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Both sides are boring

Been seeing a lot about the "Gen Kicking " meta vids. If I'm gonna be honest I don't blame a lot of killers for using it.

Gens will fly man. Gens will get done so fast it's ridiculous. I mean a friend and myself both went into a match with gen progressing builds and were destroying gens against a very decent killer.

All I'm saying is that survivors also have access to ridiculous crap as well that I don't blame some killers for wanting to protect gens.

I mean I went into a match without those gen kicking meta perks only to end up sweating for my life. I did this multiple times and each match was the same. I'm not saying you can't win without gen kicking perks, what I'm saying is that the game becomes 10x harder without them.

If people want something done about it, I personally think perks from both sides need to be changed. Not gonna lie... kinda missing the old Ruin & Undying meta... was much simpler.

NERFS:

Call of Brine:

Reduce regression from 200% to 150%.

Overcharge:

Reduce regression from 200% to 150%.

Eruption:

Reduce incapacitation to 20secs from 25secs.

Jolt:

Reduce radius from 32ms to 28ms.

BUFFS:

Hex: Ruin:

Remove the dumb nerf on Ruin if someone dies it automatically deactivates... that was too much on it's own and bring the regression up to 150% from 100%.

Oppression:

Make Oppression's cooldown 45secs from 80secs.

Pop goes the Weasel:

Instant regression to 25% from 22.5%, time to use 35secs from 45secs.

Merciless Storm:

Activate at 80% from 90% or Give killer notification that the survivors are in the middle of completing the skill checks.

Thrilling Tremors:

Reduce cooldown to 30secs from 45secs and increase entity block to 20secs from 16secs. (or could stay 16secs)

I don't know this is just my 2 cents. I play both sides and both sides are pretty stale right now. I would address some survivor perks but yall already know what they are.