So, the issues with Knight...

MeltingPenguins
MeltingPenguins Member Posts: 3,742
edited November 2022 in Feedback and Suggestions

So, by now I have seen the following:

  • Infinity Bloodwarden with the banner
  • The weird insta-slug with MYC
  • The general camping that's worse than twins (with twins the player had to manage either or character, now we have an AI doing it)

Now, people also get annoyed at the knight getting stuck on lotsa things, but that is not a knight exclusive annoyance, that's on the hitboxes in general.

But just the above do call for a massive ability and addon overhaul post haste, because, unlike twins or even bubba, this is, by all means, keeping people from playing the game.

Comments

  • Jago
    Jago Member Posts: 1,742

    perfect design wdym ?

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    jokes aside, this is really bad. all the last few original chapters had this sense of '######### were they thinking' in various degrees...

  • edgarpoop
    edgarpoop Member Posts: 8,347

    I struggle to fathom why this killer was made. They're only good at the least fun playstyles this game has to offer. I know that's an opinion, but Hag/Twins/etc don't exactly have a high pick rate on killer or win popularity contests on survivor. It's easy for me to armchair quarterback and I'm not a dev, but this is mostly a solved problem in 2022 DbD, right? Players historically don't like area control/game stall playstyles, so why make a killer based around it in 2022?

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    my best guess is to fieldtest their bot ai or something?

  • edgarpoop
    edgarpoop Member Posts: 8,347
    edited November 2022

    It really seems like they're designing killers around analog stick limitations anymore, and it's a shame. Artist and Dredge both have anti-loop powers that just rely on a button press and aren't DPI dependent at all (and they're colossally boring IMO). And Wesker operates in straight lines. It seems like we're never going to see a fully interactive chase killer like Blight, Billy, etc. again.

  • Someissues
    Someissues Member Posts: 1,604
    edited November 2022

    its addon is not even that strong, lost 2 games with all escape while running it

    and u make it sound like ultra rare addon are so common ull see it every game lmao. huntress 1 shot is still way better

    I only play camp with knight atm, because that's the only way to play him atm, u get punished if u don't camp and its instant lose

  • BearMerchant
    BearMerchant Member Posts: 106
    edited November 2022

    The main problem is that many area control/macro playstyles rely on the player vs the environment rather than the player vs the killer. I know many people don't like Plague but she is probably the best designed macro killer they have -- and it's because her macro control is tied intrinsically into her power. There's a level of decision making and control that's in the survivor's hands. You choose when to cleanse and where. There's actual risk and reward from a properly timed cleanse or a poorly timed one.

    Hell, as much as I hate Pinhead, even his box fulfills that to an extent. There's always the risk he'll teleport directly to you when you solve the box, but if you escape that chase and/or do solve it in time, he loses a lot of his mapwide pressure.

    The reason these killers feel frustrating in solo Q is that the game completely fails to provide the critical information you need to make an informed decision, which means you feel like you have a major loss in agency. But with proper communication, at a basekit level, I'd argue both of these "map control" powers are pretty well designed.

    And then you get killers like the Pig, or the Knight. Neither of these killers have kits that encourage engagement or provide interesting decisions for the players to make. Doing the trap boxes on Pig is just as boring as dealing with a Knight slapping down a guard next to a gen you were working on. They're afterthoughts to their kits, grating slowdown for the sheer purpose of grating slowdown.

    TLDR; it's not that the concept of a macro power is bad, it's that the implementation with the Knight is really, really bad.

  • edgarpoop
    edgarpoop Member Posts: 8,347

    100% agree on Plague. One of my favorite killers in the game. Pinhead as well. You touched on it, but the macro gameplay of those killers is more individualized, which makes it work in a solo environment. I don't need team info to know I should cleanse away from a 3 gen against Plague. That's just individual game sense.

    Hag's counterplay is team-based. Having one person not on the same page completely throws the game. You see it at the competitive level. Hag is a cryptid and often gets 4 outed in 25 minutes. But she's an absolute monster in solo pubs because players can't communicate the web or relay the pathing and reset locations.

    And the Twins are team-based on steroids. A high level Twins player will make quick work of a solo team that doesn't know how to utilize lockers or corners to prevent Victor downs.

    But solos don't really have any tools to be team-based on a macro level. Aura reading only does so much, but it doesn't say "jump in a locker if you're injured and Victor is on you. Then I'll stand in front of the locker so Charlotte can't grab you."

  • Brokenbones
    Brokenbones Member Posts: 5,169
    edited November 2022

    Binding of Kin 2.0

    BHVR was doing so well with recent content lately and then they do this

    They release another buggy mess of a chapter with a horrible map, a survivor that they need to resort to cringe thirst marketing to sell and a killer with a fun power conceptually mishandled and bugged to all hell

    What happened to Original killer designs? What happened to the people who made the good ones? Are only licensed chapters allowed to be good now?

    Dredge is the only well designed original we've had in a long time