurie” achievement/trophy so it isn’t going anywhere. Maybe a rework but not a total removal.0 -
I dont see DS or NOED being the issue.
If this were a single player game there would be wiki's filled with "the best build this" and "theme build that." However that's the thing, this isn't a single player game. It is a "us versus them game." Ramp up the competition with the fact hat unlike many other games, the survivor cant just bring a weapon to down the killer. So how do they fight back against something that seems inherently "unfair" in the scope of so many other competitive games? They toss insults, they tea bag, the pitch a fit.
The killer is inherently in a position of power. They can hit people but they cant get hit back. Its the "bully" role, but when the survivors who are supposed to be helpless before your might, still have the power to frustrate and confound the killer .. drains said "fun" of being in control and being in power.
I love this game, toxicity and all. This is also why I love the horror genre, it brings out the truth in people in my opinion. This game is honest as it cant get. I have all of my chat muted when i play, but I can still feel the seething honest toxicity coming from this game like so many of the "Souls" series. Its cathartic to me.
The only way you can remove toxicity from a game like this is to make it a Co-Op pve experience, but then even THAT would only last so long. One people want to be the BEST at something and BETTER than someone or everyone else, you are going to get the same effect. You can't rid a social interactive game of toxicity any more than you can remove "evil" in the world. You can only develop defense measure to cope or protect yourself from it.
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Garbage perk and I'm completely confident that this perk alone plays heavily into the under 50% survival rate.
We've all been there. Killer gets maybe 1 hook all game, then turns it into 2 kills at the end due to NOED. Absolute crutch for bad players and enables camping.
At the same time - it's sadly needed to balance out the game. Seems like 90%+ of survivors take Adrenaline or DS, and with high rank players they'll often have instaheals too (especially swf). So survivors are getting +1 health state mid game and late game. It's only fair that killers get something to even the odds. Most don't have instadown abilities, haunted ground only lasts for 1 minute, make your choice is more hit than miss for most killers, that leaves NOED as the best choice.2 -
Noed is annoying, but if it bothers you so much then do what i did: run small game, get rid of all 5 totems asap and do gens. I run small game either if i'm playing solo or with friends because almost all killers run hex perks and/or noed.
I think small game is a must also when playing solo since most survivors don't give a **** about totems.
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i think NOED is fine, if not even a little too weak.
like, it CAN in CERTAIN scenarios be a gamechanger, but especially in high ranks, it barely even activates.if it had a passive effect (if ALL hex perks had a passive effect), it would be in a much better place.
i never understood why people considered this OP tbh... it has plenty of counterplay (stealth, loops, the gates, destroying 5 totems (new) )
and this is where my problem with DS comes in. there is no counterplay, the best thing you can do is to reduce the effects (enduring, unnerving presence, doctor), but there is no default way to counter it as killer, which sucks. it completely screws one for doing good in a chase and extends the game by a lot.
heres my idea:
-survivor can hit a skillcheck to activate this perk
-a failed skillcheck will consume the perk for the rest of the match
-when activated, the killer will recieve a skillcheck, when trying to hook you.
-killer hits: you get hooked
-killer misses: you free yourself
-when the killer hist the skillcheck, your perk will not be consumed
-when you hit the skillcheck, disables your ability to wigglethat way there would be a direct counterplay to it, PLUS you get a 2nd chance if the killer hit the skillcheck. however, skilled killers would be able to avoid this perk completely.
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Onionthing said:
I dont see DS or NOED being the issue.
If this were a single player game there would be wiki's filled with "the best build this" and "theme build that." However that's the thing, this isn't a single player game. It is a "us versus them game." Ramp up the competition with the fact hat unlike many other games, the survivor cant just bring a weapon to down the killer. So how do they fight back against something that seems inherently "unfair" in the scope of so many other competitive games? They toss insults, they tea bag, the pitch a fit.
The killer is inherently in a position of power. They can hit people but they cant get hit back. Its the "bully" role, but when the survivors who are supposed to be helpless before your might, still have the power to frustrate and confound the killer .. drains said "fun" of being in control and being in power.
I love this game, toxicity and all. This is also why I love the horror genre, it brings out the truth in people in my opinion. This game is honest as it cant get. I have all of my chat muted when i play, but I can still feel the seething honest toxicity coming from this game like so many of the "Souls" series. Its cathartic to me.
The only way you can remove toxicity from a game like this is to make it a Co-Op pve experience, but then even THAT would only last so long. One people want to be the BEST at something and BETTER than someone or everyone else, you are going to get the same effect. You can't rid a social interactive game of toxicity any more than you can remove "evil" in the world. You can only develop defense measure to cope or protect yourself from it.
My point is that DBD has very little protection for survivors compared to other survival horror games and when you do have good teammates who flashlight save, know how to loop, use perks to help with survival, and antagonize the killer to make them chase the survivor who can loop the best...they’re now “toxic” because they are taking the “bully” role away from the killer and helping out they’re team. I don’t mind a little toxicity, if survivors want to teabag at pallets then that is fine...when they get moried it is all the more better.
PVP is never going to not be competitive or toxic to some extent and that is what people have to understand.0 -
I'll tell it like it is.
I don't care who gets mad or who thinks I'm wrong... because I'm not.
NOED... is a completely fine perk. It's a great end game perk. Streamers act like it's not something they want to use or something... like they're above it.
The perk only activates IF all 5 gens are done... and IF 4 survivors haven't spent 14 seconds cleansing 5 totems.
in 1:10 seconds... a perk can be killed instantly if the killer is running it... and usually a tryhard trash SWF team will just be like "hey, he's got noed btw" etc...
The perk has counter play. DS, has some counterplay as well. Not as much, but I'm fine with DS as it is to be honest with you.
There's nothing wrong with NOED. On like 1/2 the killers it doesn't really work out too well anyways. I don't get why people act like it's a crutch.
So many times.. a SWF team will gen rush me to death... be on comms... and I'll end up getting 2/4 because of NoED.
Or... to be honest. I never even get to use it with my Wraith. And sometimes I'll get messaged hate over it.
When I didn't even get to use it.
I run Shadowborn on Wraith.. just because it's cool and it's his perk. I like it on him. I could easily run something else, but I don't.
But that isn't as juicy right? I run a weak perk on Wraith.... that's fine. But when I run NOED everyone freaks out. Silly kids.
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@Jago said:
Ok so I got a lot of hours as a killer on this game, and seriously I don't understand why this perk is still in the game.It's not fun for anyone, it just gives an illusion of winning for the killer (to compensate the fact that you did nothing for the entire match) that gonna take back the game just because of this perk.
I'm playing solo survivors sometimes, and recently, each time, killer is camping / close patrolling and using Noed.
Ok, to each his own.
But, when looking closely to it... Is BHVR creating the feeling of insecurity for their killer base players ? Don't get me wrong I'm not talking about the 10% good killers that know what they're doing. But the mass. Thats what they mean by "the entity is fed by strong emotions" ? The subtle creation of inferiority complex and frustration for the people getting unconsciously addicted to this ? (generating toxicity).
And this results for the opposite side taking DS / tbagging. Because why not fight toxicity with toxicity right ? And the train goes on... Killers gonna cry, camp, "blablabla survivors rules"... getting answered "lel ez noob" etc etc...
I'm kind of getting tired of this game, I feel more and more this has been designed for 8-12 years old disguised into adult content using the "horror" atmosphere.
Am I alone thinking this game need a really deep change to be enjoyable ? Or do I just have to play civilization ?
I run NoED during my pig objective matches. When I feel like being an ass and playing my own game of jigsaw. I add 6 jigsaw boxes, 1 no ED which means a cleansing of all 5 dull totems, plus 5 gens to get through and an exit gate
with a grand total of 16 objectives to go through, with one of said objective being a life and death completion. If they don't complete "the game" I get to finish them off with noED. I usually take my time during these games, less eager to hook people, I take my time. Eventually though you get to the point where noED becomes overkill so some killer mains don't run it cause they just don't need it. They instead enjoy the sweat of try harding. Its a good perk, only survivors and pretentious killers complain about it and it only takes a few seconds to remove, but its a tool like any other perk, you can use it to build tension toward the end of the game. If you want this game to be a horror filled experience you need to take the steps needed to do so. If you don't then the game just becomes a moba......and mobas suck....Sometimes....this game isn't about you all the time. Sometimes, you have to be creative, and take something thats strong, and use it in a different way to build your match as entertainment for the survivor. If you want them to win you can let that happen, if you want them to lose miserably you can let that happen as well....but in the end....nobody remembers a game where you wiped the enemy. And assuming you play this game for entertainment, why would you wanna ruin your experience by having every game be a forgettable stomp fest? The games people remember most are the ones where they barely make it out alive.
You're in control as the killer but only up to a certain point, if you think a single perk is going to change this you haven't been killing long enough. Toxicity in this game comes from two places, survivors who watch Ochido, and killers who just can't accept they went into the game with a bad plan or bad plays....not perks, not add ons...
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@Jago said:
Ok so I got a lot of hours as a killer on this game, and seriously I don't understand why this perk is still in the game.It's not fun for anyone, it just gives an illusion of winning for the killer (to compensate the fact that you did nothing for the entire match) that gonna take back the game just because of this perk.
I'm playing solo survivors sometimes, and recently, each time, killer is camping / close patrolling and using Noed.
Ok, to each his own.
But, when looking closely to it... Is BHVR creating the feeling of insecurity for their killer base players ? Don't get me wrong I'm not talking about the 10% good killers that know what they're doing. But the mass. Thats what they mean by "the entity is fed by strong emotions" ? The subtle creation of inferiority complex and frustration for the people getting unconsciously addicted to this ? (generating toxicity).
And this results for the opposite side taking DS / tbagging. Because why not fight toxicity with toxicity right ? And the train goes on... Killers gonna cry, camp, "blablabla survivors rules"... getting answered "lel ez noob" etc etc...
I'm kind of getting tired of this game, I feel more and more this has been designed for 8-12 years old disguised into adult content using the "horror" atmosphere.
Am I alone thinking this game need a really deep change to be enjoyable ? Or do I just have to play civilization ?
NOED counter- Break 5 totems and get points for doing so. Simple to do on most map (The game and Lery's are easy too once you know all the totem spawn locations)
DS counter- pray you are close enough to a hook to juggle the player, rewards no points and not guaranteed to work. Also impossible to tell who has DS aside from the 1 obsession.
One of these perks has a simple counter that rewards points, the other perk has an extremely situational counter and offers no reward.
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Noed only triggers against bad survivors. It's a high risk high reward perk, you risk not having a perk the entire game. NOED has counterplay.1
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I had a game as a hag a few months back where I used noed. I tend not to use it as I don’t personally care for it, but since I just prestiged her, I didn’t have a slew of perks to choose from.
I got absolutely demolished by a very skilled SWF group. I hooked them but they had all 5 gens done and were on the way to the exit. Noed gave me a 4K due to their over altruistic habits after the gates opened because I had a basement hook. I will simply say that I did not earn that victory... noed did.
For some reason I felt bad about it and have refused to use it since, even on my wraith. To me it’s not fun for everybody, so I dodge that perk
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I honestly don't have any problem with NOED or DS.
The game would be a lot better if these 2 perks didn't exist though, at least imo.
DS is more problematic especially if it is used more than 1 survivor.
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Noed and ds power level in comparision to other perks is insane. The reason people frown on these perks is that unlike most other perks of this power level you never earn its use through excellent play. Compare it to devour hope or deliverance heck even adrenaline requires the survivor last until exit gates.
All these perks provide crazy powers but have awkward requirements that can be tricky to fulfill. Noed is a reward for not playing well as killer. Ds is the same premise. One can argue with the meta of the game its hard to knock a killer for using noed.
Gens get done extremely fast and killers only need one bad chase too often lose the game. For survivour being hooked once can often be all it takes to ensure your dead and it is a nasty feeling to only have two or maybe even one hit to try and win.
But despite all that I cant in good concious run these perks. Im not playing into this arms race of running blatantly poorly designed unfair perks because the game is imbalanced and my opponets are using unfair perks as well. Which is why players frown upon others who take the easy way out. This is not someone who mains billy or nurse no even as freddy i could never agree to running noed.
I do have a clause for running noed. If you want to run it for an end game build commit to it don't slap on ruin just so you can min max your build and for the love of god don't face camp a player so their is one less player in the late game. You know who you are.
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Zarathos said:Noed and ds power level in comparision to other perks is insane. The reason people frown on these perks is that unlike most other perks of this power level you never earn its use through excellent play. Compare it to devour hope or deliverance heck even adrenaline requires the survivor last until exit gates.
All these perks provide crazy powers but have awkward requirements that can be tricky to fulfill. Noed is a reward for not playing well as killer. Ds is the same premise. One can argue with the meta of the game its hard to knock a killer for using noed.
Gens get done extremely fast and killers only need one bad chase too often lose the game. For survivour being hooked once can often be all it takes to ensure your dead and it is a nasty feeling to only have two or maybe even one hit to try and win.
But despite all that I cant in good concious run these perks. Im not playing into this arms race of running blatantly poorly designed unfair perks because the game is imbalanced and my opponets are using unfair perks as well. Which is why players frown upon others who take the easy way out. This is not someone who mains billy or nurse no even as freddy i could never agree to running noed.
I do have a clause for running noed. If you want to run it for an end game build commit to it don't slap on ruin just so you can min max your build and for the love of god don't face camp a player so their is one less player in the late game. You know who you are.
I never used to take it because it didn't feel rewarding. Now though? I figure I might as well take it. 95%+ of survivors I see are all using DS and Adrenaline, high rank swf all bring instaheals too. If they're all getting +1 health state mid game and late game then I need something to even out the odds.
The survivors bringing DS have no shame in using it so why should I with NOED?
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I used to run NOED on a lot of builds, because when you are learning the game (And for killers, "learning" can be several hundred hours before you get good map knowledge, understand pressure etc) The majority of games are going to get to endgame, and you want to set up almost knowing that all gens will get done. As you improve, its a natural switch to perks that help end the game quicker, and id much rather say, MYC to get those exposed hits throughout the game and keep pressure on, or even a 3 stack DH to create a panic mid game. Saying that, If I play someone who is likley to get gen-rushed, or I am not as good with. (Hag, Clown, Freddy, sometimes trapper) Its a great little thing to have in the back pocket just in case, and the suprise factor of it proccing mid-chase is always fun for the killer.
It is perfectly counterable, and if a team is smart, it's only ever going to get the killer a final hook, at which point the surivors either cleanse the totem and make the save, or decide its too risky and let the poor guy who got caught die.
DS is similiar in the running it is assuming you are going to get caught, has a little less counterplay, but still some. The difference I would say is that NOED is not a meta-perk, and isn't used as frequently as DS is, when you are bringing 16 perks into a game, around 80% of games I would say have at least 1 DS. (A bit less at R1, but I still think DS is far more common at Rank 1 among "Good" players than NOED is among "Good" killers)
But neither are game changing, I have had far more days ruined by Adrenaline than I have DS, and ruined others days far more with DH/MYC and Haunted than I have NOED.1 -
@Delfador said:
I honestly don't have any problem with NOED or DS.The game would be a lot better if these 2 perks didn't exist though, at least imo.
DS is more problematic especially if it is used more than 1 survivor.
No the game would be a lot better without Endurance Perks (Sprint Burst, Lithe, No Mither, Balanced Landing)
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@MojoTheFabulous said:
"fight toxicity with toxicity"Neither NOED or DS are toxic though.
What people fail to understand is that they are both perks that are provided to us. just because you use them doesn't mean you're toxic. I mean the perks are really good, Which is probably why people call them toxic.
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I weep for the future of gaming if people find the challenge of facing NOED toxic.
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My honest opinion?
NOED's fine.@Jago said:
Am I alone thinking this game need a really deep change to be enjoyable ? Or do I just have to play civilization ?Maybe you just burned out.
Not saying i know you, just naming a possibility.
It happened to me: At some point, i lost the ability to enjoy it to the degree i did before.0 -
Personally I don't like NOED because of how capable it is of literally swinging a whole game around into the killers favour. I would rather not call it a crutch cause I am a pig main and sometimes use it for my late game build, however it is unfortunate that most of the time a NOED is deployed is when a bad player has done nothing the whole game and suddenly nets 2/3 kills from it.
I actively seek out totems but sometimes you just get that one totem in an awkward spot you don't find and that's all it takes, I do think NOED needs a rework or a tune in my personal opinion cause unfortunately it is a meta perk same as DS and its becoming a pretty big problem.
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@Vietfox said:
Noed is annoying, but if it bothers you so much then do what i did: run small game, get rid of all 5 totems asap and do gens. I run small game either if i'm playing solo or with friends because almost all killers run hex perks and/or noed.
I think small game is a must also when playing solo since most survivors don't give a **** about totems.You run Small Game sometimes? I thought I was the only one on the forums who did. lol
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GodDamn_Angela said:
@Vietfox said:
Noed is annoying, but if it bothers you so much then do what i did: run small game, get rid of all 5 totems asap and do gens. I run small game either if i'm playing solo or with friends because almost all killers run hex perks and/or noed.
I think small game is a must also when playing solo since most survivors don't give a **** about totems.You run Small Game sometimes? I thought I was the only one on the forums who did. lol
ALWAYS, solo or swf, doesnt matter.
My reasons are:
Most killers run hexes and/or noed
Most survivors dont give a damn about totems
Small game allows me to find totems way faster. The less time i spend in the match the higher the chances i got to survive.
And that little extra that helps you against the trapper and the hag, but looking for totems with the hag is a bit of a pain. Notifications everywhere!1 -
@Vietfox said:
ALWAYS, solo or swf, doesnt matter.
My reasons are:
Most killers run hexes and/or noed
Most survivors dont give a damn about totems
Small game allows me to find totems way faster. The less time i spend in the match the higher the chances i got to survive.
And that little extra that helps you against the trapper and the hag, but looking for totems with the hag is a bit of a pain. Notifications everywhere!That's good to hear. I'm still learning a lot about totem spawns and junk but I see people say that every just "memorize where the totems spawn" so I thought I was gimping myself with Small Game but I really like being able to find them quickly or keeping note of nearby totems while in chases or doing gens.
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GodDamn_Angela said:
@Vietfox said:
ALWAYS, solo or swf, doesnt matter.
My reasons are:
Most killers run hexes and/or noed
Most survivors dont give a damn about totems
Small game allows me to find totems way faster. The less time i spend in the match the higher the chances i got to survive.
And that little extra that helps you against the trapper and the hag, but looking for totems with the hag is a bit of a pain. Notifications everywhere!That's good to hear. I'm still learning a lot about totem spawns and junk but I see people say that every just "memorize where the totems spawn" so I thought I was gimping myself with Small Game but I really like being able to find them quickly or keeping note of nearby totems while in chases or doing gens.
Yeah after some time you know where to look for totems, but if totems are for instance in tiny espaces which require you to go around the wall and stuff then small games saves you a lot of time, you just need to look everywhere and wait for the notification.0 -
DS wouldnt be toxic if it didnt take such long time to catch survivors in the first place.
Survivors just arent scared of killers. That are just bulky playthings to the good survivors. And if you arent a top level killer, you just get bullied by them the whole game.
If you get bullied and beaten up at school, then as you lie on the ground bloody and bruised, someone walks by amd chucks a trophy at you, thats not rewarding its just insulting.0