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Ideas for original killers you'd like to see

Hello fellow survivors and killers,

I love the game and it leaves me constantly thinking about what other killers might appear in the future and what I would like to see .

Anyway, my latest envision was a less humanoid killer. Something that many have a phobia of, such as snakes and spiders - so a combination of both, half serpent half arachnid, with a power to shoot or spit some sort of web for slowing down survivors by shooting like traps on the map (like a ranged but less hindering bear trap) or directly at survivors. 
Maybe with a pest control themed survivor? 

Bad idea? Good idea? I don't know but I'd love to know what other killer ideas you guys have. 

Sorry if this is already a topic, I'm new to forums and all that. 

Comments

  • Runiver
    Runiver Member Posts: 2,095

    Anything would work.
    I did a concept of a cursing killer, that would have an anti-coop power, basically.
    The main gimmick of the character was an ability to curse a survivor and send him into a dark world where he would not be hittable/visible, but he would have 60s to give to curse to another survivor (by touching him), and if he doesn't, he gets downed instantly and revealed.
    Added to that, the TR of the killer would give illusions to survivors, aka fake survivors, fake blocked windows and such, along with exposing the aura of the chased survivor to the cursed dude.

    That kind of stuff. I actually did the whole concept, including perks, but I gave up mostly because it's very likely not coming live. Maybe I'll post it if people are interested.

  • Linkdouken
    Linkdouken Member Posts: 148
    Runiver said:

    Anything would work.
    I did a concept of a cursing killer, that would have an anti-coop power, basically.
    The main gimmick of the character was an ability to curse a survivor and send him into a dark world where he would not be hittable/visible, but he would have 60s to give to curse to another survivor (by touching him), and if he doesn't, he gets downed instantly and revealed.
    Added to that, the TR of the killer would give illusions to survivors, aka fake survivors, fake blocked windows and such, along with exposing the aura of the chased survivor to the cursed dude.

    That kind of stuff. I actually did the whole concept, including perks, but I gave up mostly because it's very likely not coming live. Maybe I'll post it if people are interested.

    Ohhhh that sounds like a great idea !
    I could definitely see that working with a bit of balancing work - probably cause more saltiness but hey, it's a game and would certainly make for some unpredictable matches. 
    What sort of appearance would this killer have?
  • Runiver
    Runiver Member Posts: 2,095

    @Linkdouken said:
    Ohhhh that sounds like a great idea !
    I could definitely see that working with a bit of balancing work - probably cause more saltiness but hey, it's a game and would certainly make for some unpredictable matches. 
    What sort of appearance would this killer have?

    The lore says it's a pretty old survivor that turned crazy from the pain of the curse, as the only way to get relief from it would be to kill all survivors (or else he'd die, and then revived by the entity to start over, similarly to survivors), and the repetition (aka being revived by the entity) would have turned him crazy and turned into a killer, so not huge.
    About the general concept, it would be either an egyptian killer (with some huge scepter he would be forced to painfully carry, and drag on the ground, making some noise) with a cursed aura and glowing eyes (related to his power, that would make staring at him to give stronger hallucinations), or something looking more like a ghost/voodoo. Tho I like the egyptian concept best since it would also fit the perks.

    Here's the perks :

    1rst perk : Pesky Companion : Upon opening the first chest of the trial, the survivor gets his arm trapped in an unknown mecanism. The mecanism seems harmless, but sporadically emits some noises that can be heard by the killer (No notifications, just a 10/15/20 meters sound cue). The pesky companion can be given to someone by touching them directly. It's also given upon unhooking, if you're the rescued. - Debatable part - after wearing for an extended period of time (180s ?), becomes heavy and slows you down, making you hindered (3% slow)

    2nd perk : Get away from me! : The vault blocker now only requires 2 vaults to block the windows in a chase. Additionally, if you vault at a window while in the terror radius, other survivors cannot use the window for 6/8/10 seconds.

    3rd perk : Secret mecanism : You secretly trapped the hooks before the start of the trial. If any survivor unhooks a survivor before he spent 25/20/15s on the hook, the rescuer gets injured by the rescue. Additionally, if the killer is 45 meters away from the hook while the rescue happens, the same effect occurs at anytime. Cannot put a survivor in dying state. If a survivor is wounded upon unhooking, give him the Blindness/Hindered status for 120s (3% slow). Get 75% bonus BP in altruism if you get injured while unhooking if the killer is away.

  • Linkdouken
    Linkdouken Member Posts: 148
    Runiver said:

    @Linkdouken said:
    Ohhhh that sounds like a great idea !
    I could definitely see that working with a bit of balancing work - probably cause more saltiness but hey, it's a game and would certainly make for some unpredictable matches. 
    What sort of appearance would this killer have?

    The lore says it's a pretty old survivor that turned crazy from the pain of the curse, as the only way to get relief from it would be to kill all survivors (or else he'd die, and then revived by the entity to start over, similarly to survivors), and the repetition (aka being revived by the entity) would have turned him crazy and turned into a killer, so not huge.
    About the general concept, it would be either an egyptian killer (with some huge scepter he would be forced to painfully carry, and drag on the ground, making some noise) with a cursed aura and glowing eyes (related to his power, that would make staring at him to give stronger hallucinations), or something looking more like a ghost/voodoo. Tho I like the egyptian concept best since it would also fit the perks.

    Here's the perks :

    1rst perk : Pesky Companion : Upon opening the first chest of the trial, the survivor gets his arm trapped in an unknown mecanism. The mecanism seems harmless, but sporadically emits some noises that can be heard by the killer (No notifications, just a 10/15/20 meters sound cue). The pesky companion can be given to someone by touching them directly. It's also given upon unhooking, if you're the rescued. - Debatable part - after wearing for an extended period of time (180s ?), becomes heavy and slows you down, making you hindered (3% slow)

    2nd perk : Get away from me! : The vault blocker now only requires 2 vaults to block the windows in a chase. Additionally, if you vault at a window while in the terror radius, other survivors cannot use the window for 6/8/10 seconds.

    3rd perk : Secret mecanism : You secretly trapped the hooks before the start of the trial. If any survivor unhooks a survivor before he spent 25/20/15s on the hook, the rescuer gets injured by the rescue. Additionally, if the killer is 45 meters away from the hook while the rescue happens, the same effect occurs at anytime. Cannot put a survivor in dying state. If a survivor is wounded upon unhooking, give him the Blindness/Hindered status for 120s (3% slow). Get 75% bonus BP in altruism if you get injured while unhooking if the killer is away.

    I quite like the idea that your cursed killer isn't necessarily evil but more in fear of their own mortality. 
    Egyptian means he'll be blingy in all his gold 😉

    You've really thought about how to implement the killer into the game. I haven't considered things that far but your perk Pesky Companion reminds me of what I thought should have been a perk for the Clown - a rigged chest that when opened by the survivor , out pops a Jack-in-the-box scaring them giving away their location or attacking them leaving them with a status effect bleeding or whatever 
  • 1245
    1245 Member Posts: 1

    my killer is called the crow he wears a crow mask and a cape of crow feathers he is the youngest killer only being 15 years old. his backstory is a sad one" he was once a young boy by the name of Jack Robinson he loved to hang around the cemetery that his dad worked at by feeding the crows. but one day his dad came to work drunk and yelled at Jack for feeding the crow so he tried to kill him. terrified Jack ran until he fell into a open grave and everything went black. when he woke up he was besides the grave and be sides him were two objects a cloak of crow feathers and a crow mask Jack got up and put on the clothes his right hand turned into a crows talon and he walked of into the fog with a murder of crows behind him"

  • Divinitye9
    Divinitye9 Member Posts: 392

    I have always loved the concept of trap killers. I would like to see more killers that have a trapping concept to their play. To me it is rewarding to see people stumble into your handiwork after you spent a few moments prepping it.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    I still love the idea of a Mannequin Killer that can place replicants/Dummy Husks that can creep on Survivors that have a TR when triggered/activated.


    I guess being a third trap based Killer but with a mix of Spirit able to body swap on the fly and create chokeholds. Something where you can see them staring at you from afar and not knowing if or when it'll be the Killer.

  • Boss
    Boss Member Posts: 13,616

    I want a brute who doesn't give a ######### about pallets, walks right through pulled-down ones, breaking them.

    I wanted that to be the Tank, but you said original, so i can just make that Power belong to an original one.