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Dead hard will always be a meta perk unless they get rid of the endurance effect
Dead hard is just as strong as it was before,its just harder to time it,but after you use it a while,its pretty easy.
Until it gets rid of the endurance effect that's still an extra health state,againts some killers is a guaranteed extra health state.
If they really wanted to nerf dead hard and balance it they would just make it so you get a few seconds of invincibility,not when you time dead hard correctly you get an extra health state and a speed boost.
Comments
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What's the difference between invincibility and endurance effect for .5 seconds ?
2 -
Dead hard is fine. The prob was before. Was that it gave distance to pallet or window. And anyone could use it. Now it's a tool of skill. That once you know they have it is easy to play around.
7 -
It's fine to be a meta perk, it's just not straight up broken or unfair anymore
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Who cares if it's still meta its more balanced then the original. Just leave it alone
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Dead hard is definetly not as strong as it was before. Still one of the top perks, yes. But it doesn't come close.
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Changing the Endurance to Invincible would make it more powerful, as it would now stack with other Endurance effects, which would give survivors yet another health state.
3 -
You have to go mend for a certain time, invincibility means going through hatches, traps, shocks, ect without repercussions
3 -
Having to hump the survivor and wait for them to Dead Hard is the most unfun mechanic in this game. They should have changed it to do something else entirely
2 -
yep,you still have to wait the dead hard,and if you're unlucky,the survivor just waits,and then you hit right in their dead hard
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Get rid of the endurance effect and exhaustion so you can just dab on command.
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Do we really want dab dancers?
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