Eruption
What about to increase regress to 15% and block gen for 20 secs.
Comments
-
finally, a constructive post regarding eruption!
I could accept that tbh!
0 -
What do you mean finally
A lot of us have been very constructive on the eruption threads
1 -
no, all ive seen is "eruption OP nerf." nothing more. And the so called suggestions were nerf suggestions.
0 -
Because it's overtuned and needs a nerf. Not a heavy one.
3 -
Whatever it takes to simultaneously not incapacitate me for my entire life and not be bad.
1 -
Strange, I don't remember people suggesting to buff dead hard when people were having problems with it
Or Circle of Healing
Or Boons in general.
People aren't going to suggest buffing things they find unhealthy for the game, to say that's just people blindly calling the perk OP is dishonest imo. Being constructive means suggesting things in a civil and reasonable manner, it has nothing to do with if the idea is a buff or a nerf lol
4 -
Ive made a suggestion before which I think it best:
Eruption regresses a generator by 10% progress and automatically blocks all generators affected by it for 20 seconds.
- Makes the perk effective against SWF since the blocking is a guaranteed slowdown proc.
- SoloQ no longer suffers since Incapacitated is no longer applied by the perk
- Still has amazing synergy with Call of Brine and Overcharge; killers will be more likely to bring information perks like Thrilling Tremors and BBQ instead of relying on screaming for information.
2 -
wanting to have one of the few gen regression perks killer have nerfed to the ground is what you call reasonable?
0 -
well what i have read were all BIG nerf suggestions, cuddled in the word "balancing". At one point i gave up on those threads completely, this is the first one i find reasonable and smart.
0 -
See that's your problem man
You're going under the assumption we all want it nerfed into the ground when in actuality, many of us want a chance to actually do something about it when it's in our games.
I don't want Eruption nerfed into the ground, I want to be able to actually do something about it when I'm vsing someone using it. This is the exact same issue dead hard had, even when you 100% knew somebody had it many times you couldn't do a thing to counter it.
Wanting something you find unhealthy changed, is not unreasonable by default no. It entirely depends on your idea, how you go about it etc.
4 -
It's the same situation the current dead hard still has. Telling killers "just don't lunge" and "just don't use certain killer powers" isn't realistic counterplay.
1 -
pre-emptively DHing for distance is what I'm referring to
It's not a thing anymore.
2 -
Current DH still has lose/lose situations, and we're still told the counterplay is "just don't lunge" and "just don't use certain killer powers". Why should I be punished for using a lunge or certain killer powers? How is that fair or fun?
0 -
But thats not what im saying. Im saying this is the first good thread about I HAVE SEEN. I also said i stoped looking at the threads because of all the nonesense i had to read when they began to pop up regularly. All of those ideas i found were just wanting to take away pressure material from the killers and nothing else. The incapacitated annoys me too as a survivor. And as a killer i couldnt care less about incapacitation, all i care is the regression, blocking the gen is a good + for it. But im busy hooking downed survivor anyway.
What you wanna do about me not having seen or maybe missed some other good threads about it? this is MY first one. I swear you gotta have an argument just to have an argument.
0 -
Hey let me put it this way
if a gen had a visual que that eruption was about to happen (Like DH has a visual que), I would 100% be okay with it.
I really hope you're not defending eruption purely because DH is a perk that you dislike. I'm not its biggest fan either but it doesn't frustrate me anywhere close to the same amount as eruption does
5 -
If that's your POV then fair enough, your initial post made it seem like anyone who's for eruption being changed is just being unreasonable despite the fact many of us have discussed quite a bit why we find it to be a problem
And hey this isn't meant to be an argument for the sake of argument, just a civil discussion. Nothing else, I apologise if It came across as standoff-ish
0 -
DHs visiual Q is an animation you mostly not see when its used because they are BELOW your camera angle. And when you finally learn to not fall for spin into DH, then you learn too how it can be absolutly busted on vaults and even thrown pallets. Either let them vault and get to the next loop OR hit them for their DH endurance and so they cant use it in the next loop. Still a loose loose situation.
So yeah, if DH is fine, eruption is too.
0 -
Give us a visual Q 0.5s before eruption happens then I will 100% agree with you
0 -
yes exactly, as i thought, you just want it to be nerfed to the ground. Why on earth would i pick eruption when it doesnt set off anyway because now its super easy to wait out? You can just wait it out, take your 10% loss and then IMMEDIATLY work on the gen again. Whole point of eruption ruined.
0 -
That's not what I said though.
I'm saying I would agree with your argument if Eruption had a 0.5 visual cue like DH does
But it doesn't
So I don't agree with your argument
1 -
mhm because eruption makes you mad DH is fine. Got you.
0 -
Give us a visual Q 0.5s before dead hard happens, so killers can have "fair counterplay"
DH doesn't have a visual Q before it happens. Killers can make an attack when their screen doesn't show a dead hard, and by the time the attack connects, the survivor could have blocked it with a dead hard. If 0.5s visual Qs are fair counterplay, then add it to dead hard. I'm bringing up dead hard because they should be held to the same standard. If dead hard is fine even though it's still super miserable for the killers, and still constantly showing up almost every game, then eruption is fine too.
1 -
Sound argument, good one. Thanks for your time
I mean they are worth comparing but in my personal POV DH has more counterplay because it can be waited/baited out. Once you see the 0,5s animation, that's it - you get the hit 100%. Not to mention if you're, let's say tunnelling someone who's deep wounded; their perk does nothing. It has things that stop it working
Waiting out an eruption is possible, but at least when you're waiting out someone's DH you're still pressuring them, aka furthering your objective. With survivor you have to basically be useless or be productive and then useless bc of incap lol.
2 -
And what about my vault scenario which you completely ignored because it dont fit your narrative? where is the "counterplay" ?
0 -
Sorry I didn't understand what you meant
I thought you were referring to the times where an injured survivor is smart enough to know that if the Killer lunges as they vault, they'll get hit so they wait and try to DH at the vault so you hit them and they get away with it
But like
That's nowhere close to being uncounterable, considering I've gotten so many grabs/downs on survs trying to do that. Sure the first time when I don't know they have DH fair enough but every time after that, it doesn't work.
1 -
It does need a nerf.
3 -
You just told me the counterplay is "just don't lunge" and "just don't use certain killer powers". That's exactly the point. It's still miserable for killers.
You're basically telling many killers they should just stop using their power, and just keep walking and walking until they are in point blank range, then tap M1. And if the killer's power is important to the killer, well too bad for them.
It's Pyramid Head's fault for daring to use his power, because it has such a telegraphed sound cue, that survivors can hit dead hard after they hear the sound cue. It's Huntresses fault for daring to use her power outside of close range, because survivors can hit DH after they hear the sound cue. They should have just stopped using their power and just walked up to the survivor instead. And there are many other killers that have the same situation, where they get punished for daring to use their power. It's not ok. It's miserable. But if we're told "it's fine" then Eruption is fine too, by the same standard, that perks aren't required to have fair counterplay.
0 -
grabs and downs while they use DH? so you jumped to straight out lieying now. Thats exactly what i said. its not "smart" to press e near a vault, killer HAS to hit you. No winnable situation there. If that is what you consider smart then downing someone while eruption is active must eb 1000IQ mindgames.
your entitlement is showing.
0 -
So if I'm chasing an injured survivor and I know that if I lunge, I'll hit them but I also don't underestimate them and I instead wait
They DH in my face and then they go down or they DH then are forced into a medium vault, which is a grab
So no, I'm not a liar. It's basic game sense lol
By all means, you can try to use your power/lunge at someone who has DH
But they might time it right and get away with it
Force it out of them or hit them while they're animation locked
1 -
Forcing it out of them isn't counterplay. The survivor got to tank a hit with DH, and got their speed boost.
And waiting for a survivor to be animation locked often isn't an option either.
0 -
How about instead of blocking the Gens effected by Eruption they just not allow Survivors to repair it for 25 seconds?
Like putting the Incapacitated effect onto the Gen and not the Survivors that got caught by it
Or change how Incapacitated works...
No more Gen blocking... there's enough perks that do the same thing... and they don't allow regression to happen while the gen is blocked
0 -
It would be less frustrating if you could still do something productive in that time, for sure
Like another gen or healing a teammate e.g
0 -
Cool.... I figured that Survivors didn't like being unable to do anything for 25 seconds so I just though of making the Gen unfixable (or whatever you want to call it) would be better
1
