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Killer Lunges
I know this isn’t discussed much but… aren’t killer lunges just a bit too much? Nearly every game I get on the far side of a pallet that I can’t throw because a killer 5 feet away from the OTHER side of the pallet makes some ridiculous lunge that bends him around the corner and through to my side for the hit. Seems like lunges should be 10-20% shorter and/or reduce the maneuverability during them. We can’t make fast vaults at an angle but they can do this garbage.
Comments
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If not, Killers need a Speedbuff to 4,7 m/s
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Part of looping is knowing the range that a killer can hit you with and when you're being greedy with a pallet or vault. I think the killer lunge range is fine personally.
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I actually find it a bit jarring that normal attacks and lunges are normalised across killers. Legion and Pig having the same reach as Knight is so weird.
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true, nerf pig more
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Only thing that lunges could use is a visual improvement.
Some Killers look like they missed but jusssst hit you with the tip. Trapper is a good example.
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For me soem lunges feel totally different with pinhead I don't hit anything but with wraith I hit through pallets and can go for long lunges.
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They're fine. They don't even hit the survivor when they're supposed to half the time.
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Freddy main? No offense but killers aren’t the best judges here. It’s like asking the wolf if they think the pen should have lighter security. And yeah… i get that we need to know the range but that isn’t an argument for whether the range is right or wrong. You could say the same thing if killers could lunge 100 yards. But is 100 yards too long? Yes. I think being able to lunge from 4-5 feet from 1 side of a pallet, through the pallet which effectively prevents throwing it from 4-5 feet away… is a little much.
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Pig would only be worth nerfing if more than like 1 in 60 killers used him. I hardly ever play pig or see pig killers, so a nerf would be kind of useless.
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The lunge range is fine.
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Nah man, I haven't mained Freddy since they reworked him a few years back. And I play both sides when I have the time, so using the killer main argument doesn't really add to anything. I'm just simply stating that a skill in DBD is analyzing the lunge distance that a killer can hit you with and judging if you can greed a window or pallet another time. Additionally, there are usually objects and line of sight blockers in the way of windows and pallets. Only time a killer can really hit you with that much ease from one side to another is if the pallet and loop is unsafe. So yes, I believe the lunge range to be fair and it is why it has been the same for a very long time.
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did you just misgender pig? 😡
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I read this and I'm asking my self. "Did the killer have Coup de Grace?"
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Someone hasn't been around for a while
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Would be cool for a possible DbD2, if every killer would actually be more unique and different in M1 attacks - like different range, hitbox, maybe even speed of the attack etc.
Though I guess that would make it even more messy in regards to QA.. and would require more frequent balance changes
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Fair enough. Probably half the time it’s my own bad judgment. But sometimes… like trying to finish a heal somewhere safe and close you grab that corner around a pallet and watch the killer coming… you think you have plenty of time and next thing you know you’re hit because that lunge was ridic. And not coup de grace… regular long ass lunge. But whatever… god knows I’m not changing anything… just curious.
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I understand that. Since some killers are short or tall, have long weapons or short weapons, it seems like some of them will take longer to come toward you and hit you. Most of them have the same walking speed though, and all of them have the same m1 lunge range, so it gives the illusion that they won't come fast to you and lunge far but they do. Additionally, sometimes there is latency on either end that causes a basic attack to look like it shouldn't hit but it does.
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dedicated servers are the real issue NOT lunges.. (there is a lot of regions that CANT go below 80 ms + validation is just a band aid)
and also laggy KILLERS - not survivors- .... gets this BS advantage....unlike other multiplayer games:
soo if the guy am playing against is from the Moon i have to adapt instead of playing normally?...
NOTE: BHVR still thinks that a ping of 80ms or more is "GOOD enought" soo am not sure about that...
I still think the server should always decide when a hit connects instead of taking priority on the killer end.
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looks like you should have gotten more distance
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All I see are blights and nurses. And I have 40 hours on survivor and I have played with 1 pig.
Post edited by HuntresssMain on0 -
no
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I think that is the pallet loop tactic. I don't really agree that shrinking the lunge will further ensure another loop and a reliable pallet stun.
We need to determine if the current loop is safe. Whether this is the last lap or not. Lunge is not a problem.
However, I can understand why you feel uncomfortable with the decision due to server delays. It is the same for both the killer and the survivor.
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You're really judging on perk pfp choice? Mine was lightborn for the longest time, but do I ever play hillbilly, ONE time, and I actually got the adapt first try and I've never picked him up again
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Yeah you definitely weren't around for the Nerf Pig Movement.
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i think lunge range is too small for a lot of loops.
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I got into dbd since Malevolence. Idk when that "movement" was.
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You can't exactly have killers lunging half of loops to hit survivors. The regular lunge range is fine for the most part.
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why not? the game is suppose to be about looping. Not pressing spacebar pallet break simulator. Although the survivor like the press spacebar pallet break simulator because they can press W key and get free wins. In ideal loop balance, the killer should not break a single pallet the entire match. I know that is Utopia and that maps are bound to have 1-2 imbalance pallets though.
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I think it’s a ping issue. Bad ping is rewarded for killers.
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Exactly. The game is supposed to be about looping not killers getting free downs. If you have a problem with pallets just play nurse and teleport past them. It is also not a hold W simulator because the survivors are slower than the killer anyway, so if they try and run they just get hit.
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I do play nurse, but like otz stated in one of his recent clip, after getting destroyed for 4 hours playing knight, Whenever you pick a strong killer just for 1 game, The survivor disconnects. I would like to play m1 trapper and not press spacebar 20 times on Gideon meat packing plant. Ideally, I should press spacebar button on a pallet 0 times in a match on every map. Your comment about survivors being slower is clear indication of lack gameplay understanding and dbd map design/loop design works.
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I hate how their lunges have been longer. I'll literally vault and be heading away from the window and I'll get hit. T.T It makes me want to stop using Lithe.
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I think you should pick a killer that forces survivors out of pallets and vaults. For example: Hag traps can prevent pallets, trapper traps can be effective, but you need to be able to effectively bait survivors to a specific vault. Huntress hatches are also effective because it takes longer to vault than throw a hatchet and you get a free hit. Just use a killer that prevents pallet drops at all, but if one needs to drop, break it and lure survivors into a place with no pallets.
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The setup time for hag is too slow in the chase. She is also 110% m/s killer. Trapper has same slow setup problems and the survivor can disable the traps to turn him into m1 machete killer. I play huntress.
if one needs to drop, break it and lure survivors into a place with no pallets.
I already understand how to play m1 killers. thank you very much for the advice. Its boring downing survivors in dead-zones. Winning loops is far more satisfying.
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Noooooooooooo
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