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So much detritus everywhere
NekoTorvic
Member Posts: 778
Why is the stuff density so high in McMillan and Azarov's? It looks awful, it feels so dense and claustrophobic and it messes with killers like Wesker and range killers cuz survivors now have 500% more stuff to put between you and them.
Is this really necessary? it doesn't even look good. You can see like 7 copies of the same tree right next to each other.
They also spawn so close to tiles that they obstruct the killer from walking around things. Not the survivor, mind you, the killer is the one that gets obstructed by intrusive trees, boxes, barrels and other bits of detritus.
I hope this is a bug with the spawn logic for props around those maps.
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