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Killers are winning entirely because of gen regression (nerf Eruption!)

MaTtRoSiTy
MaTtRoSiTy Member Posts: 1,947
edited November 2022 in Feedback and Suggestions

I only play solo and I am so tired of killers who should be lucky to get 2 kills winning simply due to gen regression perks and in particular - Eruption.

If I am not being chased I am on a gen but because I play solo queue, my random team mates often go down a lot and as a result some matches I spend a minute or more incapacitated. This is brutal against uncoordinated solos and when combined with multiple other gen regression/control perks it makes for matches you pretty much cannot win entirely due to perks.

Anyone who plays solo queue can tell you the misery Eruption brings, it seriously needs a nerf

Comments

  • Starrseed
    Starrseed Member Posts: 1,774

    That is true but I can assure you if we say hey we nerf geb regression and eruption in particular we can turn that post around in three weeks and say survs only win because of Gen builds.

    And this is not me trying to spit on survivor. I think if both sites come with Gen builds all would work out fine maybe even then eruption is a bit much for solo but it would be far more manageable. The problem for both sites is you don't know what comes up from the other site so maybe you have a chase build as killer and get owned cause gens get done fast or you got a chase build as survivor but you can't fight the Gen regression

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    I get all that and I am not against gen regression, though builds that are entirely gen regression are very tedious to deal with. This is the first gen regression perk I find myself cursing out loud about and it actually makes me angry lol

    It cannot continue like it is, this perk needs addressing asap as no perk should make every match a misery or nerf solo queue even more than it already is

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Blah blah blah solo bad. You ever get sick of seeing the same thing over and over and over?

  • Brokenbones
    Brokenbones Member Posts: 5,172

    Not really, we've had a thread about Dead Hard and Nurse every day for several years

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    No because they are right and I am glad to see others are calling this absolutely broken ######### out. It cannot continue like this

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    It's tiresome. Solo bad easy updoots.

    Dead by daylight has the exact same issues every team game has. Namely that your team is comprised of human beings with their own desires and will. They do not do the stuff you want them to do or that you think is best, leading to frustration. Nothing is ever going to change this unless solo queue whiners get the ability to mind control and micromanage their teammates actions. If that miraculously happened they'd end up playing a very stale, rote game that they'd get tired of very quickly.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    Amen, this sums up how I feel about it.

    Just had a match that was exactly like that against a Wraith and it became entirely a battle of attrition due to Eruption. We were all solos (as far as I could tell) but bit by bit every resource on the map to the point you literally had to do gens knowing you had nowhere safe to go. The killer just held a 4 gen we could not break and the match went on forever... very frustrating.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    This is pointless derision of people playing the game but does not address the fact that solo queue is the weakest role in the game and this perk punishes the weakest significantly to the point it alone can create a win condition. If anyone can justify that, I have not heard argument how

  • PB_TORCHer
    PB_TORCHer Member Posts: 317

    I play solo Q and don’t think it’s that big of an issue. I only come across it every handful of games.

    from the other side of the mirror too many survivors are getting away w/ multiple second chance perks in EVERY gam

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    I get that eruption presents challenges, but I don't think it's game breaking like some people describe it.

    When I'm playing solo queue and encounter it, I just tap the repair action so theres a chance the incapacitate misses me. Sometimes it hits, sometimes it doesn't.

    Gen speeds weren't increased for cooperative repairs, so another strategy is to focus on only doing cooperative repairs, if you can.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,265
    edited November 2022
    • Push off of generator.
    • Kick generator with Call of Brine, Overcharge, Eruption.
    • Hit survivor.
    • Leave to pressure more generators.
    • Repeat until downing a survivor.
    • Eruption hits most people on the team because it's SoloQ.
    • Repeat.

    Yea, I do get tired of seeing the same thing over and over. Wasnt the whole point of the meta perk changes to shake up the meta, yet we see less perk variety than before. Survivor and Killer had a lot more unique perks to toy around with, and at least things felt like they had some variety, but now, everything is the same for both sides. It literally had the opposite effect of what's intended, the game has never been more boring and stale than ever.

  • Brokenbones
    Brokenbones Member Posts: 5,172
    edited November 2022

    Agree

    It's almost like kicking generators isn't hard

    especially when you have 3 perks that reward you for kicking generators


    It's a shame because I like Call of Brine on its own but it's probably gonna be the one that gets nerfed because overcharge is the weaker of the two.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,265

    My main issue with the current meta perks of DBD is that they are too multi-purpose for their own good.

    Eruption is regression, plus it applies an insane 25 seconds of Incapacitated, plus it provides the killer information by making survivors scream.

    Call of Brine provides 200% regression on a generator, plus it creates noise notifications if a survivors hits a good Skill Check.

    It makes killers less likely to run aura reading perks and information since the information you need in a match is already applied to meta regression perks. Surveillance is dead and drug in the dirt by Call of Brine, BBQ is borderline useless since it has to compete against Thrilling Tremors and Eruption, etc. It just feels bad overall since a lot of the perks I enjoy get outclassed heavily by meta perks.

  • Brokenbones
    Brokenbones Member Posts: 5,172

    Yeah I can see your point

    Call of Brine is basically a power creep version of surveillance if you think about it

    Surveillance turns a gen white when you kick it and it'll turn yellow if a survivor gets on it

    Or you just use call of brine to make a gen regress twice as fast and give you notifications if a survivor hits a good skillcheck, which is more accurate info because a gen tap will trigger surveillance

    Even Overcharge gives you info if they miss the skillcheck.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    So what do people think would be a way to nerf it (but keep it's uniqueness)...

    Increasing the Cooldown... to Oppression levels

    Lowering the Incapacitated time... to like 10 seconds

    Raising the loss of progress (or keeping it the same)

    Making it last a certain amount of time...


    Anyway... I would love to see the Information part of Call Of Brine be put on Surveillance

    And either changing how the skillcheck works on Overcharge or removing it

    Also how about base Gen regression... isn't too low right now (another reason you see multiple Gen regression perks being used)

  • I_CAME
    I_CAME Member Posts: 1,306
    edited November 2022

    I understand what you mean about bad players being able to win games they don't deserve. I've lost so many games solely due to regression perks. Games that the killer would have gotten zero kills on in the past. It's amusing that there are people who actually try to argue that the current regression meta is healthy. It's extremely oppressive when combined with the longer generators and overall killer buffs. Eruption in particular is uncounterable in a solo team. Even teams in tournaments screw it up if you care enough to watch those. What exactly are normal players who don't have 10k hours or discord supposed to do?

    Another thing that is constantly mentioned is how regression perks are essentially jack of all trades perks. You don't need even need aura perks anymore because almost all of the popular ones give you all the info you need. This opens up room for even more regression perks. Deadlock tells you where you need to be. Eruption tells you where you to be. Call Of Brine tells you where you need to be. Don't people realize how ridiculous this is? Never mind the insane 25 second incapacitation status. I'm starting to get old dead hard vibes from the current regression meta. In the sense that it's clearly insanely OP and many people who only play one side refuse to even acknowledge it. I would take the old pop/ruin meta any day of the week.

  • burt0r
    burt0r Member Posts: 4,160
  • FeryGEN
    FeryGEN Member Posts: 629

    #SkillcheckForEruption

    I think it's worth either slightly lowering the debuff number, or adding a skill check

  • Devil_hit11
    Devil_hit11 Member Posts: 8,845

    its funny that your saying that because i said that when sadako chapter released that COB is power-creep surveillance.

  • Starrseed
    Starrseed Member Posts: 1,774

    It's just like before the killer patch where you lost games as killer not to survivor skill but to powerful perks like DH. Not to say ha look how the tables have turned bhvr is just not able to balance correctly its either killers are to strong or survivor are to strong.