i hate to say it, but this game is balanced.
yeah.
this game's balanced. shocker, right?
think on that for a bit.
- your favorite least favorite killer main, dgbug.
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But is it fun?
Only when both sides decide to allow it to be fun which is....not often.
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I would say toxic vs toxic is fun. And thats mostly the games you would get. Personally as a survivor main I'm only toxic when killer is toxic, not necessarily healthy gameplay but it makes the game more sweaty and meaningful. Then when I get killed at the end I curb stomp my ps5 😃. Very fun experimce imo
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i get toxic survivors sometimes, but mostly fine ones. i'm not toxic, and i try not to be to others! it's fun to me, and i hope it is for my survivors.
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I think it's fun most of the time. The rest of the time my teammates leave me to one hook.
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Finally someone saying it :')
It is balanced around the idea that if survivors cooperate and play their cards they WILL escape.
If they don't, they will get recked.
To hell all the vocabulary of tunneling/camping ^^ a 2 men escape is still a win and nothing a killer can do can grant a killer win.
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My teammates just farm me, refuse to do gens, insist on SELF-CARING AGAINST A LEGION and then i get tunneled
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Once again proving how we need voice comms. I couldn't care less if this community is too far gone. We NEED communication in solo other than pointing, waving and teabagging.
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Agreed. I keep saying it as well. Your choice of playing soloq and isolating yourself ! Every time I get tunneled out of the game I blame my team mates, we think back and improve. Same goes for when someone dies (3 hooks) and there are some people with 0-1. Often doing gens on the other side of the map. If I have 0 hooks and 1 team mate is at 1-2 it is my interest to go and suggest to be chased. Eventually making the killer think I am an easy target. Very few killers will commit to tunnel when they are literally body blocked. And it just takes the minimum amount of communication.
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That completely sucks. I had a game the other day in RPD against a Myers who, as I guessed had Tombstone and COB/Overcharge, and my teammates didn't realize that if nobody helped me slam gens in the two in the meeting hall/one in the library three gen when the Myers moved away we would all eventually lose regardless of if the other four gens were done or not. It stretched into a very painful long game that was unsurprisingly a 4K as all the Myers had to do was stand on the upper corridor by the library gen to tier up to 3 and keep the three gen secure.
I suppose technically I didn't one hook that game but I did die in one hit so I kind of consider it the same.
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This game is not balanced even in another universe. You must be playing Minecraft because an infinite tier 3 Myers + 2 range nurse + purple ring Bligh are some but not balanced.
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Too many things that both sides can do to sincerely say this game is even close to balanced.
Better balance than years ago. Still pretty bad.
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Nah too many add ons and perks remain unbalanced. In general though if survivors got an anti-tunnel measure and killers got corrupt basekit and healing speeds were slowed down a bit then we'd be in a pretty good place.
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I don't think it is. Both sides still have extremely oppressive tools, unhealthy gimmicks, the ever-present oceans-wide disparity between solo and SWF, the even wider gaps between the strongest killers and even the second-strongest killers, the sheer amount of influence that a select few perks have on the course of any given match, and, of course, the awful map design and the wild RNG—the game is still very far from balanced.
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lmao, in a game when we have killer like ghostface and killer like nurse this should tell you how much "balanced" this game is... not to mention all the broken stuff that should be nerfed and the maps that are awful...
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Balanced in what way? Around what?
If we treat the kill rates as the balance goal, then yes, we're balanced around 60%, which is the devs' objective. Without knowing what you think this game is balanced toward/around I can't really argue against you, but I have a hard time calling this game "balanced" when both sides have access to perk combos/items/add-ons/strategies that make winning nigh impossible unless they have a massive skill issue or the other side is sweating just as hard.
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As a killer, no... its stressing AF and there are so manny cheaters, Also i really feel forced to run at least 1-2 gen regression perks. That kinda limmits the ability to play around with different builds.
As a survivor, yeah, i think im on 30% survival rate but i still enjoy it so much more than killer. Also i have a much bigger freedom in perks as survivor, i can play around and experiment to find what build i like.
This is why i quit playing killer.
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Well, to be fair. Its a pvp game. So one side is bound to have less fun than the other side. In any semi competitive game the winning side has a blast, while the losing side thinks that the game is a total waste of their time. DbD isn´t different.
What is concerning though, is how impacting archive challenges are to how the game is played. As some challenges require both sides to do things that are generally considered to be not fun.
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Yeah, I rarely tunnel unless you somehow get onto my shiddlist.
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I mean what is your definition of balanced, because to me the range of power in this game is beyond absurd. There's killers like base-kit wraith compared to alch-ring iri-tag blight. Healing speeds are too much(med-kits). gen times vary based on perks too much like hyper focus and full slowdown. Pretty much every m1 killer should lose to a good team solo or not regardless of the killer's builds(though this is a stretch since 90% of the players in this game are bad even older players). Nurse exists, sorry nurse defenders she is bad game design. MAPS are awful. MMR works when queues are close, but if not then it's all over the place. I get it's dbds bit but there really is too much rng, it's to the point where it's actively taking away skill expression, whether that be dead zones for no reason or tiles that chain together so much that infants could run it, or even maps that chain together( obvious one is cowshed but other maps have the potential to do this too).
This game is in the best state it's ever been and yet it's still far from where it should be. No one expects trapper to ever be close to nurses power level, it's just incredible how wide the gap is between them.
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As long we have ranks or now MMR, but the same balance for everyone, DBD will be always unbalanced.
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Having friends to play with is really important in this game if you play survivor.
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Whilst I'm not sure a 4v1 game can ever be perfectly balanced, I absolutely agree that, for the best part, this game is relatively well-balanced, considering how many factors need to be taken into account.
The most unbalanced thing about the game is people's attitudes towards it, and fairly often it's down to not understanding they either need to improve, or their bias blinds them. Sometimes there are legitimate concerns, and that's where the devs then try to balance in a game which is constantly in flux.
I hear one of the biggest complaints are the gaps between killers, with Nurse vs Trapper being a big example, but I honestly feel that they are meant to have that gap in ability. This is because each killer is meant to have a difficulty level, and some are meant to be harder to win with than others. It's a challenge, and sometimes I feel some players just want an easy ride.
There are some changes some killers do need, such as The Executioner's add-ons; when comparing his add-ons to the sheer variety of effects The Wraith has, it's clear he needs an add-on overhaul to make him more interesting. But that's more about variety and experimentation, not to buff or nerf him.
But yeah, this game is much more balanced than people give it credit for. Not perfectly, nor will it ever be, but it's in a good state.
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Um, objectively the game is not balanced by the very nature inherent in the design - an asymmetrical game.
DBD will not and cannot be balanced, they can only make changes to address the inherent balances present as best as possible but when you add RNG to an asymmetrical game...
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