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Knight Analysis After ~ 50 Games

Pulsar
Pulsar Member Posts: 20,784
edited November 2022 in Feedback and Suggestions

He sucks. Interesting concept but his actual power is just awful.

It's bad at zoning, it's bad at being used in a chase and it's bad for 3-gens. The ONLY thing it's good at is camping hooks and exploiting bugs.

In my far too early overreaction analysis, I said this, "He's got a very cool concept and his cosmetic design is pretty cool (besides the Sadako hair falling out of his helmet) but his actual power leaves a lot to be desired.

It's entirely possible that a tech will be discovered shortly that will boost his power level but as it stands, he's probably bottom 5, possibly the worst Killer.

His power is just...completely ineffective in chase. You lose distance for even daring to try it AND your guards will never catch a Survivor. You can't even really hold people at loops like Artist can, she maintains control of her body while placing a Bird. The Knight doesn't and has a lengthy channel to place his Guards.

The double whammy is that his power is also really bad at controlling space. The Guards take FAR too long to lock on and give Survivors so much of a head start that they have no hope of catching them. He just makes three gens take longer, but he won't ever win them.

The only thing he actually seems to excel at is hardcore camping, which personally, I didn't think we needed another one of those. His Guards can chase and hit people near the Hook and can effectively deny unhooks. He might be in the Bubba-tier of facecamping."


I stick by pretty much all of that except for one thing. I think he is the worst Killer in the game, at the moment. I think his perks are his sole redeeming factor.

Trapper has good add-ons and is actually really effective at maintaining a 3-gen lockdown. Freddy has some sort of anti-loop that is actually meaningful. Sadako has one absolutely monstrous playstyle powered by great add-ons. Myers has great add-ons and some lethality. Knight has garbage add-ons, no lethality and no chase power. He needs major adjustments that, judging from Sadako, he will not be getting for at least 6 months.

Post edited by Rizzo on

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