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One problem with the Knight

He has no cool-down on his gaurds if I remember every killer has a cool down on their ability yes I know Hillbilly and Bubba don't but their cool down is either waiting for max stacks on Bubba's chainsaw or Hillbilly's chainsaw to well cool down. Same with Huntress and Clown when throwing there's a cool down or going back to their main weapon. Knight doesn't have a cool down of when he places guards so your screwed or if he does it's extremely short which makes no sense since he's basically gaining a second attack with well no weapon cool down. As far as I know killer's have a cool down that is lengthy Huntress when reloading and Clown well also reloading but there's still a cool down.

Comments

  • HellDescent
    HellDescent Member Posts: 4,883

    It doesn't matter. 0 x useless is still a 0. Adding cooldown won't change a thing

  • NekoTorvic
    NekoTorvic Member Posts: 778

    Well, first, cooldowns on your only ability in a game are tedious, all it means is that you get to hold W and nothing else for an arbitrary amount of time.

    Second, his guards take time to spawn and take time to detect survivors and take time to go to where the survivor was detected so they can THEN initiate chase. All of that gives you plenty of time to do something about his power.

    Also, when a guard is patrolling and you're chasing a survivor, you're without a power for as long as the patrol lasts, AND once the patrol ends you have a small cooldown before you can actually summon your next guard.

    He does not need any more delays or cooldowns on his power.