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The Knight Strat that has been working

I've played a lot of Knight since his release to try and get past the phase of "oh this is so cool" where you don't make much progress in learning how to realistically use the new power.

The strategy that keeps working, almost without fail is this:

-begin by approaching a generator that I suspect is being worked on. Discordance and/or Surveillance GREATLY help with this first step.

-send a guard around the side and to the back of the tile.

-after dropping the guard, immediately go around the opposite side to have both ends of the tile covered. (More often than not, you and the guard will start chases with two different survivors. If ONE survivor was on that gen, you now have a 2v1.)

Once you're used to this, start applying it mid-chase. If a survivor is headed to a tile you can be familiar with to predict movement (say, Killer Shack), send the guard wide around the side and towards the back. Patrol the exact opposite.

Comments

  • ColonGlock
    ColonGlock Member Posts: 1,224

    Yes, using knights to box survivors in on some tiles is very satisfying! RPD is hilarious sometimes with the small rooms leaving limited options.

  • Jago
    Jago Member Posts: 1,742

    Camping MYC works great.

  • Akumakaji
    Akumakaji Member Posts: 5,452

    Most fun I had was sending a guard after a survivor on the Ormond balcony. I went down the stairs by the gen and then intercepted them when they ran down the other stairs, still being chased by the guard.

    Another time I deviously plonked one guard down by a hook, walked away, and that survivor unhooked themselves via Deliverance, got immediately chased by an assassin and prolly downed a couple of seconds later.

    But for every one of this instances you got survivors who just run away and vacate the detection range of your guards before you even place them, while you are stunned in the orb sequence. I think that we should do away with the orb entirely and just press M2 to have guards spawn at a highlighted survivor/gen/pallet and do their thing.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    I'm all ears is handy for those that bolt it, the guard follows the survivor whilst you head off the survivor, can get the double hits doing that. Jolt and Infectious Fright are quite handy on him also.