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Idea for We're Gonna Live Forever BUFF

So it's something that's nagged me for a long time, but I'd really like to see, that if you heal someone up off the ground, that you'd get a stack for that. 
Tbh I wouldn't even mind if they gave you a stack for healing any state of another person. 
What do you guys think? 

I hated the way with wglf everyone races for hooks and bms each other, and I think this would help with that. 

Comments

  • KingB
    KingB Member Posts: 747
    I would prefer if they granted one stack for unhooks and another for safe rescues. Therefore making farming less reliable 
  • Delfador
    Delfador Member Posts: 2,552

    This has been discussed many times and generally people came to conclusion that healing in fact should have given tokens as it would also reduce the farming.

    I don't know if the devs are seeing these kind of topics. Grind is real and it would at least a little bit reduce it. I hope a mod answers this post and tells us that he/she sent our request. Maybe, hopefully, in mid chapter patch we can see this buff to wglf.

  • Master
    Master Member Posts: 10,200
    edited December 2018

    The perk is in a good state at the moment, but maybe they should not give tokens for farming unhooks
    Strong enough to be auto include in my build :smile:

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    What the perk really should do is give 20% bonus at rank 3 for each generator that has been completed. 5 generators = 100% bonus. That way their bonus directly relates to their win condition just like BBQ relates to the killers win condition. Forget about all that unhooking/blocking nonsense.

  • Redd
    Redd Member Posts: 833
    edited December 2018

    The potential problem with buffing We're Gonna Live Forever is that they would risk altering the meta in a bad way. The perk rewards and has always rewarded bad game-play decisions. When it is "too meta", it encourages survivors to be overly altruistic instead of ..... well surviving. When the perk originally gave triple BP instead of double BP, it was extremely frustrating for a whole bunch of people, and that's why it got nerfed. Making it too reliable to get the stacks might risk having the same sort of effect.

    If they just added healing to the perk, it would not at all encourage smart altruism. Which imo is what the perk should do. In my opinion, the perk does need a change, because it encourages people to hook farm their teammates too much, but I would much rather they reworked how survivors got the BP bonus instead of just buffing it. It would be nice if it was changed to be some sort of meta healing/hit-taking perk and unhooks weren't part of the equation. Because bad unhooking has always been the problem with the perk.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    I wish they'd get rid of it.

    It's a great perk for points but too many people abuse it. In this past week I've seen a fair few farmers and every single one of them had this perk. Its now really obvious if someone has it based on how they play.
  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    @The_Crusader said:
    I wish they'd get rid of it.

    It's a great perk for points but too many people abuse it. In this past week I've seen a fair few farmers and every single one of them had this perk. Its now really obvious if someone has it based on how they play.

    Getting rid of perks isn't really an option now is it? Giving tokens for generators completed is what survivors should already be working toward so it wouldn't change the way they play much naturally. It fits the name of the perk too. After all, no one is going to live forever if the gens aren't done. Even the hatch won't spawn if gens aren't done.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Well, it is very weak when compared to chili. It is only for altruism first of all. Would love to see it buff bp like chili does. Leave out the aura site, just X% to all points earned. Or, give it an aura site like chili does. Leave the bp award the same, but reveal the killer's aura for 4 seconds.