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Hex Totems
PigNRun
Member Posts: 2,428
What about this as an alternative perk to Thrill of the Hunt, or a possible rework for it.
Whenever you have this perk, Hex Totems in the match cannot be cleansed (destroyed permanently). Instead, they can be "suppressed". Suppressing a Hex Totem can take as much as cleansing, and causes the totem's effect to be paused. After x amount of time, the effect returns, and can be suppressed again.
While this perk can be partially "countered" by SWF, its still one less person on generators/being altruistic while focusing on the totem.
Whenever you have this perk, Hex Totems in the match cannot be cleansed (destroyed permanently). Instead, they can be "suppressed". Suppressing a Hex Totem can take as much as cleansing, and causes the totem's effect to be paused. After x amount of time, the effect returns, and can be suppressed again.
While this perk can be partially "countered" by SWF, its still one less person on generators/being altruistic while focusing on the totem.
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Comments
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Oh, I really like this! It would be much more like hooks are right now, strategy vs mindless breaking.0
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The Devs will look at this and say:
"I like your idea, let's make it a cleansable totem."
0