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So tired of the Knight 3 gen strat

Every time now, the same thing when I see this killer I know they are just going to camp a 3 gen and the match turns into a war of attrition that they will ultimately win as they all run the usual Eruption/Call of Brine based build.

We are 'unsportsmanlike' if we don't want to play those matches but what are we to do here? This throws you into a drawn out lose/lose scenario where I guess we are supposed to just humour the killer for an hour long stalemate?

I cant understand the mentality of people who play match after match doing this...

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Comments

  • barsw
    barsw Member Posts: 64

    So survivors speed for gens must be cut harder

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    Gens are the most boring aspect of the game and making them last longer would be as much fun as making slugging meta.

    Either way, that has nothing to do with the fact this strategy being used is broken and unbeatable. There is no what about-ism that can excuse that.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    So what is the actual “solution” being proposed here? Nerfing perks or making 3 gens harder to defend will just change the target from camping gens back to camping you 😂.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I'm less defending it and adding it to the long, long, long, long, long list of things Killers shouldn't be allowed to do.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    Camping killers lose matches if the survivors are smart, this is only the tactic of the desperate or the incompetent.

    This 3 gen lock strategy is an unwinnable tactic that creates a situation where the match cannot progress and your only option is to give up or stubbornly wait out an hour before you auto lose anyway.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    It's not whataboutism.


    Whataboutism would be if I were to say "Yeah, but survivors do the same thing by immersing for an hour and refusing to do gens".


    I'm just straight up sighing as the naughty list has now reached the floor and rolled under the couch.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I just think if BHVR would spread the gens out a little more on certain maps it would be ok, theres a few maps I could defend the argument on that 3 genning can be broken because of the design and the gen spawn layout, one example is azarovs resting place or however it's spelled, the shape of the map and the way the gens spawn make it too easy because I can pick the side with the most gens and just patrol that one side and not even worry about losing because there's always one side with four gens that are close and it's a bone shaped map so essentially you can stall the game at 2 gens and force them into bad scenarios from there and certain killer abilities amplify this problem, there's a reason why BHVR threatens to ban people over doc camping a 3 gen and just inducing madness and it's not because 3 genning isn't strong it's because the layout plus the killer ability is broken sometimes and you can use that to hold a game hostage instead of actually killing the survivors

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    I don't know how you can add this to any valid list though? It is creating an unwinnable strategy that breaks the game. It is an essentially an exploit and not simply a valid strategy that survivors don't like

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I once had a match as Vommy Mommy and the Survivors made the 3 Gen mistake quite early and I defended it....I would chase them off but when I saw they were trying to lead me to a Dead Zone I went right back. I won't go into a mindless chase when I know there's 2-3 other survivors waiting for me to leave......

    .....This was before they lowered the max match time and the match lasted 75 mins.....this was also before the meta shake up and I only used 1 Gen slowdown perk.

    Yes the 3-Gen is a strong strat but not unbeatable. The mistake those survivors did was they only work d on any of the gens as a single person and never split it up or doubled up do I could easily hold them off.

  • buzzaman
    buzzaman Member Posts: 119

    This is not a Knight problem, its a perk problem. You could do this with any high mobility killer like Blight, Billy, Nurse and even Wraith.

  • TonyXSplash
    TonyXSplash Member Posts: 72

    Bring brand new part it can solve the problem easy.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638


    "Do you really think this is a healthy strategy for the game?" is something I've heard about everything from Basement Bubba to Eruption in the last two weeks alone.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    "there's a reason why BHVR threatens to ban people over doc camping a 3 gen and just inducing madness"

    Let's be clear on this: I am NOT defending players who use the NWTH / Call of brine / Eruption / Overcharge build on the knight (or any killer for that matter) to camp a 3-gen from the start of the game without ever taking a chase.


    I'm just wondering about what you just said: what elements could BHVR bring forward to issue this kind of ban?


    Because from the killer's point of view, he was just applying an optimal defense strategy.


    I agree that this kind of game is more than annoying to live, but how to define the limit between the voluntarily abusive and the valid strategy? At what point can we consider that the player is abusing?


    And at what point does a player who protects a zone go from being allowed to being forbidden? How can we define these aspects?


    Suppose a survivor wants to chase the killer to a location, and the killer stops following him because he sees that the survivor is trying to chase him away from the generators: does this become punishable behavior? Does this make dropping chase a prohibited behavior?


    Again, I am NOT defending the 3-gen knight build's camping at all, I was just wondering.

  • SunaIIanu
    SunaIIanu Member Posts: 825

    A Basement Bubba match is unfun, but over in 10 minutes, so that hardly compares, but congratulations for dodging the point.

    It is bannable for two survivors to hide without progressing the gens and a Doc Player could be banned if they refused to chase and just kept survs in tier 3, unnable to progress the game, so BHVR has made it clear in the past, that there is a point at which they consider dragging a game out to be bad, so I don't see why the dragging out strategy the Knight in the Video used should stay unadressed.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    To reiterate, I have no issue if survivors organically 3 gen themselves or stupidly don't split gens on obvious 3 gen maps like Azarov's or Suffocation Pit etc. However as you probably realise, that is not what this strat involves.

    If survivors are stupid enough to 3 gen themselves then so be it, my solo team mates do it all the time and I am often the poor sucker who goes for the riskier middle gen early on to avoid this. But a killer using their power and broken perks to camp a 3 gen from the start of the match is broken. There should never be a single strat that creats an unwinnable scenario

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Because the difference in the Doc refusing to chase to keep everyone in t3 or Survivors hiding not doing Gens and what the Knight is doing or any Killer who has a 3-Gen lock is that defending Gens is part of their objective. They can't punish a player who won't take the bait and be dragged away into a dead zone by a Survivor knowing there are other Survivors waiting to pounce.

    It's a sad truth so the only recourse is to look at the strategy of the perk combos in question....the easiest to help break it is to remove the status effect from Eruption. That would actually help out a lot tbh and make CoB and Overcharge manageable.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    You missed the point inwas making it's not a unwinnable strat just a very difficult strat to break if the Survivors don't realize it before the trap is sprung.

    I have broken 3-Gen locks with fellow Survivors...it's not easy I will grant you that because if just one person makes a mistake then it's all over.....but it does takes at least 2 players to help break it.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    This is where 3 gens become an issue especially on maps like suffocation pit or asarov’s where they are trivial to set up

    Knight can’t even be realistically buffed until this is changed as well so it’s negatively affecting him

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    I would argue in certain gen configs it is unwinnable. I had it today on Haddonfield where there was the usual external gen outside Myers house, one in the same house and one in the garden beside it. The Knight just set up shop there and every attempt to lead them away failed as they just returned to the 3 gen.

    I had the same on RPD where they did exactly the same thing with mid map as they got lucky with a gen spawn in the office and two in mid. This was completely unwinnable as even though we could escape and heal as he would not chase, we obviously lost any progress to COB and Eruption if he go downs (which he struggled to do).

  • HugTechLover
    HugTechLover Member Posts: 2,482

    This is why as soon as we spawn in, we identify 3 gen areas and break them up asap. We don’t allow 3 gens to happen.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    You don't understand what his happening here.

    The killer is identifying 3 gens from the start and defending them without leaving the area for pretty much the entire match. This isn't survivors mindlessly rushing gens as so often happens... I have no issue with that as survivors doing the safe gens first without splitting them is on them.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    I agree this is holding the game hostage but the trouble is how do BHVR police that?

    But you identify the very issue I and many others are facing in that the killer will not allow the game to progress, they will not commit to any chases that take them outside of the 3 gen they identify at the start of the match.

    You cant even rush a middle gen before that as survivor as the killer has the advantage of seeing gen auras from the start

  • SunaIIanu
    SunaIIanu Member Posts: 825

    If I have a three gen as doc and don't want the survivor to complete them and shock them to prevent them from working on the gens, am I not using the most effective tool to stop the survivor from doing the gens and ensure my own win? (I'm not sure if shocking with the new doc would be as effective as it was on old doc, but this is besides the point). Or if there are only two survivors and one gen left but the Killer has a 3 gen and is patrolling it, would it not be a smart move on the survivor side to stay hidden for a while to lure the Killer away from the 3 gen? What I'm trying to say is, that there is a small line in my opinion between "using an effective strategy to win" and "holding the game hostage", so I'm not advocating to ban Knight players like to one in the video, but I think BHVR should address this strategy, maybe with solutions like the one you suggested in your last. paragraph.

  • Milkymalk
    Milkymalk Member Posts: 221

    If you repair yourself into an unwinnable 3-gen, you lost by your own choices, just like when the killer defends only the center and suddenly all three last gens are on opposite ends of the map. They are undefendable and he lost by his own choices made.

    The knight by itself is bad for the game, period. His power alone created this fringe scenario because he can deny a zone for so long.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    You raise a good point @SunaIIanu as protecting a 3 gen survivors organically created themselves is an entirely valid strat and a 3 gen against a Dr is a nightmare situation you are not going to win.

    There is a line here and I don't know how BHVR could even begin to police this

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    And this is the issue, no rational person will argue against a killer defending a 3 gen survivors were stupid enough to create for themselves. But of course these Knight players are using perks and his unique power to create a 3 gen scenario right from the start and the potential for survivors to win against this is very low to borderline impossible

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    I agree @Aven_Fallen it is becoming very common now and it will hurt the game if it carries on like this. People always find unexpected ways to break things lol...

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Idk I never said they should ban anyone I said that BHVR threatens it in certain situations for a reason, it's because the strategy in some situations is too strong, enough to where it can be considered holding the game hostage and to me that's bad design and bad gen layout that shouldn't be there, I'm a firm believer that nothing in game should get you banned if you aren't hacking

  • Sally_S_gay_son
    Sally_S_gay_son Member Posts: 285

    I do not blame the players, people want to win, but the fact devs allowed this to happen with having those perks synergize so well and being that powerful is a problem


    Survivors should be heavily punished if they 3 gen but if the gens are too close from the start and killer is just going around destroying resources around the area while no one is going down it becomes a chore to play because the killer force this from the start and there's no counter play due to gen regressing/kicking perks just working too well, like I mean do devs want killers to play the game like that? Just going around 3 gens ignoring survivors until eventually match ends


    If so I am scared what future killers/perks we will get

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The core mechanic isnt improved much. Gen, Aura, Gate, Heal, Expose, Hex. Thats it.

    Do this to make Gen become like this.

    Do this to see Survivors' aura

    Do this to slowdown their healing

    If survivor do this, they get Exposed

    Do this and Hex activated, it will do this

    One day we will have

    • Touch Gate will be Exposed for 15sec, the effect linger as long as you touch the Gate.
    • Survivors blind you will be Exposed
    • Survivors pick up an item will be Exposed
    • Survivors finish a Gen will be Exposed
    • Survivors fully healed will be Exposed for ?sec

    They have to think at least 24 perks per year, Im sure we will get to see these perks.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    If someone is playing this way you lose even if you escape, the best thing you can do is have some respect for your time by letting yourself be hooked and going next

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358
    edited December 2022

    Just curious could you remind me what NWTH stands for? I can't think of it atm

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,280

    No Way To Hide, the Knights Perk which reveals the Aura of Survivors when kicking a Gen.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Right, thanks, probably why I couldn't remember it, actually haven't seen a knight or his perks in a while, lol

  • StarLost
    StarLost Member Posts: 8,077

    It's like Bubba and camping or Twins and slugging.

    Some killers only really have one viable way of playing against strong opponents.

  • StarLost
    StarLost Member Posts: 8,077

    You're missing my point.

    These are all boring, unfun playstyles that unfortunately that killer is basically pigeonholed into because of a poorly designed kit.

    All three need a rework, and some buffs in other areas to allow them to play differently.

    Yes, it sucks when someone stakes out a 3gen early and just defends, much as it sucks when 2 survivors decide to sulk and play hide and seek around the map while avoiding AFK crows. But outside of recording and reporting, you can't do much to 'fix' it without interfering with legitimate play.

    The majority of the time, 3gen situations are something survivors do to themselves.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,947

    No I get what you are saying but the point is the Knight 3 gen lock strategy has no counter. The others are unfun strategies that are of course a consequence of not so great design of the killer but they still have counter play.

    The 3 gen lockdown with Eruption, COB etc has no counter and the Knight is an anti loop killer, even if a somewhat janky one at that. But they aren't playing to his power, they are exploiting a perk combo and his power to create an unwinnable scenario for survivors. Can you not see the distinction here?