How do you actually counter genrushing?
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I agree. I can't believe that they consciously raised gen repair times to try to balance the game and then introduced Hyperfocus that allows you to solo a generator at 50 seconds extremely easily and do sub 50 seconds with some skill at hitting great skill checks. They must not have even considered the toolbox and Stakeout synergy.
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In that case I 100% agree. Map design is the lead cause of 90% of DBD’s issues
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And players are wondering why Camping and Tunneling has become worse
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The same way you counter camping or tunneling. You bring perks to stall it out but you accept there isn't really much you can do to prevent it if they're dead-set on it.
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The funny thing is, you don't. Increasing gens times did absolutely nothing considering they nerfed most gen slowdown perks, left the survivor gen perks alone and handed even more gen perks to survivors. The only way to counter gen rushing is to slug/tunnel/camp and hope for the best.
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Eruption, Call of Brine, Overcharge are all literally the same as PGTW. Possibly better than it was at it's peak.
PGTW has pre-requisites, none of the above perks do besides Eruption which is EASIER to proc since you don't have to hook anyone.
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I find it funny when I read about people getting gen rushed: where are these super efficient survivors when I play solo-queue? 🤣
On a serious note, I think gen-rushing has become worse since the 6.1 update for two reasons: survivors are even more efficient and conscious of gens due to the increased repair times; and stacked gen slow-down/regression perks became super-meta so survivors are naturally trying to counter game after game of Dead Mans Switch, Pain Res, Eruption, etc. Sure, it is frustrating and is an issue, but it's essentially two sides of the same coin.
One thing that desperately needs changing (and has needed it for a looong time) is gen tapping. I never see people talk about this much but I don't get how it's fair a killer has to commit to the animation to kick and regress gens, yet survivors counter it so damn easily by repairing for a fraction of a second (sometimes right in front of you mid-chase). I think there should be an animation for survivors to 'fix' a regressing gen and it doesn't stop regressing until the animation is complete.
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Solo queue survivors don't push high MMR, so if you're a killer that's in the high MMR range (not hard to do to be fair because it's easier to get kills than escape) you're basically battling exclusively SWF where they're playing very efficiently
Also 1000% agree with you that gen tapping needs to go away like yesterday
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Okay.
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Gens are flying by way faster than ever!It’s getting to the point where it’s depiping every other match.Killers just can not keep enough pressure.
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You can't.
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I've had games when I used Lethal Pursuer,and the survivors spawned 2 stacked with a gen right next to them,what do I do?
I know that I will lose a gen no matter what,because I have to choose what gens to stop and I know there is not enough time to stop both with 2 survivors finishing it before I can get a down.
And when I reach the generator I want to stop with 2 survivor I have another choice to make,I cant push both of them from the generator,because the second I start chasing 1 of them,the other will get back on that gen and most likely finish it before I get the down.
So I lose 2 gens for 1 hook.
Imagine when you dont use lethal pursuer and dont know the survivor are already 2 stacked on 2 gens,there is a chance to lose 2 gens before you even get in a chase.
Genrushing kills the fun of the game when playing killer and survivor,because you're forced to bring gen slowdown perks,and on top of that you also need tracking perks like lethal pursuer.
And for survivor side is not fun either to just genrush and escape,but its a lot better because you get the W at the end with little to no effort,but a W is a W so most survivor dont mind it.
I highly believe there are some people at BHVR that are 100% survivor biased,they make it seem like they buffed killer,but slowly and silently they turn the tide on the survivor side,hoping no one will notice,that's just **
You cant have a balanced game when there's bias on one side.
Honestly if dbd wasn't one of the only asymetrical game when it launched,it would have suffered the same fate as VHS.
VHS failed because the devs catered too much to survivors and made the monster role miserable while survivors we're overpowered.
This,I've had games where I was in a chase with a survivor,and they tapped the gen right in front of me and then continued the chase,there was survivor bias in this game since the beginning,you can take a look at old dbd and see just how survivor sided the game was,its a lot better now,but I still think devs want the survivor to be the easier experience with less skill involved and make sure a good team will always win againts the killer because survivor bias.
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This is literally destroying the game for me. Even with slowdown, I just cant keep up with gens on most killers anymore - then survivors bully me. Survivors will complain they get tunnelled and camped, but all bring genrush builds, with toolboxes, bnp. Its literally at the point where the only chance to win is get it down to 3 or less v 1 ASAP
I can barely bring myself to do my dailies now.
I have 100% achievements, and all challenges in the game done, I am not biased to either side.
Really want a new game, thinking of trying lost ark
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You're absolutely right,eruption looks good on paper,but it feels like a dead perk if you dont already have outpressured survivors,and not have time to go around kicking gens and chase at the same time.
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Its not just destroying your game,it force you as killer to use the same gen slowdown perks every game if you wanna stand a chance,and this I think is the biggest problem,it gets really boring after a few games playing,using the same perks,there is no variety on killer side.You are forced to use gen slowdown perks every game.
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It's been the core problem pretty much since the game's inception, with only survivor inefficiency holding it back.
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And if you do somehow manage to have two hooks before the first gen pops then you're a sweaty killer main who's tunnling.
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Playing a low mobility killer on a large map and having three gens pop before you can even get into your first chase is quite demoralising, even worse when the survivors start BM-ing because they want to gloat.
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Yep and that’s why maps need to be smaller. I can also say that losing a bunch of progress due to eruption multiple times is demoralising due to its effectiveness against solo queuing players
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Yup, there are no way to dodge the demeaning, other than to bow to the might of the survivor sided opinions.
Suvivor vs Killer dosnt stop in the game, only difference is that on the forums its often 8 vs 1
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It's kinda just linked to how hard survs are willing to genrush.
If you get a set of 4 commodious tool boxes with brand new parts. You'll lose the first couple gens pretty quick regardless of what you do. Especially if you have a genrusher running that damn felix perk i can't remember thae name of that recharges your item. But that isn't the end of the match. Unless you ragequit (poor move)
Franklin's is always a good move to shut down those tool boxes. And aim for a 3 gen, the first 2 gens often font matter. It's the last 2 you want to worry about. If you can pressure the last 4 gens on the map you'll be surprised how quick the game can turn around.
Just identify a good cluster of gens and pressure them hard. Make sure they arent touched, and if they are get them regressed to zero.
Survs can finish 4 gens but if they can't get that last one done they are toast. A LOT of my killer games see 1/3 hooks in the first 3 gens completed. Then I snowball because survivors have a harder time avoiding me when their objective is in a small area. This is also why I enjoy playing demogorgon. All you need is 2 gens next to each other and you have a 3 gen setup that is easy to defend.
Also use discordance and/or corrupt intervention. Really helps shutting down those early genrushes.
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Yeah they did that perk rework, all theyve done is make it so were all using the same old new perks.
The games becoming so stale. Really we should be able to do well with zero perks. Perks shouldnt outrank and outplay skill.
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This is partly why they've added the Tome. Most survivor challenges don't involve gens, thus incentivizing them to get off gen to complete the challenge.
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30s for chase (as responding to) + 20s just to get into a chase with 4th survivor.
25% repair from BNP (5s). Commodious toolbox is another 30s of 50% faster progress, so 45 charges total (50%). 40% chance to trigger a skill check per second (for 1% extra progress), so say another 10%. If we add hyperfocus to the mix, those are both more likely with great successes and more rewarding. So, instead of 10% progress, it'll be (1+1.3+1.6+1.9+2.2+2.5*5) ~= 20%. So, in 35 of our 50s, it's at potentially 95% progress and only needs another 4.5s. Gen in 40s total.
But we can go further and have the engineer's toolbox with the 12 extra charges. So in the 28s said toolbox is usable, it's 56 charges (62%), for a total of 87% gen completion before adding in skill checks. In fact, the great skill checks aren't even needed--33s have been spent of the 50s before the Killer is free to come interrupt the repairs, and the gen will complete in another 12s, finishing at 45s. Of course, if you do trigger enough skill checks during those 28s, you could finish the gen within the toolbox window--or, in other words, you can finish the gen in 33s and have 17s of the 50s at the start of the match to get on a gen.
note, obviously, that this wasn't a build requirement at all, it was just bringing an expensive item.
(And if you can't hit the great checks for BNP and get no great checks, the toolbox alone+BNP is 77%, needing another 22s or so to finish the gen--about 55s. So, if the killer takes more than 5s to hook and get over to you, it's still easily possible for 3 gens to have gone)
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Skill issue
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I must live in some parallel universe of games in the EU, cuz me and my mate have been playing for 3 years and for the past 6 months plus we probably escape an average of 1 in 10 games, even if 2 gens pop fast.
Killers snowball as games progress, survivors tend to do the opposite. Map size shrinks, less gens to defend, survivors have more objectives to do (rescue, heal, open gates, less resources) and killers have much better end game perks that can change the match.
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Only if you 3 gen yourself,if you focus on the right gens at the start,you will pressure the killer a lot later as they cant defend gens properly,so map doesn't really shrink,it gets bigger for him.
That's why I run deja,its not like the last gens you have to do are all stacked in the middle of the map lol.
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The game itself is screaming for a new Objective goal, honestly if something else replaced generators good riddance to them
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Tunnel one out, go back to the hook to punish gens-before friends. Camp when appropriate.
Worst case scenario the game will be over fast and the next one may be more interesting.
I always try to play for fun but if survivors are too efficient or play gen-jockey above all else, going for maximum pain is OK too.
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I think lethal pursuer and corrupt should be basekit for killer. Today match I played almost 3 gens were done before I could start to chase anyone properly when playing myers. First was done in under 30s and I went to stalk one person there but she was good at preventing me stalking so I had to change target. 2nd gen popped then soon after and 3rd was halfway until I got to even tier 2. I got down then when it was 3 gens done roughly over 1 minute into match. It was swf with brand new parts and other gen rush perks. But when I play soloQ loop killer 120 seconds not single gens get done.
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Oh I can agree on both, maps need to be smaller and fairer for both survivor and killer. Eruption is also pretty bad, especially for soloQ but against a swf it's a godsend.
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Yeah map needs to be smaller,except the last 4 maps BHVR released we're all survivor sided so I see a trend that its hard not to call out.
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The problem with genrushing is that they nerfed how long it takes to do gens.
The longer you make it, the more people will bring gen-rushing builds/items to counter-act it. Generators should be at a set speed, and then accordingly adjust how much effect each perk/items have for repairing/kicking gens.
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