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Blight Nurse Blight Nurse Blight Nurse
Played roughly about 30 games this week as survivor, and except in 4 of them, I faced either Blight or Nurse.
This is not fun in the long run, just saying. What do you guys think about this situation?
Comments
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You can tell that Nurse and Blight are very popular Killers and no wonder why.
I do think Nurse needs some base kit nerf(s) and addons nerfs. Blight only needs few OP addons nerfed.
Also many Killers needs some QoL update or buffs. If you make more killers that are weaker stronger you will see them bit more. There aren't that many strong Killers atm.
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if just all the other killers were strong enough for those high up mmr lobbys....
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they are
its just people dont like putting in the effort to learn a new killer who wont yield the same results right away and is punished more for their mistakes
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lmao people dont like putting in the effort to learn new killers they wouldnt even play killer in the first place. I play all the various killers, except from maybe 4 or 5 (one of which includes nurse.) But i never will compete in higher mmr lobbys which is fine by me, because i switch so mutch between killers i will not get to the deepest depths of skills from the more complicated ones. Blight slide techs or exact knowledge of nemesis hitboxes. Not to mention Huntress and her hatchets. For some it takes a couple of rounds to get used again, with other killers i will just never get a pro.
I know it doesnt fit the narrative but its just that nurse and blight are the most rewarding killers and players on highest MMR are indeed the dedicated ones. They aint like me, who play for just variation and challenges, they play to win, to get 4k. That is their target. And if nurse provides the best solution to this its no wonder nurse gets picked more by the pro players.
if all the others could reach a simmilar skill reward then you would have more variation. So if you would ask for anything to get variation is buff the weaker killers rather than nerf one or 2. Cause the pro players will just adapt to the changes, it will only make casuals even more hesitant towards playing nurse.
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Why would you take time mastering a normal killer when you have blinking lady ignoring half the rules of the game and hooded sonic doing 360 in loops and controling 4 gens in one rush
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exactly, so the solution would be buff all killers expect nurse and blight. Then you have variation in all mmr levels.
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You can put all the effort you want into learning trapper(or another meme killer), but the second you face a decent team there is no way they let you get away with more than a 1k, now as most people who play the game a clueless they will probably be killed by a trapper, but if you are facing people that actually know how to play the game, you could be the best trapper oit there and still get dunked on.
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You also dont need to compare the absolute weakest with the absolute strongest in terms of killers. We all know that trapper's kit is outdated and relies more on gimmicks and basement builds in his current state.
But there are B-tier and maybe some C-tier killer that can get you rewarding games but people only use nurse and blight because their power/addons are so strong that they can crush everything they see.
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Or couldnt be that maybe those two are a bit op?
Just saying, because i can give trapper the power to go through walls like blinking lady and he would go A tier at least instantly.
Or i can give the hooded sonic's speed to ghostface and he would murder most people.
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it wouldnt change, nerf them, they are still the best. Make them trash, no killers in highest mmr lobbys anymore.
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You don’t know the game if this is truly your opinion. Non-nurse, blight killers get mud stomped in a competitive setting, and there’s ample video footage to show this. Your comment about “getting better” is also bizarre because there isn’t much to do as killer other than learn how to play tiles and structures. The main problem with killer is that it is too limited, which is also why Nurse is the best, because she is the only one who can overcome killer limitations.
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we could apply the "getting better" mindset to the revert situation too. You just need to learn how to avoid being hit by nurse. ;)
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I mean I dislike Nurse as much as the next grass toucher but I don’t really find it surprising that people tend to gravitate towards the strongest options in a PvP game. Like how ever since Dead Hard was changed to not be a free win in a chase almost all of my killer games are going up against Sprint Burst + Adrenaline genrush squads who will literally ignore looping in favor of Pyro TF2 levels of W+M1. Boring or not, it gets the wins, so people are gonna run it.
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Im the same way as well, I dont consider myself a master at any killer and go through what I like to call "different phases". Currently my 3 most played killers are Trickster, Dredge and Billy. If you would of asked the same question a year ago I would of said Blight and Nemesis, and so on.
I can 4k with pretty much any killer, I like taking the time to understand their strengths and weaknesses thoroughly, learning neat techs with them and so on. Makes the game feel fresh for me.
Now of course the weaker the killer is, the harder it gets, and the stronger the killer is the easier it gets. But I take the time to learn them anyway until I reach a point where Im satisfied (which is being able to comfortably enter a game with the goal of getting a 4k)
Doing so in normal pub matches is not that difficult, you dont consistently verse Survivors who are on the same level of streamers or comp players consistently, or these so called "death squads" that people love to claim they verse. Of course theres the odd time where its actual comp Survivors or the game gives me bad rng but other than that, the majority of my loses are my fault.
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Ok, but is playing against pub players a competitive setting? No. Ive played in a comp setting before and it might as well be a different game. You go into a game with a completely different mindset and ruleset.
(These might of changed, I havent been in the comp scene for a while, nor have I been keeping up with the comp scene) As a killer your big point makers are fresh hooks. Each fresh hook is worth 3 points and each stage after that is worth 2. Some one who hooked every one once and got 2 people to death hook would be worth 16 points. That is the same amount of points you would get if a killer got 2 people killed and only those 2. It may look like the 2nd killer did significantly better, but its the exact same performance in both instances.
Also EVERY killer has little neat things that you can do. The number of things vary dependent on which killer were talking about and how impactful they are. Im talking about things like old Sky Billy, Hug Tech for Blight, etc. Some of these things arent as impactful, may have more of a niche use, but definitely still make an impact when done correctly
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You can get reqarding games given that the survivors are bad or are playing a killer favoured map, yes.
Even more as the stats showed most survivors are bad at the game even at top mmr, but that doesn't make those killers good, its just oponents being unable to use the amole counters those killers have.
I am a slinger/dredge main and each time I get a 4k I can think of how easy it would have been for those survivors to just dunk on me if they actually knew how to play.
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i mean just today was like sweat hell on killer side, just barely get my challenges done. I dont complain about it, because well. I did everything i needed to do. But it was still VERY hard earned. And not any condidiotions were about 4k, even 2k with hag cost me 3 games to get done.
Good for you when you are that good you can 4k every lobby. But the majority of killer players is not that.
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I agree. Extreme repetition is not good for anyone...!
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I know I am probably an outlier but I play blight for how fun he is and him having the highest skill ceiling in the game. I mean I wouldn't play him if he was trapper level but at that point his kit would have such glaring flaw's he probably wouldn't be playable. One of the reasons blight is so fun is because you don't have to wait more than 10 seconds to be on a survivor again. Watching my friend play trickster as someone holds w for the next 30 seconds as he breaks a pallet is so sad in comparison. I can't imagine having to endure such boring gameplay ever again. Blight essentially deletes the most boring part of the game for both sides, but maybe some survivor's don't consider holding w boring.
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This just reminds me of that one thread where I believe someone made a thread going swf swf solo swf or something or maybe it was an item and then afterwards someone made a thread of their least favorite killers. Either way kind of not the best threads if you really wanna discuss things.
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You proved my point by saying “neat little things.” Aside from a few things here and there, the skill ceiling in this game is very low. You again further proved my point by the “it’s not comp” mentality. Really experienced survivor players can make a game feel like comp. If a killer is not viable against top level competition, then they aren’t viable period. There is no point in talking about balance if we are speaking about people who don’t know the game.
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For me it would be very boring to play same killer all the time. I need variety and fun otherwise it's not game but job.
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me too, still there is people that care more about winning as itself than variety
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"Aside from a few things here and there, the skill ceiling in this game is very low".
I wouldn't say that, you could easily tell the difference between some one with 500 hours, or 2000 hours.
"Really experienced Survivor players can make a game feel like comp."
They really cant. Try scrimming with a team and tell me that youve faced anything remotely close to that in a pub game (and even then, you wouldnt get the full experience). Even as a killer your mindset is completely different when going into a game. Ive never played in a competitive game outside of scrims and the team I played with would frequently create scenarios. You dont play for kills or hooks, you play for points. This also doesnt matter what side youre playing on. Another thing is most killers are doing just fine in comp, the game is balanced for a 2k and for the most part thats exactly whats happening. And when the killer doesn't get that, theres usually a reason behind it (of course some times they just get outplayed). I'm gonna go off of the point system I remember, may of changed since. In comp, a killer with 2 fresh hooks, 2 kills (so basically just tunnels 2 people out) gets 16 points. This is the exact same amount of points as some one with 4 fresh hooks and 2 other hooks. They may not of gotten any kills, but its the same result. Both teams are aware of each others scores and will react differently to certain situations because of this. When normally you see people in pubs who have no hooks run in to take a hit/down, you'll see just hide and do gens in comp because they're worth the most points for the killer.
Sure these might be some of the best players in this game, but they're basically playing a different game.
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If you're facing that as often as you say you are, your teammates should be just as strong.
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I wanna see Freddy winning against Team Trauma or Team Eternal. That would be huge.
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I most definitely would say this game is not that hard. While hours do matter a bit if you are not very good while actively trying to improve it's a lost cause. A large majority of players on both sides are not good at this game. It does have a pretty casual player base but even the people running full meta who you would think are trying to improve are not that good. I went against a 6k+ Elodie who had no idea how to play vs blight while on the other hand in that same game I went against an 800 hour nea who was leaps and bounds ahead of that Elodie in terms of skill. They even got their first pluto off against me on shack and were very happy about it. Also I would consider looping to be the only truly skillful thing on survivor and the comp teams I go against have maybe 2 decent to good loopers while the other two are not that great IMO. And even those two who are decent to good you wont find out how good they are until they are forced to stop pre-throwing and hold w. And even then all the comp teams I have gone against are running the best stuff possible even though half of it wouldn't be allowed to be used in comp. But to be fair I and everyone else who doesn't play this game for a living won't run into them very often as they are probably scrimming rather than going in to pub stomp. The best loopers I have ever gone against are just random people playing pubs who are built different. They probably never intended to play efficiently and died on repeat trying to get really good at looping and they succeeded. But those players are few and far between.
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Good thing about solo queue: At least we have a bigger variety of killers.
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U mean Dwight, Meg, Elodie and Haddie? 😉
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Good point, lol. But i use perks to at least help them making better decisons.
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