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Fix the AUDIO for killer for christ sake
I am so sick of losing chases because of no audio. No footstep sounds or groans of pain. it's VERY irritating. This is a serious issue that needs to be solved.
Comments
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it's VERY frustrating when you chase for a while then you lose the chase because of no audio and the person shift W's away from the tile and you lose pretty much half of the game because of it. Then you have bad maps which adds up to the frustration of the gameplay
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Agreed. Some survivors also do not make falling noises currently, even without Balanced Landing.
Post edited by Remedicist on2 -
For a fun experiment compare Bills running footsteps to Aces.
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I remember the developer saying that the killer chase background music is loud because it drowns out the sound of the survivor😕
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that may be true but still. sometimes literally a survivor is right around a wall and pallet then I'm trying to mind game my direction but the survivor makes the right play and runs away (shift W's) to another tile and i'm mind gaming myself all of the sudden because I couldn't hear them run away or even they ain't using iron will. The chase music blocks out their groans of pain.
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Sometimes it is confusing. Might be cheaters as well? As most of the time it just works good for me :)
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watch this clip for proof of no footstep sound. Mikeala has sprint burst and she was coming for the flash light save from a short distance running using SPRINT BURST. Guess what? NO FOOTSTEPS so she earns a flash light save
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here is a 2nd example. The kate denson running making no footstep sound. I can keep uploading clips of survivors not making footstep sounds all day but I need the DEVS to see these and MAKE SOME CHANGES!
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Noticed as well theres some problems with the sounds lately. Also can we talk about lowering the chase music? Would be nice to hear something while chasing the survivor. As a spirit player id appreciate hearing the survivors more than the repeating chase music :). I hate to put my sounds on 100% all the time and then the music kills my ears.
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this is intended behavior. Otherwise sound would be permanent wall hack for both sides (so no mindgames)
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I remember a bug no that long ago that broke chase music. I remember a game where I lost heard a tippy tap, tippy tap, rustle, rustle behind me in the old Haddonfield, I turned around and swumg into a bush and hit a Claudette. I really wish that bug would return!
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The audio occlusion is undeniably buggy
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I thought it was only me that maybe my volume wasnt loud enough... I've lost several games because the survivor basically banishes from the face of the earth with no sounds, no marks, no grunts, no blood, nothing....
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My response was response to specific message. Not to whole topic. Lowering the chase music so that every other noise is clear IS bad idea in my opinion
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I don't like how grunts are so inconsistent, you hear as if they are close and the next second of pure silence and they left a tile.
Like wha....???
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