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Why is Knight allowed to camp with minions?
I've received game after game of being facecamped with the added combo of the summons patrolling the surrounding area. There is no counter to this, no matter how the team tries, and it's worse than Basement Bubba because the player is getting to camp with two characters instead of one.
Why is he allowed to summon these things at the hook? Why is there no proximity around a hook, however small, where this patrol cannot be placed?
Victor can't be parked within a certain area around a hook. PH's Trail Of Torment does not stay within a certain distance from a hook. How is this an exception?
Comments
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Survivors can outrun the guards.
They despawn when a hooksave is made.
Survivors can grab the standard to despawn the guard and get a speed boost.
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I guess because it's all he's good at.
If you take it away he might actually be the worst Killer in the game. With it, he might be better than the very bottom tier Killers.
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The player would summon immediately if the flag was grabbed. If someone tried to run the guard, he still remained facecamping so other teammates couldn't make a save, either.
I don't know what to say. I was a solo, but my teammates did everything they could, and they could not perform a hook save. I guess if the third teammate had abandoned the gen, maybe, but whole spectating, it was just one facecamp after another where the less teammates you have, the more impossible an unhook is.
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