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I hate the borgo

Adaez
Adaez Member Posts: 1,243

This is one of the most flat map in the game,its not even dark,you can see the killer coming from miles away.

Its extremely hard to see survivor scratchmarks and blood pools as killer,and it feels like you see scratchmarks when there is none.

Even if they fix the pallet issue,this will still be just another unbalanced map that leans to survivor side

There are some big structures that are easy to loop for survivors even if they dont have a pallet or window,and makes it extremely easy for them to use it to make it to another loop without any kind of risk.

When you loop a pallet,there are random objects that obstructs your way that just feels out of place and shouldn't be there,like those spikes that just makes it harder for killer to catch up and extend the loop in favor of survivor.

Whoever at BHVR is in charge of map balance,please play killer more.


Let me give you a hindsight of the latest maps in the game release and see how every single one of them is nowhere close near balanced.

Shattered Square - Very survivor sided.

Garden of Joy - Very survivor sided.

Eyrie of Crows - Very survivor sided.

Raccoon City - Very survivor sided but a lot better after the rework.

Midwich - Very killer sided.

Dead Dawg Saloon - Very killer sided.

This does not feel like balance at all.

The only maps I considered really balanced in the game are:

Coal Tower

Rotten Fields

Father Cambell's Chapel

The rest either lean towards 1 side or another too much.

Comments

  • GooseMan
    GooseMan Member Posts: 104

    Same. I didn't think BHVR would be able to make a map I would hate more, but they managed to do it somehow. Not only the new map has bad gameplay, it also looks ugly and makes everything hard to see. Horrible map in every aspect possible.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    It’s the perfect mix of bad visuals, map design and layout. It’s honestly impressive how long their streak of bad maps are

    How can they seriously think a red filter over a map in a game where the main tracking tool is red is a good idea?

  • Laurie268
    Laurie268 Member Posts: 580

    I was expecting a medieval map with a big castle as main building but it’s my fault for thinking BHVR would put in any effort

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Once again the last added map I truly enjoyed was temple of purgation lol

  • HugTheHag
    HugTheHag Member Posts: 3,140

    The map looks sick in a good way, in my opinion. Burning village is not something I would have imagined but I love it.

    I haven't had the (dis?)pleasure of playing on its live version yet though, so I'll trust you all that it's imbalanced.

  • Pulsar
    Pulsar Member Posts: 21,013

    It's horrific

    Even when they fix the pallet issues, I may just go sit in the basement. It genuinely hurts my eyes, feels like Nightfall. The strain of trying to see clearly is just not worth it.

    So that sucks.

  • Adaez
    Adaez Member Posts: 1,243

    I would have taken a castle any day but BHVR didn't want to put in the effort or release a Castle map yet.

    The map is ugly in all aspects,balance,looks,it looks like an ugly Village,how is that nice?

  • Aurelle
    Aurelle Member Posts: 3,611

    They could've at least gave the map a hazy orange color like old Coldwind Farm had. That would've better than the harsh red we were given.

  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited December 2022

    Well, for starters, red if my favorite color. And I like the esthetics of embers and fire. I think it's a super cool map because it fits the Knight so well. When you're playing survivor, you're a villager scrambling to run away from the squadron of dark knights that put your village through fire and blood. It's genuinely one of the coolest maps in that respect, in m opinion. It scratches a certain itch in me about DbD immersion.

    (At the cost of a killer that takes me completely out of immersion on practically any other map, haha !)

    I think a castle map would have been a bit boring to be honest. Another indoor square map like Midwich, with grey walls like The Game, a confusing layout like RPD/Lery and few props ? I don't think it would have been quite as nice esthetically. But that's only my opinion.

    I do think once the balance gets adressed and maybe the scratch marks are tweaked a little on that map, it will be genuinely great. =)