The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

So does anyone actually like the new map???

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Comments

  • versacefeng
    versacefeng Member Posts: 1,197

    I can’t tell what’s a pallet or not so it’s sucks.

  • Ryuhi
    Ryuhi Member Posts: 3,817
    edited November 2022

    At the risk of coming off as rude, reweighting the map's rate doesn't really do anything if people bring offerings for it constantly. Some of its more glaring issues (like the visibility of any tracking mechanics that stem from the color red) has also been reported during the PTB as well. Colorblind filters don't do anything if there is zero contrast to be had. The map just wasn't ready for release, unless a lot of legitimate feedback has just been ignored.

  • Rulebreaker
    Rulebreaker Member Posts: 2,016

    Hinestly we dont think its that bad. Random pallets scattered but not as much as say the game or as obnoxious. The main building is really only bad if the survivors use balanced as we have caught up to them with the knight and nemi after 1 jump (we assume any killer can catch up in a similar manner). Our main problem is seeing scratch marks when ppl bring fog offerings, which is a first so we may just be enjoying a novel experience.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    I feel like it's the size of mother's dwelling with the same amount of pallets as the game. I can also see the killer from a mile away. This map is a survivors dream come true and a killers worst nightmare. If they were going to make a map this unbalanced the least they could have done was give us a cool castle map.