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Isn't it time for map offerings to go yet?

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Comments

  • Rudjohns
    Rudjohns Member Posts: 2,139

    Rip scratched mirror Myers

  • danielmaster87
    danielmaster87 Member Posts: 9,392

    It's just annoying that my solo teams can't beat him. Literally losing to Scratched Mirror, imagine. They should be slamming gens but instead occasionally heal, have no ears, or walk around.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    idk how this works or any official will ever see the post but i felt the need to wrap the idea up since there were debates in the post mainly around niche/fun builds for killers, which i heavily agree. as much as i don't want to say killers should keep it while the killer already have advantages in lobby, they see survivors' items, prestiges and all that; maybe it would be better if they become killer offerings BUT purple or even iridescent so they can actually only be played for rare niche builds and not every match.

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  • DyingWish92
    DyingWish92 Member Posts: 775

    I hate Map offerings and think they should be gone to BUT scratched mirror Myers would die and that would be bad.

  • TDtheDoc
    TDtheDoc Member Posts: 226

    I’ve said before my game always glitches when I see a map offering.Survivors don’t get to pick maps I play on.

  • Aceislife
    Aceislife Member Posts: 428

    You dont want to deal with map offerings? Take the offering that denies them.

  • DBDVulture
    DBDVulture Member Posts: 2,437


    I have a friend who already solved the problem. Their game crashes whenever the opposing side uses a map that favors that team.

  • NMCKE
    NMCKE Member Posts: 8,243

    Why not reverse map offerings? Instead of guaranteeing a map, they take them out of the selection pool.


    Don't like "The Game" map? Burn an offering and don't worry about it.

    Also, have some basekit map selection improvements so you don't have to play the same map repeatedly.

  • Seraphor
    Seraphor Member Posts: 9,389

    So how does Mirror Myers stack all the offerings to exclude every map except Lerys?

  • KerJuice
    KerJuice Member Posts: 1,907

    Yes, they need to go. However, map priority settings need to be set at FIFTY PERCENT for all maps. One particular map should not have priority over the others, with the exception of introducing DLC that contains a new one. They need to stop doing those community twitter polls of which maps “we” want to play on the most. Having skewed percentages for map priority kills the variety & makes it frustrating when constantly losing on a map you hate, after it was spammed for the 3rd time in a row. This is exactly when I start using map offerings, after this ######### game sent me to bullshit Wrecker’s Yard for the 6th time in two hours.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    It is especially time to introduce the offerings that allow you NOT to go to this or that kingdom.


    Last night, with my team, here is, in order, where the game sent us:


    • Coldwin farm
    • Coldwin farm
    • Yamaoka
    • Yamaoka
    • Yamaoka
    • Mc Millan


    "Hi, I'd like to speak to the probability manager, please ... isn't he here? Is he on vacation? .... Ah, he was fired?"

  • Marik1987
    Marik1987 Member Posts: 1,700

    I burn Jigsaw for stun-missions and RPD because I love the map

  • Seraphor
    Seraphor Member Posts: 9,389

    There are 5 maps each for Macmillan, Autohaven, Coldwind and Badham, and only 1 or in some cases 2, for every other realm. Those first four realm account for 50% of all maps. Individual map weighting will always be necessary.

  • TDtheDoc
    TDtheDoc Member Posts: 226

    So so instead of getting to use bp offerings I need to burn an offering just in case someone uses map offering?Nah. I’ll just keep getting those glitches and not have to worry about it.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    I think the more effective solution is to balance the maps instead of ridding the offerings. By offing the offerings, it still does nothing to actually nerf maps like Garden of Joy.

  • KerJuice
    KerJuice Member Posts: 1,907

    I don’t think the realms have anything to do with map priority- it seems to be the maps themselves. Prior to the Halloween update, Wrecker’s Yard was spammed for the entire Spring/Summer 2022 seasons, and some of fall. Since there are 5 maps in Autohaven, we shouldn’t have seen Wrecker’s Yard so much. I gave the example of getting it once 6 times in two hours. That’s ridiculous. Not once did I get Gas Haven or Azarov’s Resting Place in those two hours. All 6 were Wrecker’s. Smh.

  • NMCKE
    NMCKE Member Posts: 8,243

    Problem with that argument.

    If a killer is map dependent, then we should be focusing on what about their power makes them map dependent, not ignoring the problem by allowing said killer to play on favorable maps.

    In other words, the core problem has nothing to do with maps selection — Scratched mirror myers should be buffed to be more balanced on all maps, not just a select few.

  • NMCKE
    NMCKE Member Posts: 8,243

    You didn't read my suggestion or completely misunderstood it.

    We can continue this discussion once we are both on the same page, here's my post for you to read again:

  • Seraphor
    Seraphor Member Posts: 9,389
    edited November 2022

    Scratched Mirror Myers depends on LoS blockers, and only indoor maps have enough of them to make the build work.

    There are no buffs you could make to Mirror Myers to make it viable on open maps that wouldn't completely change the build entirely. It is not simply a case of buffing the killer to 'make it viable', it's an entirely different playstyle, and it's one of the few things that brings a different flavour to the game. It's like you have Nurse who ignores loops, Mirror Myers who ignores walls, and then every other killer and build who basically plays around maps in the same way.

    Instead of coming from the position that every map needs to be exactly the same so that all killers play around maps exactly the same, how about we start from the position that we accept maps are different and we play them differently. Stop being so rigid and set in yours ways, and then having a tantrum when you're not able to play the exact way you want to. Adapt.

    Also, stop caring about the intentions of other players. If you wouldn't care about the map if you ended up on it randomly, then you shouldn't care about the map if someone played an offering for it either.

    But for those who do care about the map for any particular reason, being able to select a desired map should be a fundamental part of the game, and it already comes at a cost of using up your offering slot.

  • NMCKE
    NMCKE Member Posts: 8,243

    Stop being so rigid and set in yours ways, and then having a tantrum when you're not able to play the exact way you want to. Adapt.

    Why are you being so passive aggressive? I'm not rigid or throwing a tantrum. I just suggested an idea and just gave you an explanation when you asked about map dependent killer's / add-ons. It wasn't a personal attack or anything, just trying to have a cool discussion. If it's a bad idea, that's fine, let's work towards a solution if possible. No big deal.

    Before we continue, is everything okay? Not being rude or sarcastic, just want to make sure you're good. I love discussing, but I don't want to continue if we can't do this in a civilized manner. I know we can have bad days and all.

  • Seraphor
    Seraphor Member Posts: 9,389
    edited November 2022

    It was a general comment to all of the people who constantly overreact to and complain about map imbalance, not you specifically.

    To answer your last question; no. I've had this discussion too many times. To many people giving too much of a ######### about things that ultimately don't make much of a difference. The prevailing emotion on DBD is spite, people need to chill out and just play the damn game, and recognise that other players are just playing the game too.

    Post edited by Seraphor on
  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    so you defend tunnelling camping all that unfun stuff as well because ultimately it doesn't matter? obviously it doesn't matter, it's a video game. but i want to have a fun time playing it and map offerings doesn't help with that at all since the offering side is clearly sending you to one that favors them heavily, and it's not fun :) it's not that i won't ever get bad maps wihout offerings, but with offerings i wlil 95% of the time and why would i want it?

  • Seraphor
    Seraphor Member Posts: 9,389
    edited November 2022

    Everyone is trying to win and have fun.

    Does playing an offering benefit them? Yes

    Does running perks benefit them? Yes

    Does playing a killer they're good at benefit them? Yes

    Does coordinating as a team (maybe even with voice!) Benefit them? Yes

    Everyone does something to benefit them. Accept it and adapt.

    You could have easily ended up on that very same map by pure chance and they still would have benefitted from it. But then you wouldn't have a target to scream profanities at would you?

    You're all self-sabotaging your own enjoyment by caring what the other side are doing. They're just playing the same game you are.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    "Does playing an offering benefit them? Yes"

    the whole point i'm trying to make is that they aren't healthy, just as tunnelling. it's not on players to make sure the other side is having fun, they may can will shall do whatever it takes to win and that's why balancing exists

  • Seraphor
    Seraphor Member Posts: 9,389
    edited November 2022

    There's nothing unhealthy about it, other than your irrational aversion to playing on a map when you know someone else wanted it. There is no map offering that can take you to a map that you couldn't get to by random without it.

    If an offering wasn't played, but you still ended up on that map, would it bother you?

    If the answer is no, the problem is not the offering, the problem is you.

    If the answer is yes, the problem is not the offering, the problem is the map in general.


    Making map offerings hidden would have exactly the same effect as removing them entirely, because it's all just psychology, yet it wouldn't actually remove the freedom to choose a map, which is essential to some killer builds.


    For example; yesterday I played as Make Your Choice Dredge. I considered running Mary's Letter because I'd be unstoppable on Midwich, but instead I opted to run a BP offering. As it happened, I ended up on Midwich anyway. If anything, this was even more unbalanced, as I got the map I wanted without using my offering slot on it, so I still benefitted from the extra BP. I could have played a Mori instead and benefitted even more directly.

    Which scenario would have offended you more? If I had run Mary's Letter, or that I didn't but got that map anyway? Either way I wanted that map and benefitted from going there.

    What is it that makes ending up on Midwich by chance 'fair' but running Mary's Letter 'unfair'? In either case, the survivors have a bad time. Is it just the RNG? I mean, the survivors could have rolled different RNG by simply not matching with me in the first place.

    The fundamental issue with balance here, is not the existence of Mary's Letter, it's the fact that Midwich is such a small map with tons of lockers on every corner, that allow Dredge to have almost universal map coverage at any given time. You correct the balance issues with Midwich, and the fact that players can choose to go there, for whatever reason, is no longer an issue.


    Conversely, there are maps that simply can't be balanced to account for all roles, killers or playstyles, and so there will be maps which benefit one thing while hindering another. That's also fine, that adds to the games variety, because if every map was perfectly balanced for all roles, there would be no difference between playing on one map or another.

    If you removed map offerings, suddenly Mirror Myers has a 1/20 chance of being completely underpowered, but with map offerings, Mirror Myers is viable, yet requires the use of their offering slot to make it so. Which scenario is fairer and more 'balanced'? The freedom to play the build in a way that it's fair at an extra cost, or a build that only works 1/20th of the times you play it, despite the fact that it consumes an add on to do so?

    Post edited by Seraphor on
  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    topic was too long so it's fine you missed some of replies but they were all discussed. i'm okay with natural rng because when a survivor plays a map it's almost guaranteed (not rng at all) it's a survivor sided one (duh). when i get a bad map without an offering it bothers me of course, but that requires a way harder and long solution; map rebalancing which i think won't ever happen. obviously if all maps were fine i'd be okay with offerings, i wouldn't be like "i'm not playing on a map just because someone else wants it i'm rebellious like that". NO. problem is maps are broken, not that someone else wanted to play on it so let's settle on this. that's why i love when someone plays macmillan map, or dead dawg azarov or ormond or yamaoka or any okay map.

    and as i said in a previous reply, maps offerings can be killer specific but higher rarity for the reason you mentioned, that way killers also can only use them rarely, only for niche builds and not every game just to make matches easy for them

  • NMCKE
    NMCKE Member Posts: 8,243

    People are going to complain to things they don't like, just like you complaining about people complain. I don't mean this to heart, but I'd recommend not using the forum if you can't handle people complaining in general. People don't complain to spite you, they do it because they care about the game. That's what the forum is for, taking about the game.

    Again, not being rude, just a down to earth honest statement. I'm gonna end the discussion here because I don't want to derail it any further. Have a great day!