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Dead Hard will always be the strongest exhaustion perk

Imagine thinking the devs would nerf the majority of the player base's most used perk. It's still strong and uncounterable when used near pallets. Still the top second chance perk in the game that can allow you to confidently greed pallets and counter killer powers (knight's guards for example). Ruin, Noed, Pop nerfed to the point where we never see it anymore, Dead Hard still the most used perk, says a lot. Call this another "dead hard complaining post" but you can't change facts.

Comments

  • Adaez
    Adaez Member Posts: 1,243

    Yeah,its the only perk you cant counter,without baiting it.

    Sprint Burst?telegraphed and counterable,same with every other perk,an exhaustion perk that can be used on demant without any condition when the killer is about you will always be broken.

  • danielmaster87
    danielmaster87 Member Posts: 9,838

    It just needs to go. You can't have a perk that's essentially a third health state and have it be balanced. Same reason people complain about Off The Record giving 80 seconds of Endurance. Dead Hard is basically unlimited Endurance, just used in a .5 second window.

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    And some survivor main would comment under this with yet another "just bait it out". If you try baiting/waiting it out near a pallet the survivor just puts the pallet down then lol. Got no choice but to swing and let them mend. If they just made it that after you use it, you can't instantly put a pallet down, it would be fair.

  • AverageAshEnjoyer
    AverageAshEnjoyer Member Posts: 427

    Having played against old DH for most of my 2.5k hours, it's 10 million times better than before

  • danielmaster87
    danielmaster87 Member Posts: 9,838

    Sprint Burst you also just have to take. You either let them get away for free, which is the "smart play", or you commit to a bad chase because they've already got that huge lead. Would like it be a bit more consistent with the telegraphed part, the "walking and then running away at the last second" thing. Somehow it seems the survivor always perfectly times it to where when you swing, it suctions your hit back to you or does the "swing around, not at, the survivor" thing like aim dressing does.

    But when I try to do the same as survivor, don't know if it's because I'm console or what, the killer gets the hit as I'm Sprint Bursting. Same with Balanced and Lithe where going against it as killer it's virtually i-frames, but as survivor it's just moving fast and I still get hit.

  • MikeyBoi
    MikeyBoi Member Posts: 543

    If you wait, tap m1 and time it properly just after the survivor uses their DH beside a pallet you can down them just within the eye frame bracket between them using DH and slamming the pallet..

    ”Ruin, noed, Pop nerfed to the point where we never see it anymore”. That’s cause every killer and their mother is using, overcharge, eruption, call of brine and Pain resonance now instead so not much has changed there.

  • danielmaster87
    danielmaster87 Member Posts: 9,838
    edited December 2022

    The "bait it out" argument has been done to death and it's faulty. It's the same as other situations where the killer can't make the right play unless the survivor first makes the mistake. And if they don't make the mistake? Killer can't do anything.

    This clip perfectly describes this situation: https://youtube.com/clip/Ugkxl_MQTl13L8WkXOg_JC04_-HoiGf-CZB_

    Not even going into how dumb it is that the killer has to withhold their attack when in range.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    People will never, ever, ever be happy with dead hard no matter if it's balanced or not.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited December 2022

    Omg you guys are annoying with this dead hard nonsense. Let me guess someone legitimately outplayed you with dead hard?

    Killers complained and said it took no skill. Now it's more skillful and killers still complain.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited December 2022

    Funny how you only bring up dead hard but I still see pain res used by a lot of killers. Your not complaining about that perk and not shaking up the meta

  • MikeyBoi
    MikeyBoi Member Posts: 543

    It did shake the meta up tho, you can’t DH for distance anymore which was the biggest complaint from a killers pov, you have to now actively use DH accordingly which has now caused kill rates to go up which has now changed the way survivors have to path around tiles..

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    Okay you comment the same thing under every dead hard post, but you don't argue the uncounterable scenario though. So maybe what people are saying about it are valid points?

  • Pulsar
    Pulsar Member Posts: 21,032
    edited December 2022

    It wasn't always the strongest Exhaustion perk, I see no reason to assume it will always be the strongest.

    It's pretty fair now, imo. Maybe it could still use a little work, but it actually takes skill to use now and it can be reasonably countered.

    Post edited by Pulsar on
  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I appreciate you paying attention to all my Dead Hard posts.

    I think it, while still very strong, is balanced enough and far less of a nightmare than it used to be. And i'm sorry if i'm making some rude kind of assumption, but i've noticed that people who have an opinion on Dead Hard are very, very, very happy to keep it, so I'm more than happy to let you.

  • Ayodam
    Ayodam Member Posts: 3,233

    It wasn’t nerfed, it just stopped combo’ing with DMS—and that was intentional. But that only lasted for like… a few weeks. You aren’t complaining about Pain Res because that benefits you as a killer. There’s really no point to pretend otherwise. 🤷‍♀️

  • Vampwire
    Vampwire Member Posts: 709

    I don't see it really. There's a half second window for it to actually work, and while that can create some frustrating mind game scenarios on "am i going to E or not?" it's no-where near as problematic as it was. There is plenty of counter play and if u don't want to deal with the baiting just swing anyways.

    The only time that's ever an issue is in the open where it probably won't make much of a difference. Even if they DH before the pallet drop the worse case scenario is they drop the pallet and lose most of their speed burst. Best case is you see it coming and get a free down. Not to mention they can't vault or throw anything during that. These are the two scenarios I think are the biggest problem with it, but it doesn't benefit more than a couple seconds longer unlike old DH that was multi-functional. If you hate DH play Legion or Deathslinger. They're pretty solid and don't have to worry about ded 'ard.

  • Deathstroke
    Deathstroke Member Posts: 3,526

    Baiting it out works usually I mostly gets dh:t when I don't do that. At pallet if your in right position and they expect you to lunge wait before hitting when they use dh cause the endurance only last 0,5s but the animation last 1s so if you lunge at right time you get them down.

  • Steakdabait
    Steakdabait Member Posts: 1,296

    I would say sprint burst is better against the non bs killers like nurse blight. DH will probably always be the most used exhaustion perk because it's fun to use and good.

  • killer998
    killer998 Member Posts: 100

    It's just such a good perk that's why it's still in the meta. There is no perk like Dead hard in the game. There's nothing to take its place.

    The value you can get off of dead hard in comparison to all the other exhaustion perks is a million to one. The killer is forced to respect it. Otherwise you take the third health state hit and gain a sprint burst at the same time. Who would ever run sprint burst when getting dead hard gives you a sprint burst?

    And since the killer is forced to respect dead hard you have those extra few crucial seconds to reach the pallet or window. Forcing the killer to attack and you get dead hard for the pallet drop or vault.

    You can't abuse it to make it to windows as good as before, but you still control the chase that bit more since the killer is terrified of dead hard and you getting it.

    I think windows is the biggest problem compared to dead hard atm. Information is power in DBD and windows gives so much information about where you can go and therefore extend the chase.

  • Gamall
    Gamall Member Posts: 487

    Imagine being outplayed by a .5 endurance effect

  • Lost_Boy
    Lost_Boy Member Posts: 678

    The thing I hate most about about deadhard is that it basically renders lunge attacks completely useless. This is even true when the person doesn't even have deadhard because you obviously don't know at that point.

    Lunge attacks are a core mechanic in this game and this perk alone means a core mechanic of the game is pointless because you have to treat every chase as if they have deadhard. You need to make sure you close the distance until you're basically up their a** and then bait out DH .

    It's like a killer having a perk that just allows them on demand every 40 seconds to push a button & just stop a survivor from vaulting mid chase.

  • danielmaster87
    danielmaster87 Member Posts: 9,838

    Pretty demanding of the killer, don't you think? .5 second window or bust? What about what happens in the clip I included? That could theoretically happen near enough every time.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,329

    Its sad. I share your love for dead hard. Killer complaining about dead hard is same as killer's complaining that circle of healing heals survivors.

  • Devilishly_Rowdy
    Devilishly_Rowdy Member Posts: 440

    Another survivor main just completely missing the point. Read the "pallet" part, slowly.

  • Volcz
    Volcz Member Posts: 1,188

    Well yea..its the only exhaustion that is reliant on hit/miss.

    No other exhaustion perk does that. You aren't baiting out Lithe, Balanced Landing or even Sprint Burst to the level you are DH. If they fine tuned the other exhaustion perks to make them more activatable rather than just 'hey I vaulted a window' or I 'dropped from the 2nd floor' or I 'just decided to run and haha, I'm faster than you for a few seconds'...well then more skill and knowledge would be involved.

    I don't think BHVR is going to go in that direction, it'd be great if they did though cause it would definitely affect DH's usage rate.

  • Chaos999
    Chaos999 Member Posts: 869

    I have always found sprint burst far stronger. Gives the most distance and can be used completely out of the blue by skilled survivors who know how to 99% exhaustion.