We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Bug Fixes 6/12/22
Seraphor
Member Posts: 9,429
- "Removed impassable spaces on the Ironworks of Misery.
- Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map. "
This is awesome, but what about literally every other map? This problem was not isolated to only these two maps, it's every map with random tile spawns.
Also...
KNOWN ISSUES
- The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk.
So does Kindred now only work for the survivor who's hooked? If I equip Kindred, and someone else gets hooked, I don't see the killer? Is that how bad this perk has been broken?
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Comments
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That Kindred bug is pretty rough, though from descriptions it looks like the important part - the survivor auras - still works? It's still a pretty bad bug, though, I hope it can be fixed ASAP.
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That small tiny Knight buff is a nice welcome suprise.
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i like how the patch notes are actually organized now instead of being mashed together, really hope that'll continue with the next patch notes
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