What's the point of Wesker's exit gate incapacitation?
If you slam a survivor into the wall of the exit gate without downing them, they'll be unable to leave for a brief duration, similar to Pinhead chains or having Victor on your head. The thing is, it doesn't last long enough for Wesker to dash at them again, so they just sort of stand there before leaving. It doesn't do much of anything in the way of getting a clutch grab at the gates or punishing cocky survivors; it doesn't do much of anything in any regard, for that matter.
So I gotta ask: What's the point of the incapacitation if it doesn't actually do anything? I feel like if you want it to work, make it longer; if you don't, remove it. Because right now, it's just null and void and serves no purpose beyond making leaving slightly clunkier for the survivor.
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I've seen clutch grabs off injured survivors with it, but that's about it.
Maybe so he doesn't just fly out the gate with the survivor and escape too - now that would be funny.
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I was also wondering about this. Technically, if you somehow get the survivor to back fall or cartwheel, they don't crawl out in time, which is what happened to me the first time I saw it. But otherwise, like if they point tech, the entity blocker is literally pointless.
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Yeah but thats a grab. What OP is saying is even if you throw them against the gate they cant leave for a second or two while they have free movement but not long enough for you to down and then pick them up/
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After slamming into the entity blocker just M1 the target and quickly pick them up. There should be enough time for you to pick them up done it a few times myself against cocky survivor players.
If it's a slam into another slam that takes longer than a M1 and you'll lose the target.
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His power blocks the exit gate in case he throws an injured survivor at the exit gate and downs them. The reason you end up with the blocking injured person is that the game is likely not checking to see if the survivor went down before applying the block.
Kind of like how Pinhead chains keep survivors from leaving regardless of survivor's health state.
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M1 into weapon wipe into pickup takes longer than just going for a dash.
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M1 into weapon wipe into pickup takes longer than just going for another dash.
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it's meant to make it so injuried survivors don't get thrown out the gate if you hit them. It's not meant to be a LMAO I HIT YOU WHILE UR NEAR AN EXIT GATE TIME TO POST THIS ON REDDIT AND TAG IT AS JUST LEAVE mechanic.
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It's not even good for that though. It just doesn't do anything.
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It's so they don't instantly escape when being slammed into the actual exit trigger area. It's not meant to confirm a down from healthy.
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I don't know. You can or could get the down and pick up from this. I assume it's still possible.
Which leaves the question...why? Only pinhead and twins can do this otherwise.
Which has why i say any survivor downed on the gate should be barred and be able to be picked up.
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Point tech?
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Of the survivor is fully healed, why would they not be able to escape at all just cause you hit them once?
The mechanic is meant so you don't throw people out of the gate, not to grant you free kills
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If you're emoting (pointing or the "come this way" wave) when you go down, it lets you instantly start crawling instead of having to go through the whole "getting downed" animation and stun.
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This is the most mundane and unfun, but also right, answer.
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Oh, I didn't know about that. Thanks.
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