Block a player from future match-makings
What does the block function does in the game ? I can see it in the match results when you click a players name. Does it only blocks them from contacting you or does it prevents them from being matchmaked with you again ?
We need a function to block a toxic player which will guarantee that they will never be able to play with us again. I know this game has hundreds of thousands of players but one bad actor is a small improvement. Also the block list should have at least 1000 slots.
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No because people would just block players that were better than them.
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And how will that help ? How is that an issue ? If they block better players then they will simply have smaller player base to be matched with. They shoot themselves in the foot. Which again is pointless since over 200k people play the game. Even if they block 1000 players the effect will do nothing , even to themselves.
But not adding the button to block toxic players will only enable the same ones ending up and ruining more of your games in the future.
If someone is toxic they will get blocked by many and thus have harder time getting matches. And harder time spreading their toxicity. Harder time creating other toxic players.
Good players will not block people for no reason so their player base will always be healthy. Only the bad actors will suffer from this.
It's logical even. When you know someone is a bad person you will choose not to play/spend time with them. Practice applied everywhere and a major trait in human nature. Should be no different in online games too. If you know someone is a bad person would you invite them into your swf group ? Same applies to soloQ.
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Yes they will.
Players will absolutely absolutely abuse that to force themselves into easy matches.
It even used to exist in the form of an external program WAY back in the day
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Do you know how many players they will need to first play against and then block to actually affect their playerbase ? DBD has over 200k players and MMR is very very loose. There is a video on this. The skill gap is massive according to datamined numbers. You would have to block thousands of players before you start to even notice any effects. And even in order to do that you would have to first play against them. And by the time you do that , new players will enter the mmr range and negate it all.
But if toxic players are blocked by most who the play against , they will be shunned by the player base. A good effect.
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It won't be toxic players and DBD has 200K players, not 200K Killers.
Play Nurse? Blocked.
Blight? No thanks.
Pinhead? Nice try.
Legion? No way.
You get the idea. This is a bad idea.
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It'd be nice to maybe have 5 slots or so in which to add blocked players to. So not a large or unlimited number to prevent people abusing it.
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MGLA can't be used anymore and people would just block everyone better than them like they did before, if you want a easy game the bots are dropping in like a week
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I agree. I should have the ability to block crappy people who play toxic and then act like jerks in endgame chat. I’ve been matched 3 times already with a toxic ass player that I hate playing against and it’s incredibly frustrating.
as the OP is saying the player base is way too huge to have any over arching negative effects game-wide. It will only hurt the people who abuse it and the toxic players no one wants to play with. Survivors and killers alike.
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I don't doubt that people would do it for that reason, but I don't know how effective it would be. With tens (or hundreds) of thousands of players out there at any given time, for almost everyone there are going to be so many that are better that trying to reduce that pool one at a time would be like bailing out a sinking ship with a thimble.
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Can't speak for everyone but it used to be on Xbox that I'd play against the same 30-ish people on rotation.
It might not make a difference for Survivors but you could really wrack up blocks as Killer
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I can only speak based on my experience and available numbers, but that has definitely not been my experience, when playing either role.
I don't keep a spreadsheet of who I match with or anything, but I feel like I often notice repeat pairings because they are so rare for me, and it's like a once every few weeks (or months) thing. One night I had the same teammate three times in a row, but that was a white elephant experience.
Generally speaking, humans tend to remember those outlier experiences and forget about the cluster at the median, and based on available data, the player pool just feels far to deep for allowing blocking to make an impact.
Unless you are playing with crossplay off, then it might be an issue.
And if someone is really determined to play only against bad players, they can just smurf. And if they want to boost MMR while cutting down the quality of opponents by locking every good player they face, they're really only screwing themselves.
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Blocking only prevent people from texting or inviting you. It doesn't prevent from matchmaking from said people.
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It is clear that not all people are good.
I certainly don't want to play against BM players again, but if a full block feature is added, it will surely be abused as others have said.
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Last year I went against a killer who was toxic in endgame chat and went into my friend’s twitch chat to be racist to him when he noticed my friend was Asian. My friend and I both blocked him and tried to move on to the next game. Our next game was against the exact same killer who then went out of his way to make the game miserable for us.
I understand it would be abused but for dbd to have no useful block function is stupid and careless.
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The only thing you can really do is use the block function so you can see if you have them already blocked in the pregame lobby, and if you do then you can dodge them.
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Already happened and was abused its not coming back
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