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SADAKO has literally 0 power
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that's not what literally means
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I think it's insane people will come in here and argue that she is a good killer. Absolute insanity.
0 chase power. Anyone with a brain will never get hit directly from a TV. Power can easily be disabled for almost no penlty. You can't dump TVs into people for condemn kills unless the stars align...etc etc
"But I 4k'd some potato's with her!"
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You’re… proving my point.
She is good BECAUSE so many casual aka “bad” survivors play this game. They are the majority. Most people don’t make this game their entire life like a lot of killer mains on the forums think they do.
Overbuff killers to compensate for the once in a blue moon god squad SWF, and suddenly a large portion of casual players will move on because the game is too steep and frustrating.
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Nurse killrates are likely brought down by new players/players trying her for the first time then abandoning her, because she has a high learning curve. Also she cops alot of DCs, which we know gets discounted in the data. What reasons would Sadako have for her high killrate other than maybe she's an efficient, and not so difficult to learn, killer?
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Some of us do go against prestige 100 survivors like every third match. The curse of getting to high MMR. It's not even their caliber that kills us most of the time. Mostly maps like Eyrie, Badham, The Game, Haddonfield, etc.
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You don't balance for the bottom, no matter what. No other game has people advocating for that.
It's not just the god SWFs that can beat a good killer. It's any one thing. Bad map? Lose. Too quick on gens? Lose. Strong loops? Lose. Strong loopers? Lose. Too many meta perks? Lose. Don't get the hook trade? Lose. You stopped to scratch your nose? Lose.
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I'm also dubious to the idea that, "They just couldn't put any tapes in." Apparently that's a thing that happens with that one build, people who've played it have said. "There was nothing they could do." Really? You're just at every TV at all times? And there were never ANY strong loops like the long tiles on Temple or the ones on Cowshed that they could take you on a 30s+ chase with? That alone, just once, would be enough to ruin the whole match for you, as it would any other killer. How do you succeed even with that best build of hers? How?
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If those 9 players could read they'd be very upset.
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Sure, don’t balance for a majority of the playerbase. Let’s see where that gets us.
There are already plenty of people who try to play this game as a solo survivor and don’t stick around because of how rough it is. But sure, let’s not throw the casual majority that’s left any bones.
As for your second point, that comes with the territory? It’s a game with a ton of RNG. Don’t know what to tell someone if they can’t accept that.
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Countless other games do it and end up just fine. Still not sure why it's so incomprehensible this time around.
If you can't lose a bit as a newcomer to a multiplayer game, especially as the weaker side (individually), then maybe multiplayer games aren't for you. Those people are not our target audience. They've been thrown tons of bones as well. Scrapped animations that would have made 360ing more fair simply because "They look like they need to go to the bathroom! Wah!" Pop no longer does 25% of a gen for hooking someone because, "That's way too much regression! 20 whole seconds, or 10 with a teammate! Wah!" Took away tons of hooks from maps because, "I 'never' wiggle off the killer's shoulder after he spent 20+ seconds to down me! Wah!"
RNG always has been and always will be a part of the game, yes, but we can make it a little less wild, don't you think? It would help out your buddies at bottom MMR as well, since there would be less times where 3 or 4 TLs spawned instead of stronger tiles. In exchange, killers get less times where 3 or 4 jungle gyms spawned. Take away 4%ing on hook while we're at it, a mechanic which at bottom level leads to teammates killing themselves on hook for no reason, and at top level is essentially a 5th survivor coming out of nowhere to get the unhook without anyone having to get off gens.
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That's not the point of the post. The whole idea was people have to force these playstyles because the killer is weak.
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But Adrenaline is like one of the more balanced perks that are decently strong. Everything else is quite ew to face as killer
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Try fighting against a slugging Sadako with her iri add-on that turns on TV's after hitting someone...
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No, I agree. We make killers viable in any way we can, be it strategies, perks, add-ons, etc. But what I don't agree with is nerfing a killer's only viable build, like what happened with Engineer's Fang/Hoarder Pinhead. It's as if people want Nurse and Blight to be on top... forever, and nobody else.
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I always thought maybe she should be able to phase through breakable walls or dropped pallets when demanifested. At least, breakable walls. Use the action button to slowly go through them.
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seeing a survivor automatically get a speed boost and health state after getting unhooked is not ok
or getting a free unbreakable with a speed boost, its a massive annoyance tbh but yes considering what survivors have its a bit balanced.
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the same reason nurse has a low killrate-new survivors dont know how to play against her, so they die
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Id rather see someone get a health state as killer cause that means they were able to hold their own long enough to the end. Plus Terminus exists as a perk which is literally a better noed
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