The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

So (almost) no one is talking about the PTB changes? (Forged in Fog)

I see almost no posts or talking about the PTB changes. Strange.

Also here is my quick thoughts: It's sad that the only thing buffed is the chase power part. He will be only viable dropping his guards on loops. No thoughts given, no strategy. You might as well want to change the "strategy killer" info since he is not that. He could be that, but using his power in any other way than just dropping it in the chase is not worth it. Such a big wasted potential for a cool unique concept of the power. Great idea, bad execution.

Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Agree. He is Artist but with way less skill and way less gameplay. He will be probably more boring to play as / face againts than Artist as well. And many people are allready not a big fan of Artist on both sides. She has below 2% pickrate so I wouldn't be suprised that after few months he will be in similar or even lower spot than her. I bet he will become a rare killer after first few days (same fate like Arist when she came out).

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    I'm more worried at the perks going through mostly unchanged. because, lbr, as they are all six new perks have such an absurd potential for being just used to be toxic on either side.

  • hastarkis
    hastarkis Member, Alpha Surveyor Posts: 580

    >>Although combining it with Thrill of the Hunt might be kinda annoying (since you'd physically be unable to do a totem outside the terror radius).

    Wasn't it changed to be inside 24m instead of outside 32m?

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Immediately dropping his Guards is the best way to play Knight because the survivors will immediately run from the loop the moment you use your power. If you spend too long in your power, they will escape the loop. The ideal case is that you chase with your Guard to pincer them, so you don't want them to run from the loop.

  • Shroompy
    Shroompy Member Posts: 6,694

    Depends on the situation. If theyre able to make it to another loop without taking a hit, why even bother? Your best bet of getting a hit is either:

    When you have Carnifex ready, try to zone a Survivor and use him to break the pallet, you can be 6m away to give the command to break something which is quite a bit and lets you exit Summon mode pretty quickly

    Assassin can be used to block off an upcoming loop to zone a Survivor into staying at a loop. Of course you need to do this with good positioning since you dont want to do it at a time where they can just run off some where else.

    Theres so much depth to him, just talking about it makes me pretty damn excited for him to finally come to live to learn even more tricks than I found on PTB.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    I'm kinda glad about that because I'm tired of bhvr nerfing semi useful perks before they hit live (still annoyed by the parental guidance nerf to this day). I am surprised about fogwise and nowhere to hide not getting any changes, but they do have counters so meh.

  • Huge_Bush
    Huge_Bush Member Posts: 5,414

    I honestly keep forgetting there is a new chapter coming out. While I think knights are cool, this one doesn’t really stand out much except for their mori (which is really nice).

    Im also not a fan of maps with little to no foliage.

  • edgarpoop
    edgarpoop Member Posts: 8,371

    I think the Knight will be fine. Leaving loops only kind of works in some instances as Fingerguns figured out. I suspect the double taps will become a hot button issue

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Console players haven't even had a chance to buy him yet lol.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,925

    No, that change was for one of his addons.

    FTD is still tied to being outside the TR.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    So just waot surv to be on the edge on the map to have a chance to get it? I prefer crowlady

  • Emeal
    Emeal Member Posts: 5,174

    Sure..

  • Pulsar
    Pulsar Member Posts: 20,784

    Because it looks like they ignored feedback of people upset that it looks like he's just a worse Artist

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited November 2022

    I feel disappointed because the knight had a lot of potential to be very unique and strategic killer for both sides

    oh well

  • Steakdabait
    Steakdabait Member Posts: 1,280

    because it was boring and predictable. BHVR isn't going to redesign the killer due to bad ptb feedback they're just going to change numbers. Like the biggest amount of effort they ever did to change a killer from ptb to live from my memory is them adding the viktor locker animation.

    The PTB is used to find bugs and to tweak numbers, that's it.

  • Pulsar
    Pulsar Member Posts: 20,784

    Ghostface had a limit to how far away he could be revealed from added.

    Legions entire PTB was filled with people asking them to not release him to live. Instead, BHVR ignored it and then killed Legion for 2 years a couple of months later.

  • ScottJund
    ScottJund Member Posts: 1,118

    dude the survivor could have made so much distance if they just left the bus the second the power started.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,914

    Not true legion had changes made from ptb to live.

    His double fatigue was removed and his stance after vaulting was moved so survivors couldn’t crouch vault back behind.

    Ghostface was majorly rehauled in ptb they added new sounds and completely buffed the ######### out of him

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I dont honestly see the point in discussing anything as it's quite clear BHVR just do what they want.

    The flashlight change shows this, we couldn't even try it ourselves as it was bugged and yet they buffed it without any feedback...

    I get they did "testing" but everything they have done in the game has been tested, look at the amount of bad decisions went through on their own... so what's the point when they do their own thing anyway

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited November 2022

    I have to admit that I absolutely dont care about The Knight at all, so I dont care about these changes.

    I cannot say it over and over, but: when in gods name is Freddy getting SOMETHING???

  • edgarpoop
    edgarpoop Member Posts: 8,371

    And not every loop is fun bus? Many are shorter and don't require a long power usage. Or sometimes the guards might already be patrolling the area. I'm just saying conceptually, there are going to be instances where that interaction can occur.

  • ScottJund
    ScottJund Member Posts: 1,118

    right, which goes back to the whole "the best way to play him is to just immediately drop it with a short power usage" which is the entire problem

  • AMOGUS
    AMOGUS Member Posts: 489

    Um, no... you might need to look up videos on PTB Ghosty, PTB Ghosty didn't have his red stain removed when he would enter his power, just his TR, and you needed to crouch to remove it.

    And as expected of BHVR, this didn't work at all on the PTB, and was inconsistent. I remember seeing a video on it but I can't find it now.

    Crouch speed was also slower, the sound effects Ghosty constantly makes was MUCH louder, you could reveal Ghosty in 0.0000001 seconds AND you could reveal him from any corner of your screen...

    Ghostface was set up to be one of the worst killers in the game and most likely the worst chapter in DBD. They buffed the ######### out of him before he went live, which was very smart. No Survivor, no new map, just one (extremely weak at the time) Killer, has to be bought with cells and this was considered a entire chapter, not a paragraph...

    Hell, I think he's one of the few killers who was massively changed during their PTB.

    I don't think moonwalking and Frank's Mixtape was discovered until after Legion went live either, but I could be wrong...

  • AMOGUS
    AMOGUS Member Posts: 489

    I watched your clip, and I know what you're getting at (I think), the Zarina didn't have too many directions to make distance... but I'm actually going to agree with Scott Jund here. Survivors can see the Knight's orb, Zarina runs for the bus vault instead of immediately running left and away from the loop. She positions herself poorly and becomes unable to move to a different loop before Knight finishes tracing a path for his guard.

    Not to mention that this is a specific kind of loop where the Zarina was also backed into a corner. This is just one out of a few situations where the Survivor has a few less options available. Try tracing paths on a different loop on this map and you won't get the same results.

    Plus, Knight's power seems to mostly be used for keeping Survivors distracted via chase? Which isn't really that good...

    Also, if this community starts screaming about what happened in that video near the end in the future, I'm going to really lose it. Any instadown killer could do that (like Bubba), Knight needs extra steps for this to happen.

  • Pulsar
    Pulsar Member Posts: 20,784
    edited November 2022

    Hmmm, I do seem to recall that vaguely.

    I also remember how Ghostface has been weak since his release.

    It's also been a very very long time since that PTB that I didn't play. Forgive me for not remember every change.

  • AMOGUS
    AMOGUS Member Posts: 489

    I'm sorry if this comes off as rude, but you're saying you remember all that, yet you only listed one change out of several major changes to Ghostface? Or are you saying you remember all of that now? I'm confused.

    And then you say that you don't remember every change... I'm very confused.

  • Pulsar
    Pulsar Member Posts: 20,784

    I said that I recall those changes vaguely now that you've listed them out.

  • AMOGUS
    AMOGUS Member Posts: 489
    edited November 2022
  • Haraak
    Haraak Member Posts: 119

    You are complaining about the green orb being visible, but you forget that its a small orb so you can use a line of the scenario to hide it and mind game, or you can use the speed to fake going one direction and then going the other when the survivor tries to dodge, then follow the survivor with audio and drop it. Thank the buffs they announced it's going to be much easier to do that. Yes, sometimes Insta-drop the ward is going to be the best play, but it's just another strong option.


    Cant wait for him. Well done BHVR