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Chapter Concept: Moniker of Malformation

Critical_Fish
Critical_Fish Member Posts: 615
edited November 2022 in Creations

NEw Killer: The Fey

(This is only very loosely inspired by genuine myth, and very little research was done into mythological fey to make this concept)

Killer Data

Overview: The Fey is a chaotic Killer, forcing the Survivors to play the game the way she wants them to. Her personal perks flip the way Survivors have to play on its head, while adding more and more risk to simple actions.

Speed: 115% (4.6 m/s)

Terror Radius: 32 meters

Height: Tall


Contents:

  • Powers
  • Fey Wilds
  • Wildfire (Initial Killer Power)
  • Powers Granted by Pillars
  • Add-ons
  • Iridescent Add-ons
  • Perks
  • Scourge Hook: Transmutation
  • Scourge Hook: Collapse
  • Hex: Magic Burst
  • Survivor Perks
  • New World Fool
  • Boon: Hex Seeker
  • Flip of the Coin
Primary Power: Fey Wilds

At the start of the match, 4 pillars spawn randomly across the map, with their auras shown to the Fey in white. Once a Survivor has been hooked, the Fey can activate one of these pillars by holding the Active Ability Button for 1 second while near them, each with a different symbol on them and a different power attached to them. The number of hooks required to unlock the next pillar increases by 2 for each unlocked pillar.

Once the first generator is completed, 3 altars spawns randomly in the map, shown to the Survivors in white. The altars will appear as far away from all players and each other as possible. Survivors can place items into an altar by holding the Active Ability Button for 1 second, and for each item of a different item type (toolbox, medkit, flashlight, map, key) placed in an altar, a new effect occurs. If an item of a certain item type is already in the altar, another item of the same type cannot be placed in that altar. Items cannot be taken out of an altar by any means.

  • Toolbox - For each altar with a toolbox placed in it, the Fey cannot see the aura of 1 random generator. For 10 seconds after a generator is completed or a toolbox is placed in an altar, all Survivors can see the auras of generators in white. Once all 3 altars have a toolbox in them, Survivors can permanently see generator auras, and the generator's auras change from white to red as they increase in progress.
  • Medkit - For each altar with a medkit placed in it, the Fey cannot inflict 1 random status condition as determined from a small list, shown here: 1 Medkit; Hindered, blindness, hemorrhaging. 2 Medkits; Mangled, exhausted, oblivious. 3 Medkits; Broken, incapacitated, exposed. The Fey is shown which status condition she can no longer inflict, but the Survivors are not. For 20 seconds after a Survivor is healed or a medkit is placed in an altar, all Survivors can see each other's auras. Once all 3 altars have a medkit in them, Survivors can heal themselves at 50% speed. This healing speed is unaltered by Survivor perks.
  • Flashlight - For each altar with a flashlight placed in it, the Fey cannot see the aura of 1 random Survivor. For 10 seconds after the Fey is blinded or a flashlight is placed in an altar, all Survivors can see the aura of the Fey. Once all 3 altars have a flashlight in them, the Fey does not receive loud noise notifications while outside of a 24 meter radius of the source of the notification.
  • Map - For each altar with a map placed in it, the Fey cannot see the aura of 1 random Hex Totem. For 10 seconds after a chest is opened or a map is placed in an altar, all Survivors can see the aura of all totems in the map. Once all 3 altars have a map in them, totems take 50% less time to cleanse or to bless.
  • Key - For each altar with a key placed in it, the Fey cannot see the aura of 3 random hooks. For 30 seconds after a key is used for 5 or more seconds or a key is placed in an altar, all Survivors can see the aura of all hooks within 32 meters of them in red, with the aura of hooks the Fey cannot see being shown in white. Once all 3 altars have a key in them, Survivors gain 10% Haste while within 32 meters of an open exit gate.

The Fey can interact with an altar for 0.5 seconds by holding the Active Ability Button to summon the Entity to block it for the next 60 seconds, treating the altar as having no items in it for that time.

Once an altar has all 5 items in it, it's blocked by the Entity and treated as having no items in it. This also blocks 1 random inactive pillar, preventing the Fey from gaining the power tied to that pillar.


Wildfire

By holding the Power Button for at least 1 second, the Fey creates a fireball in her hand that persists as long as the Power Button is held. While holding the Power Button, the Fey moves at 85% speed (3.4 m/s).

Clicking the Attack Button while a fireball is in the Fey's hand will cause the Fey to throw it in an arch, travelling at 24 m/s. The auras of all objects and Survivors within 16 meters of where the fireball lands are shown for 5 seconds. All interactable objects within 4 meters of where the fireball lands are also blocked by the Entity for 5 seconds.

The Fey moves at 70% speed (2.8 m/s) after throwing a fireball, before gradually speeding up to full speed over the course of another second. There is a recharge of 12 seconds before the Fey can throw another fireball.


Powers Granted by Pillars

The pillars spawned on the map by Fey Wilds are as follows: A pillar marked by wings (Speed), a pillar marked by a sword (Strength), a pillar marked by a lightbulb (Progression) and a pillar marked by an eye (Knowledge). This is also the order they rotate through after being used, with each having a 60 second cooldown. The powers they grant are as follows:

  • Speed - Holding the Active Ability Button for 1 second grants the Fey wings, and this power gains 3 charges. The Fey passively moves 0.4 m/s faster while this power has charges (this stacks). Holding the Active Ability Button for 1 second again will use a charge and launch the Fey forwards for up to 1 second, moving at 9.2 m/s during that time. During that second, the Fey also flies over windows and pallets, but has significantly restricted turning and cannot attack or use Wildfire. Clicking the Active Ability Button again will end the launch early. After the launch is ended, the Fey is slowed to 70% (2.8 m/s) speed for an amount of time equal to 2x the time the launch lasted, but can attack or use Wildfire during this time. This power ends once it runs out of charges.
  • Strength - Holding the Active Ability Button for 1 second gives the Fey a spear in her left hand, along with 5 charges on this power. While this power is active, the Fey passively recovers from missed and hit attacks 20% faster (this stacks). Holding the Active Ability Button slows the Fey down to 85% (3.4 m/s) speed, and after 0.4 seconds, allows her to throw her spear and expend 1 charge by pressing the Attack Button. The spear travels in a straight line at 44 m/s, and injures any Survivor hit by it. The spear disappears after travelling 48 meters or if it hits an object that is not a Survivor. After piercing a Survivor, any other Survivors hit by the spear are immediately downed. For 2 seconds after throwing a spear, the Fey moves at 70% (2.8 m/s) speed. This power ends once it runs out of charges.
  • Progression - Holding the Active Ability Button for 1 second grants the Fey a staff in her left hand, along with 1 charge per generator completed, +1 charge. The Fey can passively see the progress of generators by the intensity of their auras. When a Survivor is injured or downed by the Fey while this power is active, it loses 1 charge. This power ends when it runs out of charges. Holding the Active Ability Button slows the Fey to 70% (2.8 m/s) speed, and after 1 second of holding the button, the Fey can let go of it to shoot a bright orb in an arch, traveling at 20 m/s. When it lands, the Fey is teleported to where it landed (if it lands on a wall or ceiling, the Fey appears at the ground underneath/next to where it landed). Survivors hit by this orb are Hindered by 20% for 1 second, and Blinded for 30 seconds.
  • Knowledge - Holding the Active Ability Button for 1 second grants the Fey a radiant open book in her left hand, and this power gains 3 charges. Perks the Fey has that show auras of Survivors have doubled range and doubled duration. Holding the Active Ability Button slows the Fey to 85% (3.4 m/s) speed, and after holding it for 1 second, a blue pulse of light covers a 64 meter radius around the Fey and 1 charge is expended. All Survivors in that radius have their auras revealed for 25 seconds, and during that time the Fey becomes Undetectable. This power ends once it runs out of charges.


Add-ons
  • For 40/50/60 seconds after the first generator is completed, the altars are blocked by the Entity.
  • When a pillar is activated, 1 altar is blocked by the Entity for 20/25/30 seconds and is treated as having no items in it for that time.
  • The Speed power takes 5% less time to charge, and slows the Fey down 5 (0.2 m/s)/10 (0.4 m/s)/15% (0.6 m/s) less after use.
  • When a spear is thrown over a window or pallet, that spear changes direction 45 degrees down/to the left/to the right.
  • Injured Survivors within 4 meters of where a fireball lands are Broken for 40 seconds/Mangled/Hindered by 10% for 5 seconds.
  • Survivors hit by the Fey within 5 seconds of her teleporting with the Progression power drop any items they may have been holding.
  • Survivors with their auras revealed by the Knowledge power are also Exposed.
  • The cooldown of each power from a pillar is reduced by 6/8/10 seconds.
Iridescent Add-ons

Bloodied Paperclip

A grim reminder of what happens to those who seek knowledge of the unknowable.

The Fey starts with the power of 1 random pillar. 1 altar automatically has all of its items in it when it spawns.


Iridescent Nametag

A nametag made out of bright red glass. Names have no meaning here.

Altars are blocked by the entity for 45 seconds each time an item is placed in them. After 240 seconds of being in an altar, an item will disappear from that altar and appear randomly somewhere on the map. The item's aura is shown to the Survivor who initially placed it in the altar.


Perks


Scourge Hook: Transmutation

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white.

When a Survivor is hooked on a Scourge Hook, 40/50/60% of that Survivor's progress towards escaping the Killer's grasp is added to their hook progression (based on time, not visual progress of the bar).

"Struggling just makes things worse for yourself, my friend."


Scourge Hook: Collapse

The signs that one is inching towards death, and that there's no way to save them.

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white.

This perk gains 1 token the first time each Survivor is hooked on a Scourge Hook. When a Survivor receives a skill check while repairing a generator, there will be an additional tremendously difficult skill check after it for each token on this perk. When a Survivor fails a skill check, an additional 2/3/4% of progress is lost for each token on this perk.


Hex: Magic Burst

The pure strength of your abilities surge out of this hex.

When a Survivor is hooked, all Survivors within 24 meters of this Hex Totem are Exposed for 40 seconds, and have their auras revealed for 5 seconds, then this Hex Totem becomes a Dull Totem. This has a cooldown of 60/50/40 seconds. After this cooldown, this Hex is placed on a random Dull Totem.



New Survivor: Dai Nicol

Overview: Dai is someone who can't seem to stay in one place. His personal perks let him study the Killer and take risks that others can't.


Perks


New World Fool

Your way of thinking may be a bit off, but that seems to be a benefit here.

New World Fool charges after being chased for a total of 80/70/60 seconds.

When you drop a pallet, it immediately goes back up to the undropped state. The pallet will still stun the Killer if they were within range.

"I may be a fool, but at least I don't look like a clown."


Boon: Hex Seeker

You have a way of finding things you aren't supposed to.

Press and hold the Active Ability Button near a Totem to bless it and create a Boon Totem.

Soft Chimes ring out within a radius of 24 meters.

While within the Boon Totem's range, Survivors can see the auras of all other Totems in pink. If a Hex Totem's effect is activated, its aura is shown in white for 3/4/5 seconds to all Survivors within the Boon Totem's range.


Flip of the Coin

Playing life like a game without consequence.

While healthy, you repair, heal, cleanse, and sabotage 8% slower.

While injured, you have 3/4/5% Haste and vault 4% faster.



Thank you for reading! Feedback and suggestions are appreciated.

Post edited by Critical_Fish on