What in the actual....?!
Why did they add these absolutely useless loops?
They made the pallet completely useless and unsafe and when you get map RNG that spawns multiple of these you have giant unsafe dead zones on the map.
Who thought this was a good idea lol?!
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I've seen many survivors successfully play these tiles. It's not as if it spawns on its own in the middle of nowhere. If it's that weak to you, extend the loop. Make the killer think you're gonna loop there, but as soon as you break los, hold forward to the next loop, as you can see with that other pallet there.
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So... why should every feature that can spawn on a map automatically be good for looping? Can't everyone share in the misery of bad map gen?
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I don't think every tile should be ultra safe but these are absolutely useless, they are literally only there to fill in a gap on the map but have no real value. I accept weaker tiles and unsafe pallets do and should exist but they should not be absolutely pointless and if RNG spawns multiple you pretty much will lose that match
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This is all well and good but you absolutely must force the killer to play you to the inside of the loop in this case and there isn't anything to mindgame here to connect loops. You are going to take a hit/down regardless unless the killers brain falls out their ears
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Remember: when people say "balance maps around high level play", they often mean "balance maps as if good survivors are playing against relatively bad killers".
Those tiles are free hits in high level play. High level play meaning good killer vs good survivor. There's no downside to playing the short side of that pallet as a killer because there's nothing the survivor can do with the other side of that tile from that angle. Normally the short side of a pallet comes with risks of extending the loop. That's not the case with this one.
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Well said, exactly my issue with this
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If it's that unsafe, knock out the gens near it first so you don't have to worry about being chased there later.
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This should be obvious; make unsafe and middle gens a priority... but time after time in solo queue my team mates 3 gen us despite this being a very obvious outcome. I am not sure if it is just stupidity or a selfish attitude where they don't care and just want to get their gen points in and screw the big picture. I notice a lot of team mates shy away from the unsafe gens...
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Then there you go: solo teammates being terrible, because of the matchmaking. It's not the existence of the weaker loop that's the problem.
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This "tile" is what we call a filler pallet. Can be still strong, but just against 110% movespeed killers (esp. vs Huntress).
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Well yeah it is, one doesn't negate the other, it just stacks issues on top of each other
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No, a filler connects you to other loops across the map, this one guarantees you get hit unless the killer makes an absolute mess of it. Connecting/filler pallets don't guarantee hits, you just take a big risk if you drop them and try to play them and you have to win the mindgame - which is fine as mindgames are a fun aspect.
There is no mindgame here, you take a hit regardless
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Most of the time there're other tiles close. And this can be a even better filler pallet, depending on far the killer is.
You can even pre-drop it and create your own loop. It's just weak when it spawns in a deadzone.
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Again, if really strong tiles can spawn, really weak tiles also can. Part and parcel of having some map RNG.
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Really weak tiles do spawn... they spawn without pallets etc, this tile is just useless.
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Chases go to completed gens and away from working gens. That's the opposite of the solving a problem with that tile. Regardless, a bad tile is a bad tile.
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Exactly. Weak and utterly useless are two different things
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Some maps need that killer sided push
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My favorite is the new window. It spawns just enough wall to hold a window. Great design!
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Sure, I have no argument that some maps are absolute BS and border on downright unfair to killers and that isn't right either.
But I am seeing these tiles on more neutral Autohaven or MacMillan maps and when you have multiple spawn due to RNG...
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It works the other way as well. If the last few gens are next to jungle gyms, the killer has to waste an arbitrary amount of time to get them there to push them off gens. If the killer notices the survivors luring them to areas where gens have already been done and the loops are strong, they don't have to go there.
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I think you might get hit here even if you do get the stun lol
All you need to do as Killer is respect the pallet and you get a hit regardless
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No most of the time they do actually mean balancing the game around good killer and survivor players. At least a lot of people. Obviously some think they are better than they actually are, but still.
This tile here is just the complete opposite of the tiles that are super safe for survivors, and those tiles exist as well. In fact, there are still clearly more safe tiles on average than unsafe ones.
A few safe pallet loops are also fine, no doubt. But too many maps have too many strong pallets. On the other hand, I do think tiles like this one shouldn't even exist at all, seeing as these are free hits even for M1 killers.
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"Free hit," eh? I'll just let this do the talking.
https://youtube.com/clip/Ugkxx6Auh8pB1Altd13bUeLU7-PePd-Tyar2
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bingo. your post is exactly my problem with safe tiles and safe pallets in the game. they waste arbitrary amount of time such that your near guaranteed to lose 2-3 generators at the start of the game. If the entire map is full of pallets like that, you cannot outplay survivors at these tiles. All you can do is cut your losses by accepting an arbitrary loss of generators for the loss of breaking pallets. survivors decide what generators they do, as a result, they decide what pallets are traded for what generators at the start of the game. this is what some players refer to 3 generator being the survivor fault, but this is only true if the killer does not camp the objective. Its only taking perceptive when the killer is playing for hooks and is not using any macro strategy in consideration. Assuming no macro strategy into consideration, If you do not commit to chases, then you lose generator passively for not committing to any particular chase.
The player in your clip in tru3 video does get hit on the window.
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You just proved their point? Tru3 played the tile terribly with those moonwalks that only work on survivors with less than 100 hours, misused his killer power and still got a hit on the window.
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This is not even the tile being spoken about... It's this one. OP LITERALLY provided a screenshot of the tile and you still manage to clip a video of the entirely wrong one, absolutely hilarious.
"I'll let this do the talking" they say.
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the clip he provided isn't even of the tile OP has an issue with, just hilarious.
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Smash Hit/Lithe players can use it to their advantage. I'm being optimistic about this, this is otherwise extremely pointless.
The question is whether or not this fills in the complete empty space that usually spawns in there instead (assortment of lawn chairs and rubble with no pallet)
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Did you really expect any different from someone who literally cries all day about anything survivor related on here? I didn't that's why I've quit responding to him because he's one of those players that not only wants BHVR to hold his hand but also wants them to wipe for him too.
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yeah they added more cursed tiles
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Oh wow, he used his power, and tried to mindgame. Which is what a killer's supposed to do to get the survivor. So being a straight M1 killer would be better? It would have shaved off maybe, what, 2 seconds? Regardless of if he got hit, the survivor still played the "useless" tile for more than 5 seconds.
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It's almost the exact same thing.
Post edited by danielmaster87 on1 -
What on earth is this clip supposed to show me? He gets a hit at the tile and it's not even the tile that people here are talking about.
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The tiles are nothing alike, what are you talking about?
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I think people are overreacting about tile spawn being weak. It's important for tile generation to have weaker tiles to place so maps can have more pallets placed. Otherwise you'll get like 6 super strong pallets and nothing else which isn't fun to play either.
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I know right I remember the first time I saw that tile I was so baffled theres just no logic at all
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No, he played like #########. If he actually did a good mindgame or used his power correctly he could have got the hit sooner, lmao.
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Always easy to criticize someone else's gameplay in hindsight.
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Turns out the real purpose of these tiles was to make up for all hte fat shame god pallets they added to hte game this patch
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This loop takes the cake for trash loop of the year, only one step above a giant deadzone. I mean if you're not in chase you can maybe stand behind the wall. If you drop a pallet or don't drop a pallet-take the window or don't take the window- you're still getting hit because that itty bitty piece of a wall the killer has to walk around is equivalent to you hopping over an open gate.
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